Files
Frostbite2D/platform/switch.lua
Lenheart ab3dd829b8 feat(窗口图标): 添加窗口图标支持并完善相关资源处理
添加窗口图标功能,包括:
1. 支持通过配置文件设置窗口图标
2. 添加Windows资源文件处理
3. 更新各平台构建脚本以处理图标资源
4. 添加图标使用文档说明
5. 优化Application类结构

同时修复了Switch平台构建脚本中的团队名称错误
2026-02-26 09:16:25 +08:00

68 lines
3.1 KiB
Lua
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target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
-- 检查 DEVKITPRO 环境变量Windows 上使用 C:/devkitPro
local devkitPro = os.getenv("DEVKITPRO") or "L:/Switch/devkitPro"
local devkitA64 = path.join(devkitPro, "devkitA64")
-- 设置工具链路径
set_toolset("cc", path.join(devkitA64, "bin/aarch64-none-elf-gcc.exe"))
set_toolset("cxx", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ld", path.join(devkitA64, "bin/aarch64-none-elf-g++.exe"))
set_toolset("ar", path.join(devkitA64, "bin/aarch64-none-elf-gcc-ar.exe"))
set_toolset("strip", path.join(devkitA64, "bin/aarch64-none-elf-strip.exe"))
-- 架构标志
local arch_flags = "-march=armv8-a+crc+crypto -mtune=cortex-a57 -fPIE"
add_cxflags(arch_flags)
-- 使用 devkitPro 提供的 switch.specs 文件
add_ldflags("-specs=" .. path.join(devkitPro, "libnx/switch.specs"), "-g", arch_flags)
-- 定义 Switch 平台宏
add_defines("__SWITCH__", "__NX__", "MA_SWITCH", "PFD_SWITCH")
-- SimpleIni 配置:不使用 Windows API
add_defines("SI_NO_CONVERSION")
-- libnx 路径 - 必须在工具链级别添加
add_includedirs(path.join(devkitPro, "libnx/include"))
add_linkdirs(path.join(devkitPro, "libnx/lib"))
-- portlibs 路径EGL + 桌面 OpenGL + SDL2
add_includedirs(path.join(devkitPro, "portlibs/switch/include"))
add_includedirs(path.join(devkitPro, "portlibs/switch/include/SDL2"))
add_linkdirs(path.join(devkitPro, "portlibs/switch/lib"))
add_syslinks("SDL2_mixer", "SDL2", "opusfile", "opus", "vorbisidec", "ogg",
"modplug", "mpg123", "FLAC", "GLESv2", "EGL", "glapi", "drm_nouveau",
{public = true})
add_syslinks("nx", "m")
-- 构建后生成 NRO 文件
after_build(function (target)
local elf_file = target:targetfile()
local output_dir = path.directory(elf_file)
local nacp_file = path.join(output_dir, "hello_world.nacp")
local nro_file = path.join(output_dir, "hello_world.nro")
local nacptool = path.join(devkitPro, "tools/bin/nacptool.exe")
local elf2nro = path.join(devkitPro, "tools/bin/elf2nro.exe")
local icon_file = path.join(os.projectdir(), "assets/icons/icon.bmp")
if os.isfile(nacptool) and os.isfile(elf2nro) then
os.vrunv(nacptool, {"--create", "Hello World", "Frostbite2D Team", "1.0.0", nacp_file})
local romfs = path.join(example_dir, "romfs")
local icon_param = os.isfile(icon_file) and ("--icon=" .. icon_file) or ""
if os.isdir(romfs) then
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, icon_param, "--romfsdir=" .. romfs})
else
os.vrunv(elf2nro, {elf_file, nro_file, "--nacp=" .. nacp_file, icon_param})
end
print("Generated NRO: " .. nro_file)
end
end)
target_end()