Files
Frostbite2D/Game/include/Actor/GameTown.h
Lenheart ec16aeffa6 feat: 实现游戏摄像机控制器并优化地图系统
重构地图系统,增加摄像机控制器管理相机行为。主要变更包括:
- 新增 GameCameraController 类,支持跟随目标和调试模式
- 重构 GameMap 类,分离相机逻辑到控制器
- 优化地图资源加载和同步逻辑
- 改进动画系统的事件处理
- 添加地图测试场景用于快速验证
2026-04-02 20:07:42 +08:00

46 lines
1.0 KiB
C++

#pragma once
#include "Camera/GameCameraController.h"
#include "GameDataLoader.h"
#include "GameMap.h"
#include <frostbite2D/2d/actor.h>
#include <vector>
namespace frostbite2D {
class GameTown : public Actor {
public:
struct MapInfo {
int areaId = -1;
RefPtr<GameMap> map;
std::string type;
Vec2 generatePos = Vec2(-1.0f, -1.0f);
};
GameTown();
~GameTown() override = default;
bool Init(int index, const std::string& townPath);
void AddCharacter(RefPtr<Actor> actor, int areaIndex = -2);
int GetCurAreaIndex() const { return curMapIndex_; }
RefPtr<GameMap> GetArea(int index) const;
const std::vector<MapInfo>& GetAreas() const { return mapList_; }
void Update(float deltaTime) override;
private:
std::string name_;
std::string enteringTitle_;
std::string enteringCutscene_;
int needQuestId_ = -1;
int needLevel_ = -1;
int sariaRoomId_ = -1;
Vec2 sariaRoomPos_ = Vec2(-1.0f, -1.0f);
std::vector<MapInfo> mapList_;
int curMapIndex_ = -1;
GameCameraController cameraController_;
};
} // namespace frostbite2D