渲染后端加入

This commit is contained in:
2026-02-17 13:28:38 +08:00
commit a5379b3816
49 changed files with 44512 additions and 0 deletions

16
shaders/sprite.vert Normal file
View File

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#version 300 es
precision highp float;
layout(location = 0) in vec2 aPosition;
layout(location = 1) in vec2 aTexCoord;
layout(location = 2) in vec4 aColor;
uniform mat4 uViewProjection;
out vec2 vTexCoord;
out vec4 vColor;
void main() {
gl_Position = uViewProjection * vec4(aPosition, 0.0, 1.0);
vTexCoord = aTexCoord;
vColor = aColor;
}