feat(角色状态机): 重构角色状态系统为基于类的设计
新增通用状态类和职业专属状态类,将状态逻辑从状态机中解耦 添加状态注册机制,支持按职业配置状态 实现基础状态如待机、移动、跳跃、受击等 为剑士职业实现专属攻击状态 补充状态机开发说明文档
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@@ -44,11 +44,15 @@ public:
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const CharacterWorldPosition& GetWorldPosition() const { return motor_.position; }
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const CharacterMotor& GetMotor() const { return motor_; }
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CharacterMotor& GetMotorMutable() { return motor_; }
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CharacterCommandBuffer& GetCommandBufferMutable() { return commandBuffer_; }
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float GetLastDeltaTime() const { return lastDeltaTime_; }
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const CharacterActionDefinition* FindAction(const std::string& actionId) const;
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std::string ResolveAnimationTag(const std::string& preferred,
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const std::string& fallback) const;
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void PlayAnimationTag(const std::string& actionTag);
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void RunStateHook(const std::string& phase,
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CharacterStateId stateId,
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const CharacterActionDefinition* action);
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void SetFacing(int direction);
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const character::CharacterConfig* GetConfig() const {
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