渲染后端加入
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8
shaders/shape.frag
Normal file
8
shaders/shape.frag
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@@ -0,0 +1,8 @@
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#version 300 es
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precision highp float;
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in vec4 vColor;
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out vec4 fragColor;
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void main() {
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fragColor = vColor;
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}
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