feat: 添加游戏核心模块,包括地图、角色、场景和世界管理
实现游戏基础架构,包含以下主要功能: - 地图系统:支持地图加载、图层管理和相机控制 - 角色系统:实现角色装备、动画和行为管理 - 场景系统:提供测试场景和世界场景切换 - 世界管理:处理城镇和区域切换逻辑 - 数据加载:添加角色和装备配置加载器 这些改动为游戏开发奠定了基础框架,支持后续功能扩展
This commit is contained in:
44
Game/include/character/CharacterDataLoader.h
Normal file
44
Game/include/character/CharacterDataLoader.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace frostbite2D::character {
|
||||
|
||||
struct JobConfig {
|
||||
std::string name;
|
||||
std::map<std::string, int> defaultAvatarList;
|
||||
};
|
||||
|
||||
struct CharacterConfig {
|
||||
int jobId = -1;
|
||||
std::string jobTag;
|
||||
std::string baseJobPath;
|
||||
JobConfig baseJobConfig;
|
||||
std::map<std::string, std::string> animationPath;
|
||||
};
|
||||
|
||||
struct EquipmentVariation {
|
||||
int layer = 0;
|
||||
std::string animationGroup;
|
||||
std::array<int, 2> imgFormat = {0, 0};
|
||||
};
|
||||
|
||||
struct EquipmentConfig {
|
||||
int id = -1;
|
||||
std::string path;
|
||||
std::string name;
|
||||
std::vector<int> usableJobs;
|
||||
std::map<int, std::vector<EquipmentVariation>> jobAnimations;
|
||||
};
|
||||
|
||||
bool loadCharacterIndex(std::map<int, std::string>& outIndex);
|
||||
std::optional<CharacterConfig> loadCharacterConfig(int jobId);
|
||||
|
||||
bool loadEquipmentIndex(std::map<int, std::string>& outIndex);
|
||||
std::optional<EquipmentConfig> loadEquipmentConfig(int equipmentId);
|
||||
|
||||
} // namespace frostbite2D::character
|
||||
Reference in New Issue
Block a user