Files
Frostbite2D/platform/mingw.lua
Lenheart cb9f497fbb feat(资源加载): 替换stb_image为SDL_image并添加脚本解析功能
- 将stb_image替换为SDL_image以解决Switch平台兼容性问题
- 添加PVF资源包解析器和脚本解析器功能
- 修改各平台配置文件添加SDL_image依赖
- 更新纹理加载逻辑使用SDL_image API
- 新增脚本解析相关类用于处理游戏脚本数据
2026-03-18 04:18:57 +08:00

70 lines
2.7 KiB
Lua

-- MinGW 编译配置
set_toolchains("mingw")
add_requires("libsdl2", {configs = {shared = true}})
add_requires("libsdl2_image", {configs = {shared = true}})
add_requires("glm")
target("Frostbite2D")
set_kind("binary")
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.cpp"))
add_files(path.join(os.projectdir(), "Frostbite2D/src/**.c"))
add_includedirs(path.join(os.projectdir(), "Frostbite2D/include"))
add_files(path.join(os.projectdir(), "Game/src/**.cpp"))
add_includedirs(path.join(os.projectdir(), "Game/include"))
add_packages("libsdl2")
add_packages("libsdl2_image")
add_packages("glm")
-- 复制 assets 目录到输出目录
after_build(function (target)
-- 复制 assets 目录
local assets_dir = path.join(os.projectdir(), "Game/assets")
local output_dir = target:targetdir()
local target_assets_dir = path.join(output_dir, "assets")
if os.isdir(assets_dir) then
os.rm(target_assets_dir)
os.cp(assets_dir, output_dir)
print("Copy assets directory: " .. assets_dir .. " -> " .. target_assets_dir)
end
-- 复制 SDL2 DLL (Windows 平台)
if is_plat("mingw") or is_plat("windows") then
local sdl2_lib = target:pkg("libsdl2")
if sdl2_lib then
local libfiles = sdl2_lib:get("libfiles")
if libfiles then
for _, libfile in ipairs(libfiles) do
-- 查找 DLL 文件
if libfile:endswith(".dll") then
local target_dll = path.join(output_dir, path.filename(libfile))
os.cp(libfile, target_dll)
print("Copy DLL: " .. path.filename(libfile))
end
end
end
end
-- 尝试从 xmake 包目录复制 SDL2.dll
local sdl2_dll_paths = {
path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/bin/SDL2.dll"),
path.join(os.getenv("USERPROFILE") or "", ".xmake/packages/l/libsdl2/**/lib/SDL2.dll"),
}
for _, dll_pattern in ipairs(sdl2_dll_paths) do
local dll_files = os.files(dll_pattern)
for _, dll_file in ipairs(dll_files) do
local target_dll = path.join(output_dir, "SDL2.dll")
if not os.isfile(target_dll) then
os.cp(dll_file, target_dll)
print("Copy SDL2.dll from: " .. dll_file)
end
end
end
end
end)
target_end()