feat: 添加游戏核心模块,包括地图、角色、场景和世界管理

实现游戏基础架构,包含以下主要功能:
- 地图系统:支持地图加载、图层管理和相机控制
- 角色系统:实现角色装备、动画和行为管理
- 场景系统:提供测试场景和世界场景切换
- 世界管理:处理城镇和区域切换逻辑
- 数据加载:添加角色和装备配置加载器

这些改动为游戏开发奠定了基础框架,支持后续功能扩展
This commit is contained in:
2026-04-02 23:32:44 +08:00
parent ec16aeffa6
commit b5c432e77a
23 changed files with 934 additions and 26 deletions

View File

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#pragma once
#include "character/CharacterAnimation.h"
#include "character/CharacterDataLoader.h"
#include "character/CharacterEquipmentManager.h"
#include <frostbite2D/2d/actor.h>
#include <optional>
#include <string>
namespace frostbite2D {
class CharacterObject : public Actor {
public:
CharacterObject() = default;
~CharacterObject() override = default;
bool Construction(int jobId);
void SetAction(const std::string& actionName);
void SetDirection(int direction);
void SetCharacterPosition(const Vec2& pos);
int GetJobId() const { return jobId_; }
int GetGrowType() const { return growType_; }
int GetDirection() const { return direction_; }
const std::string& GetCurrentAction() const { return currentAction_; }
const character::CharacterConfig* GetConfig() const {
return config_ ? &config_.value() : nullptr;
}
const CharacterEquipmentManager& GetEquipmentManager() const { return equipmentManager_; }
private:
int jobId_ = -1;
int growType_ = -1;
int direction_ = 1;
std::string currentAction_;
std::optional<character::CharacterConfig> config_;
CharacterEquipmentManager equipmentManager_;
RefPtr<CharacterAnimation> animationManager_ = nullptr;
};
} // namespace frostbite2D