Files
Frostbite2D/platform/linux.lua
Lenheart a4883b433e feat(utils): 添加二进制文件读取器 BinaryReader
refactor(assets): 将着色器路径从 "shaders" 改为 "assets/shaders"
refactor(build): 统一各平台资源目录复制逻辑为 assets 目录

style: 更新 .gitignore 忽略参考代码目录和 .pvf 文件
2026-03-18 03:12:39 +08:00

31 lines
1.0 KiB
Lua

add_requires("libsdl2", {configs = {shared = true,wayland = true}})
add_requires("glm")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("glm")
-- 复制着色器文件到输出目录
after_build(function (target)
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
if os.isdir(assets_dir) then
os.rm(target_assets_dir)
os.cp(assets_dir, output_dir)
print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
end
end)
target_end()