渲染后端加入
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16
shaders/sprite.vert
Normal file
16
shaders/sprite.vert
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#version 300 es
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precision highp float;
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layout(location = 0) in vec2 aPosition;
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layout(location = 1) in vec2 aTexCoord;
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layout(location = 2) in vec4 aColor;
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uniform mat4 uViewProjection;
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out vec2 vTexCoord;
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out vec4 vColor;
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void main() {
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gl_Position = uViewProjection * vec4(aPosition, 0.0, 1.0);
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vTexCoord = aTexCoord;
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vColor = aColor;
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}
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