feat: 实现游戏地图和城镇系统基础架构

新增GameMap和GameTown类实现游戏地图和城镇的核心功能
添加GameWorld作为游戏世界管理器处理场景切换
完善音频系统支持从路径加载音乐和音效
重构PVF资源系统增加路径规范化功能
添加.gitignore排除游戏资源目录
This commit is contained in:
2026-04-01 09:53:06 +08:00
parent 42e5579cc3
commit d55808d80f
20 changed files with 1288 additions and 25 deletions

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#pragma once
#include "GameDataLoader.h"
#include "GameMapLayer.h"
#include <frostbite2D/2d/actor.h>
#include <frostbite2D/audio/music.h>
#include <unordered_map>
namespace frostbite2D {
class GameMap : public Actor {
public:
using MapMoveArea = game::MoveAreaTarget;
GameMap();
~GameMap() override = default;
bool LoadMap(const std::string& mapName);
void Enter();
void Update(float deltaTime) override;
void AddObject(RefPtr<Actor> object);
Vec3 CheckIsItMovable(const Vec3& curPos, const Vec3& posOffset) const;
MapMoveArea CheckIsItMoveArea(const Vec3& curPos) const;
const std::vector<MapMoveArea>& GetMoveAreaInfo() const;
Rect GetMovablePositionArea(size_t index) const;
int GetMapLength() const { return mapLength_; }
int GetMapHeight() const { return mapHeight_; }
private:
void initLayers();
void clearLayerChildren();
void InitTile();
void InitBackgroundAnimation();
void InitMapAnimation();
void InitVirtualMovableArea();
void InitMoveArea();
void updateCamera();
void updateLayerPositions(const Vec2& cameraPos);
game::MapConfig mapConfig_;
std::unordered_map<std::string, RefPtr<GameMapLayer>> layerMap_;
std::vector<Rect> movableArea_;
std::vector<Rect> moveArea_;
int mapLength_ = 0;
int mapHeight_ = 0;
int mapOffsetY_ = 0;
bool debugMode_ = false;
Vec2 cameraFocus_ = Vec2::Zero();
Ptr<Music> currentMusic_;
};
} // namespace frostbite2D