Files
Frostbite2D/Game/include/Camera/GameCameraController.h
Lenheart ec16aeffa6 feat: 实现游戏摄像机控制器并优化地图系统
重构地图系统,增加摄像机控制器管理相机行为。主要变更包括:
- 新增 GameCameraController 类,支持跟随目标和调试模式
- 重构 GameMap 类,分离相机逻辑到控制器
- 优化地图资源加载和同步逻辑
- 改进动画系统的事件处理
- 添加地图测试场景用于快速验证
2026-04-02 20:07:42 +08:00

54 lines
1.1 KiB
C++

#pragma once
#include <frostbite2D/2d/actor.h>
#include <frostbite2D/types/type_math.h>
struct _SDL_GameController;
typedef struct _SDL_GameController SDL_GameController;
namespace frostbite2D {
class GameMap;
class GameCameraController {
public:
GameCameraController() = default;
~GameCameraController();
void SetMap(GameMap* map);
void SetTarget(Actor* target);
void ClearTarget();
void SetDebugEnabled(bool enabled);
bool IsDebugEnabled() const { return debugEnabled_; }
void SetZoom(float zoom);
float GetZoom() const { return zoom_; }
void SetFocus(const Vec2& focus);
const Vec2& GetFocus() const { return focus_; }
void SnapToDefaultFocus();
void Update(float deltaTime);
private:
void openDebugController();
void closeDebugController();
void updateDebugInput(float deltaTime);
void applyFocus() const;
GameMap* map_ = nullptr;
Actor* target_ = nullptr;
SDL_GameController* debugController_ = nullptr;
Vec2 focus_ = Vec2::Zero();
bool debugEnabled_ = false;
bool initialized_ = false;
float zoom_ = 1.2f;
float followLerpSpeed_ = 8.0f;
float debugMoveSpeed_ = 800.0f;
};
} // namespace frostbite2D