Files
Frostbite2D/Game/include/world/GameWorld.h
Lenheart 35c80247b3 feat: 添加游戏数学工具类并重构相关代码
refactor: 将数学工具函数移至GameMath类
feat(音频): 实现地图音频控制器
feat(调试): 添加游戏调试UI组件
feat(地图): 增加移动区域边界获取方法
fix(角色): 修复角色移动区域抑制逻辑
refactor(世界): 重构游戏世界场景初始化
docs(音频): 完善音频数据库注释
2026-04-06 22:22:40 +08:00

68 lines
1.7 KiB
C++

#pragma once
#include "world/GameTown.h"
#include <frostbite2D/scene/scene.h>
#include <map>
#include <optional>
namespace frostbite2D {
class Actor;
class CharacterObject;
class GameDebugUIScene;
class GameMap;
class GameWorld : public Scene {
public:
GameWorld();
~GameWorld() override = default;
void onEnter() override;
void onExit() override;
void Update(float deltaTime) override;
void AddCharacter(RefPtr<Actor> actor, int townId);
void MoveCharacter(RefPtr<Actor> actor, int townId, int area);
void RequestMoveCharacter(RefPtr<Actor> actor, int townId, int area);
void UpdateMoveAreaSuppression(GameMap* map, size_t moveAreaIndex);
bool ShouldSuppressMoveArea(GameMap* map, size_t moveAreaIndex) const;
Actor* GetMainActor() const;
CharacterObject* GetMainCharacter() const;
GameTown* GetCurrentTown() const;
GameMap* GetCurrentMap() const;
static GameWorld* GetWorld();
private:
struct PendingCharacterMove {
RefPtr<Actor> actor;
int townId = -1;
int area = -1;
};
struct SuppressedMoveArea {
GameMap* map = nullptr;
size_t moveAreaIndex = GameMap::kInvalidMoveAreaIndex;
};
bool InitWorld();
bool InitMainCharacter(int townId);
void ProcessPendingCharacterMove();
void EnsureDebugScene();
void RefreshDebugContext();
void SetSuppressedMoveArea(GameMap* map, size_t moveAreaIndex);
void ClearSuppressedMoveArea();
std::map<int, std::string> townPathMap_;
std::map<int, RefPtr<GameTown>> townMap_;
RefPtr<Actor> mainActor_;
RefPtr<GameDebugUIScene> debugScene_;
std::optional<PendingCharacterMove> pendingCharacterMove_;
std::optional<SuppressedMoveArea> suppressedMoveArea_;
int curTown_ = -1;
bool initialized_ = false;
};
} // namespace frostbite2D