feat: 实现游戏地图和城镇系统基础架构

新增GameMap和GameTown类实现游戏地图和城镇的核心功能
添加GameWorld作为游戏世界管理器处理场景切换
完善音频系统支持从路径加载音乐和音效
重构PVF资源系统增加路径规范化功能
添加.gitignore排除游戏资源目录
This commit is contained in:
2026-04-01 09:53:06 +08:00
parent 42e5579cc3
commit d55808d80f
20 changed files with 1288 additions and 25 deletions

View File

@@ -1,12 +1,43 @@
#pragma once
#include "GameDataLoader.h"
#include "GameMap.h"
#include <frostbite2D/2d/actor.h>
#include <vector>
namespace frostbite2D {
class GameTown : public Actor {
class GameTown : public Actor {
public:
struct MapInfo {
int areaId = -1;
RefPtr<GameMap> map;
std::string type;
Vec2 generatePos = Vec2(-1.0f, -1.0f);
};
GameTown();
~GameTown();
~GameTown() override = default;
bool Init(int index, const std::string& townPath);
void AddCharacter(RefPtr<Actor> actor, int areaIndex = -2);
int GetCurAreaIndex() const { return curMapIndex_; }
RefPtr<GameMap> GetArea(int index) const;
const std::vector<MapInfo>& GetAreas() const { return mapList_; }
void Update(float deltaTime) override;
private:
std::string name_;
std::string enteringTitle_;
std::string enteringCutscene_;
int needQuestId_ = -1;
int needLevel_ = -1;
int sariaRoomId_ = -1;
Vec2 sariaRoomPos_ = Vec2(-1.0f, -1.0f);
std::vector<MapInfo> mapList_;
int curMapIndex_ = -1;
};
} // namespace frostbite2D