#pragma once #include "character/CharacterDataLoader.h" #include #include namespace frostbite2D { class CharacterEquipmentManager { public: bool Init(const character::JobConfig& jobConfig); const character::EquipmentConfig* GetEquip(const std::string& slotName) const; const std::map& GetDefaultEquipment() const { return defaultEquipment_; } private: std::map defaultEquipment_; }; } // namespace frostbite2D