feat(animation): 添加动画状态回调支持

refactor(character): 重构角色动作处理逻辑

feat(swordman): 实现剑士基础攻击和技能1处理

refactor(state): 优化状态机与动作上下文管理

feat(input): 改进输入系统支持动作请求队列

refactor(movement): 重构移动系统支持行走/奔跑模式
This commit is contained in:
2026-04-04 14:45:41 +08:00
parent 1200cf0181
commit 5e80df040b
29 changed files with 1251 additions and 513 deletions

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#pragma once
#include "character/states/jobs/swordman/SwordmanActionHandler.h"
namespace frostbite2D {
class SwordmanBasicAttackHandler : public SwordmanActionHandlerBase {
public:
SwordmanBasicAttackHandler();
void OnEnter(CharacterStateContext& context,
const CharacterActionDefinition& action) override;
SwordmanActionUpdateResult OnUpdate(CharacterStateContext& context,
const CharacterActionDefinition& action) override;
void OnExit(CharacterStateContext& context,
const CharacterActionDefinition& action) override;
private:
void BeginComboStep(CharacterStateContext& context, int comboStep);
int comboStep_ = 0;
};
} // namespace frostbite2D