-- MinGW 编译配置 set_toolchains("mingw") add_requires("libsdl2", {configs = {shared = true}}) add_requires("libsdl2_image", {configs = {shared = true}}) add_requires("libsdl2_mixer", {configs = {shared = true}}) add_requires("glm") target("Frostbite2D") set_kind("binary") add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp")) add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c")) add_includedirs(path.join(os.projectdir(), "Frostbite2D/include")) add_files(path.join(os.projectdir(), "Game/src/**.cpp")) add_includedirs(path.join(os.projectdir(), "Game/include")) add_packages("libsdl2") add_packages("libsdl2_image") add_packages("libsdl2_mixer") add_packages("glm") -- 复制 assets 目录到输出目录 after_build(function (target) -- 复制 assets 目录 local assets_dir = path.join(os.projectdir(), "Game/assets") local output_dir = target:targetdir() local target_assets_dir = path.join(output_dir, "assets") if os.isdir(assets_dir) then os.rm(target_assets_dir) os.cp(assets_dir, output_dir) print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir) end -- 复制 SDL2 和 SDL2_mixer DLL (Windows 平台) if is_plat("mingw") or is_plat("windows") then for _, pkg_name in ipairs({"libsdl2", "libsdl2_mixer"}) do local pkg = target:pkg(pkg_name) if pkg then local libfiles = pkg:get("libfiles") if libfiles then for _, libfile in ipairs(libfiles) do -- 查找 DLL 文件 if libfile:endswith(".dll") then local target_dll = path.join(output_dir, path.filename(libfile)) os.cp(libfile, target_dll) print("Copy DLL: " .. path.filename(libfile)) end end end end end -- 尝试从 xmake 包目录复制 SDL2 和 SDL2_mixer DLL local dll_paths = { path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/bin/SDL2.dll"), path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/lib/SDL2.dll"), path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2_mixer/**/bin/SDL2_mixer.dll"), path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2_mixer/**/lib/SDL2_mixer.dll"), } for _, dll_pattern in ipairs(dll_paths) do local dll_files = os.files(dll_pattern) for _, dll_file in ipairs(dll_files) do local target_dll = path.join(output_dir, path.filename(dll_file)) if not os.isfile(target_dll) then os.cp(dll_file, target_dll) print("Copy DLL from: " .. dll_file) end end end end end) target_end()