Files
Frostbite2D/Game/include/npc/NpcObject.h
Lenheart caad22cca7 feat(npc): 添加NPC数据加载、动画和对象功能
实现NPC系统的核心功能,包括:
1. 新增NpcDataLoader用于加载NPC索引和配置数据
2. 添加NpcAnimation处理NPC动画显示
3. 创建NpcObject实现NPC交互和显示逻辑
4. 在GameMapTestScene中集成测试NPC功能
2026-04-07 23:02:03 +08:00

60 lines
1.6 KiB
C++

#pragma once
#include "character/CharacterActionTypes.h"
#include "npc/NpcAnimation.h"
#include <frostbite2D/2d/text_sprite.h>
#include <frostbite2D/2d/actor.h>
#include <array>
#include <optional>
#include <string>
namespace frostbite2D {
class NpcObject : public Actor {
public:
NpcObject() = default;
~NpcObject() override = default;
bool Construction(int npcId);
void SetDirection(int direction);
void SetNpcPosition(const Vec2& pos);
void SetWorldPosition(const CharacterWorldPosition& pos);
void SetInteractable(bool interactable);
void BeginInteract();
void EndInteract();
bool CanInteract() const;
bool IsInteracting() const { return interacting_; }
int GetNpcId() const { return npcId_; }
int GetDirection() const { return direction_; }
const std::string& GetName() const;
const std::string& GetFieldName() const;
const std::string& GetDisplayName() const;
const CharacterWorldPosition& GetWorldPosition() const { return worldPosition_; }
bool IsAnimationFinished() const;
const npc::NpcConfig* GetConfig() const {
return config_ ? &config_.value() : nullptr;
}
void Update(float deltaTime) override;
private:
void EnsureNameLabel();
void RefreshNameLabel();
void SyncActorPositionFromWorld();
int npcId_ = -1;
int direction_ = 1;
CharacterWorldPosition worldPosition_;
std::optional<npc::NpcConfig> config_;
RefPtr<NpcAnimation> animation_ = nullptr;
std::array<RefPtr<TextSprite>, 8> nameOutlineLabels_;
RefPtr<TextSprite> nameLabel_ = nullptr;
bool interactable_ = true;
bool interacting_ = false;
};
} // namespace frostbite2D