refactor(assets): 将着色器路径从 "shaders" 改为 "assets/shaders" refactor(build): 统一各平台资源目录复制逻辑为 assets 目录 style: 更新 .gitignore 忽略参考代码目录和 .pvf 文件
20 lines
384 B
GLSL
20 lines
384 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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attribute vec2 a_position;
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attribute vec2 a_texCoord;
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attribute vec4 a_color;
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uniform mat4 u_view;
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uniform mat4 u_projection;
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uniform sampler2D u_texture;
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varying vec2 v_texCoord;
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varying vec4 v_color;
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void main() {
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gl_Position = u_projection * u_view * vec4(a_position, 0.0, 1.0);
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v_texCoord = a_texCoord;
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v_color = a_color;
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} |