#pragma once #include "character/states/CharacterStateBase.h" namespace frostbite2D { class IdleState : public CharacterStateBase { public: IdleState(); void OnEnter(CharacterStateMachine& machine, CharacterStateContext& context, CharacterStateId previousState) override; void OnUpdate(CharacterStateMachine& machine, CharacterStateContext& context) override; }; } // namespace frostbite2D