feat: 实现游戏地图和城镇系统基础架构
新增GameMap和GameTown类实现游戏地图和城镇的核心功能 添加GameWorld作为游戏世界管理器处理场景切换 完善音频系统支持从路径加载音乐和音效 重构PVF资源系统增加路径规范化功能 添加.gitignore排除游戏资源目录
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@@ -1,18 +1,32 @@
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#pragma once
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#include "GameTown.h"
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#include <frostbite2D/scene/scene.h>
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#include <map>
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#include "GameTown.h"
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namespace frostbite2D {
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class GameWorld : public Scene {
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private:
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/**城镇Map */
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std::map<int, RefPtr<GameTown>> m_TownMap;
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public:
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GameWorld();
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~GameWorld();
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~GameWorld() override = default;
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void onEnter() override;
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void onExit() override;
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void AddCharacter(RefPtr<Actor> actor, int townId);
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void MoveCharacter(RefPtr<Actor> actor, int townId, int area);
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static GameWorld* GetWorld();
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private:
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bool InitWorld();
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std::map<int, std::string> townPathMap_;
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std::map<int, RefPtr<GameTown>> townMap_;
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RefPtr<Actor> mainActor_;
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int curTown_ = -1;
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bool initialized_ = false;
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};
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} // namespace frostbite2D
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