#pragma once #include "character/states/jobs/swordman/SwordmanActionHandler.h" namespace frostbite2D { class SwordmanSkill1Handler : public SwordmanActionHandlerBase { public: SwordmanSkill1Handler(); void OnEnter(CharacterStateContext& context, const CharacterActionDefinition& action) override; SwordmanActionUpdateResult OnUpdate(CharacterStateContext& context, const CharacterActionDefinition& action) override; }; } // namespace frostbite2D