feat(动画系统): 实现动画系统基础功能

添加动画组件及相关数据结构,支持从PVF加载动画资源
实现动画播放、帧控制、插值逻辑等功能
更新主程序以测试动画系统
This commit is contained in:
2026-03-28 04:29:11 +08:00
parent 08570f3aab
commit b5e5fe5e63
7 changed files with 888 additions and 27 deletions

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@@ -24,6 +24,8 @@
#include <frostbite2D/resource/audio_database.h>
#include <frostbite2D/resource/sound_pack_archive.h>
#include <frostbite2D/animation/animation.h>
using namespace frostbite2D;
int main(int argc, char **argv) {
@@ -43,9 +45,30 @@ int main(int argc, char **argv) {
// SDL_Log("Starting main loop...");
auto &pvf = PvfArchive::get();
if (pvf.open("assets/Script.pvf")) {
pvf.init();
SDL_Log("PVF initialized successfully");
}
NpkArchive &npk = NpkArchive::get();
npk.setImagePackDirectory("assets/ImagePacks2");
npk.setDefaultImg("sprite/interface/base.img", 0);
npk.init();
auto menuScene = MakePtr<Scene>();
SceneManager::get().PushScene(menuScene);
auto ani = MakePtr<Animation>(
"monster/event/bluemarble/goblin/animation_goblin2/move.ani");
if (ani) {
SDL_Log("Animation created successfully");
ani->SetAnchor(Vec2(0.5f, 0.5f));
ani->SetPosition(640, 360);
menuScene->AddChild(ani);
}
auto TestActor = MakePtr<Actor>();
menuScene->AddChild(TestActor);
@@ -85,21 +108,15 @@ int main(int argc, char **argv) {
return true;
});
// // 尝试加载精灵
// auto sprite = Sprite::createFromFile("assets/player.png");
// if (sprite) {
// sprite->SetPosition(320, 300);
// sprite->SetOpacity(0.8f);
// // sprite->SetAnchor(Vec2(0.5f, 0.5f));
// // sprite->SetRotation(30.f);
// sprite->SetZOrder(2000);
// // sprite->SetScale(Vec2(-1.0f, 1.0f));
// menuScene->AddChild(sprite);
// SDL_Log("Sprite created and added to scene");
// } else {
// SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite from file!");
// }
auto sprite1 = Sprite::createFromNpk("sprite/newtitle/nangua.img", 0);
if (sprite1) {
sprite1->SetPosition(220, 10);
// sprite1->SetScale(2.0f);
menuScene->AddChild(sprite1);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite from NPK!");
}
// // auto &archive = PvfArchive::get();
// // if (archive.open("assets/Script.pvf")) {
// // archive.init();
@@ -159,19 +176,7 @@ int main(int argc, char **argv) {
// SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to load background music!");
// }
// NpkArchive &npk = NpkArchive::get();
// npk.setImagePackDirectory("assets/ImagePacks2");
// npk.setDefaultImg("sprite/interface/base.img", 0);
// npk.init();
// auto sprite1 = Sprite::createFromNpk("sprite/newtitle/nangua.img", 0);
// if (sprite1) {
// sprite1->SetPosition(220, 10);
// // sprite1->SetScale(2.0f);
// sprite->AddChild(sprite1);
// } else {
// SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create sprite from NPK!");
// }
// SoundPackArchive &archive = SoundPackArchive::get();
// archive.setSoundPackDirectory("assets/SoundPacks");