#pragma once #include namespace frostbite2D { class InteractionHighlightSprite : public Sprite { public: InteractionHighlightSprite(); void SetGroundAnchorInTexture(const Vec2& groundAnchorInTexture); protected: void ConfigureShader(Shader* shader) const override; private: Vec2 texelSize_ = Vec2::One(); }; } // namespace frostbite2D