feat(utils): 添加二进制文件读取器 BinaryReader
refactor(assets): 将着色器路径从 "shaders" 改为 "assets/shaders" refactor(build): 统一各平台资源目录复制逻辑为 assets 目录 style: 更新 .gitignore 忽略参考代码目录和 .pvf 文件
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@@ -69,23 +69,15 @@ target("Frostbite2D")
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print("Generated NRO: " .. nro_file)
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end
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-- 复制 shaders 目录
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local shaders_dir = path.join(os.projectdir(), "Game/shaders")
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local target_shaders_dir = path.join(output_dir, "shaders")
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-- 复制 assets 目录
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local assets_dir = path.join(os.projectdir(), "Game/assets")
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local output_dir = target:targetdir()
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local target_assets_dir = path.join(output_dir, "assets")
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if os.isdir(shaders_dir) then
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-- 确保目标目录存在
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if not os.isdir(target_shaders_dir) then
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os.mkdir(target_shaders_dir)
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end
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-- 复制所有着色器文件
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for _, file in ipairs(os.files(path.join(shaders_dir, "*.*"))) do
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local filename = path.filename(file)
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local target_file = path.join(target_shaders_dir, filename)
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os.cp(file, target_file)
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print("Copy shader: " .. filename)
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end
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if os.isdir(assets_dir) then
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os.rm(target_assets_dir)
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os.cp(assets_dir, output_dir)
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print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
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end
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end)
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target_end()
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