44 lines
980 B
C++
44 lines
980 B
C++
#pragma once
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#include "world/GameTown.h"
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#include <frostbite2D/scene/scene.h>
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#include <map>
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#include <optional>
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namespace frostbite2D {
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class GameWorld : public Scene {
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public:
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GameWorld();
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~GameWorld() override = default;
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void onEnter() override;
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void onExit() override;
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void Update(float deltaTime) override;
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void AddCharacter(RefPtr<Actor> actor, int townId);
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void MoveCharacter(RefPtr<Actor> actor, int townId, int area);
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void RequestMoveCharacter(RefPtr<Actor> actor, int townId, int area);
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static GameWorld* GetWorld();
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private:
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struct PendingCharacterMove {
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RefPtr<Actor> actor;
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int townId = -1;
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int area = -1;
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};
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bool InitWorld();
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void ProcessPendingCharacterMove();
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std::map<int, std::string> townPathMap_;
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std::map<int, RefPtr<GameTown>> townMap_;
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RefPtr<Actor> mainActor_;
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std::optional<PendingCharacterMove> pendingCharacterMove_;
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int curTown_ = -1;
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bool initialized_ = false;
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};
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} // namespace frostbite2D
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