feat(audio): 添加音频系统支持背景音乐和音效播放
实现完整的音频系统,包括: 1. 添加 SDL2_mixer 依赖 2. 创建音频系统核心类 AudioSystem 3. 实现音乐(Music)和音效(Sound)类 4. 在游戏主循环中初始化音频并播放背景音乐 5. 更新构建脚本以支持音频库
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Game/assets/BackgroundMusic.mp3
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Game/assets/BackgroundMusic.mp3
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@@ -13,6 +13,10 @@
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#include <frostbite2D/utils/pvf_archive.h>
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#include <frostbite2D/utils/script_parser.h>
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#include <frostbite2D/audio/audio_system.h>
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#include <frostbite2D/audio/sound.h>
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#include <frostbite2D/audio/music.h>
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using namespace frostbite2D;
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int main(int argc, char **argv) {
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@@ -92,6 +96,16 @@ int main(int argc, char **argv) {
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}
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}
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AudioSystem::get().init();
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AudioSystem::get().setMasterVolume(1.0f);
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AudioSystem::get().setSoundVolume(0.8f);
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AudioSystem::get().setMusicVolume(0.6f);
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auto bgMusic = Music::loadFromFile("assets/BackgroundMusic.mp3");
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if (bgMusic) {
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bgMusic->play();
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}
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app.run();
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app.shutdown();
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