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@@ -363,8 +363,10 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
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}
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//绘制物品边框
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if (OpenRealXrate >= 0.6) {
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local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity;
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local Name = Rindro_ItemInfoObject[CardInfo.item].Name;
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GetItemInfo(CardInfo.item);
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local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
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local NamePointer = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0x20);
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local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
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L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
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//绘制物品
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@@ -459,7 +461,8 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
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//奖励对象
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local CardInfo = TeamReward[i];
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if (CardInfo.Flag && CardInfo.item != -1) {
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local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity;
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GetItemInfo(CardInfo.item);
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local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
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//物品出现光
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if (!CardInfo.grade) {
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if (Rarity <= 2) { //低于紫色闪紫光
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