refactor(animation): 重构动画方向处理逻辑
- 将翻转逻辑集中到Animation类中处理 - 添加spriteFrameOffsets_存储帧偏移量 - 改进角色动画方向切换时的表现 - 移除CharacterAnimation中的ApplyFlipRecursive方法 - 优化动画帧位置和旋转的计算方式
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@@ -36,7 +36,6 @@ private:
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const std::string& actionPath,
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const character::CharacterConfig& config,
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const CharacterEquipmentManager& equipmentManager);
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void ApplyFlipRecursive(Actor* actor, bool flipped) const;
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CharacterObject* parent_ = nullptr;
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ActionAnimationList actionAnimations_;
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