#pragma once #include namespace frostbite2D { class CharacterObject; class GameMap; class GameDebugUIScene : public UIScene { public: GameDebugUIScene() = default; ~GameDebugUIScene() override = default; void onEnter() override; void onExit() override; void SetDebugContext(GameMap* map, CharacterObject* character); void ClearDebugContext(); }; } // namespace frostbite2D