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424
Project/Anton/Rindro_Anton.nut
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424
Project/Anton/Rindro_Anton.nut
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/*
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文件名:Rindro_Anton.nut
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路径:Project/Anton/Rindro_Anton.nut
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创建日期:2024-08-13 09:30
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文件用途:安图恩
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*/
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dofile("sqr/Project/Anton/Rindro_Anton_CreateParty.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_FightSituation.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_Noti.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_Party.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PartyApplyJoin.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PartyFormation.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PartyHall.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PartyInfo.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PartyMemberInfo.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_PlayerInteractive.nut");
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dofile("sqr/Project/Anton/Rindro_Anton_Reward.nut");
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//安图恩核心数据类
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class RinDro_Anton extends Rindro_BaseToolClass {
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//基础配置
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BaseConfig = null;
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//攻坚配置
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FightConfig = null;
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//我的攻坚队状态
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MyRaidState = null;
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//我的攻坚队伍
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MyRaidTeam = null;
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//我的攻坚队伍ID
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MyRaidTeamId = null;
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//我的Cid
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MyCid = null;
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//我是否是攻坚队队长
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IsCaptain = null;
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//结束时间
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EndTime = null;
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//我的攻坚队攻坚阶段
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RaidStage = 0;
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//我的攻坚队伍头像存储
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Portrait = null;
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//安图恩我的队伍窗口
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PartyWindow_Object = null;
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//攻坚战况表窗口
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FightSituationWindow_Object = null;
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//攻坚大厅窗口
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PartyHallWindow_Object = null;
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//翻牌奖励窗口
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RewardWindow_Object = null;
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//编队窗口
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PartyFormationWindow_Object = null;
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//攻坚开始动画的Flag
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DrawStartAniMark = false;
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//请求基础信息配置
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function GetFiendwarBase() {
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local T = {
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op = 20064501,
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}
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SendPackEx(T);
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}
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//请求掉线配置信息
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function GetFiendwarDown() {
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local T = {
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op = 20064063,
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}
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SendPackEx(T);
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}
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//基础信息配置
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function FiendwarBase(Chunk) {
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BaseConfig = Json.Decode(Chunk);
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FiendwarChannelTownLogicCallBack();
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}
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//基础攻坚信息配置
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function AntonFightBase(Chunk) {
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FightConfig = Json.Decode(Chunk);
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}
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//团本专属频道上线城镇移动包
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function FiendwarChannelTownLogicCallBack() {
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if (BaseConfig.channel_index.find("18")) {
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if (L_sq_GetTownIndex() != BaseConfig.town_index) {
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L_sq_MoveTown(BaseConfig.town_index, 0, 474, 249);
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}
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} else {
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//在安图恩区域的 要转移回普通城镇
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if (L_sq_GetTownIndex() == BaseConfig.town_index) {
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L_sq_MoveTown(1, 1, 474, 249);
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}
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}
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}
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//获取攻坚队信息回调
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function GetTeamInfoCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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local ZlibStr = Jso.ZipS;
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Jso.ZipS = Json.Decode(L_sq_Dezlib(Jso.ZipS));
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Jso.team <- Jso.ZipS.team;
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//取的窗口对象
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local Win = PartyWindow_Object;
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Win.InfoFlag = true;
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//如果攻坚队伍信息中已经有了角色成员 清空成员对象集合
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for (local i = 0; i< Win.Childrens.len(); i++) {
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local Cobj = Win.Childrens[i];
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if (Cobj instanceof Rindro_AntonPartyInfoMemberC) {
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Win.Childrens.remove(i);
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i--;
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}
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}
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//重置成员数组
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Win.MembersList = [];
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//清空是否为我的队伍状态
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Win.IsMyTeam = false;
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//清空是否为队长状态
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Win.IsCaptain = false;
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//赋值队伍名称
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Win.TeamName = Jso.team.TeamName;
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//赋值队伍ID
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Win.TeamID = Jso.team.TeamId;
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//还原头像
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Portrait = {};
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//遍历Team包 用于构造队伍窗口中的每一位成员
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foreach(_index, MemberObj in Jso.team.characNum) {
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// local MemberObj = Jso.team.characNum[0];
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//说明我在这个攻坚队里
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if (Jso.cid == MemberObj.CID) {
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Win.IsMyTeam = true;
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MyRaidState = Jso.team.State;
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MyRaidTeam = PartyWindow_Object;
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//向全局类存入我的攻坚队伍ID
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MyRaidTeamId = Jso.team.TeamId;
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//存入我的CID
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MyCid = Jso.cid;
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//说明是队长
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if (Jso.cid == Jso.team.captainCid) {
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Win.IsCaptain = true;
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//存入我是攻坚队队长
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IsCaptain = true;
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}
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}
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//构造CID对应的装备数组方便绘制
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Portrait.rawset(MemberObj.CID, {
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EquVos = clone(MemberObj.equVos),
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Job = MemberObj.PlayerJob,
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TeamId = MemberObj.characNum,
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Name = MemberObj.PlayerName,
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});
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local T = {
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PartyId = Jso.team.TeamId, //攻坚队ID
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TeamId = MemberObj.characNum, //小队编号
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Level = MemberObj.PlayerLevel.tostring(), //等级
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Name = MemberObj.PlayerName, //名字
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JobName = MemberObj.PlayerGrowTypeJob, //职业名
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Job = MemberObj.PlayerJob, //职业编号
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StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
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EquVos = MemberObj.equVos, //装备List 用于显示头像
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Captain = MemberObj.CaptainBool, //是否为攻坚队队长
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Cid = MemberObj.CID, //Cid
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OnlineState = MemberObj.onLineStart, //在线状态
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ExitTime = MemberObj.exitTime, //离队时间
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PlayerSession = MemberObj.PlayerSession, //玩家在世界中的Session 用于进行原生用户操作
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ClearanceCount = MemberObj.ClearanceCount, //通关次数
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ClearanceCountMax = FightConfig.rewardCondition, //总通关次数
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}
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//通过类构造并添加队伍成员UI对象
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local TeamBuf = Rindro_AntonPartyInfoMemberC(T);
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Win.AddChild(TeamBuf);
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Win.MembersList.append(TeamBuf);
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}
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if (("OpenWin" in Jso)) {
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//开启队伍窗口显示
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Win.Visible = true;
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//设置置顶
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Win.ResetFocus();
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}
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}
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//攻坚队攻坚开始回调
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function RaidStartFightCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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RaidStage = Jso.state;
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MyRaidState = Jso.state;
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//在获取一下攻坚队信息
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local Jso = {
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op = 20064011
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}
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SendPackEx(Jso);
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}
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//结束时间
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EndTime = null;
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//上次刷新信息包的时间
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PackCurT = null;
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//攻坚队信息包
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function RaidFightInfoCallBack(Chunk) {
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PackCurT = Clock();
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local Info = Json.Decode(Chunk).fightInfo;
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EndTime = Info.endTime;
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if (FightSituationWindow_Object) FightSituationWindow_Object.InitInfo(Info);
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//如果存在
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if (MyRaidTeam && MyRaidTeam.InfoFlag) {
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for (local i = 0; i< MyRaidTeam.MembersList.len(); i++) {
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local PInfo = MyRaidTeam.MembersList[i].InfoObj;
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local CID = PInfo.Cid;
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local Flag = false;
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foreach(scid in Info.Standby) {
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if (scid == CID) Flag = true;
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}
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if (Flag) {
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MyRaidTeam.MembersList[i].InfoObj.Standby <- true;
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} else {
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MyRaidTeam.MembersList[i].InfoObj.Standby <- false;
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}
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}
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}
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}
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//收到奖励包
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function RaidRewardInfoCallBack(Chunk) {
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local Info = Json.Decode(Chunk);
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RewardWindow_Object.Init(Info);
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}
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//收到初始化包
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function RaidInitCallBack(Chunk) {
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//我的攻坚队状态
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MyRaidState = null;
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//我的攻坚队伍
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MyRaidTeam = null;
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//我的攻坚队伍ID
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MyRaidTeamId = null;
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//我的Cid
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MyCid = null;
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//我是否是攻坚队队长
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IsCaptain = null;
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//结束时间
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EndTime = null;
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//我的攻坚队攻坚阶段
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RaidStage = 0;
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//我的攻坚队伍头像存储
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Portrait = null;
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//安图恩我的队伍窗口
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PartyWindow_Object.DestroyWindow();
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//攻坚战况表窗口
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FightSituationWindow_Object.DestroyWindow();
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//攻坚大厅窗口
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PartyHallWindow_Object.DestroyWindow();
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//翻牌奖励窗口
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RewardWindow_Object.DestroyWindow();
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//编队窗口
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PartyFormationWindow_Object.DestroyWindow();
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//安图恩我的队伍窗口
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PartyWindow_Object = null;
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//攻坚战况表窗口
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FightSituationWindow_Object = null;
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//攻坚大厅窗口
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PartyHallWindow_Object = null;
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//翻牌奖励窗口
|
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RewardWindow_Object = null;
|
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//编队窗口
|
||||
PartyFormationWindow_Object = null;
|
||||
|
||||
}
|
||||
|
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MonsterFMap = [202210052, 202210053, 202210054, 202210055];
|
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//火山怪物投放包
|
||||
function MonsterSendCallBack(Chunk) {
|
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local Info = Json.Decode(Chunk);
|
||||
if (sq_GetCurrentModuleType() == 3) {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
obj = sq_ObjectToSQRCharacter(obj);
|
||||
obj.sq_SendCreatePassiveObjectPacket(MonsterFMap[Info.id], 0, 120, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
constructor() {
|
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// DrawStartAniMark = true;
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// DrawStartAniT = Clock();
|
||||
|
||||
Pack_Control.rawset(20064028, RaidStartFightCallBack.bindenv(this));
|
||||
Pack_Control.rawset(20064016, RaidFightInfoCallBack.bindenv(this));
|
||||
Pack_Control.rawset(20064004, GetTeamInfoCallBack.bindenv(this));
|
||||
Pack_Control.rawset(20064036, AntonFightBase.bindenv(this));
|
||||
//攻坚奖励包
|
||||
Pack_Control.rawset(20064026, RaidRewardInfoCallBack.bindenv(this));
|
||||
//初始化包 退出队伍 或者 被 请出队伍
|
||||
Pack_Control.rawset(20064008, RaidInitCallBack.bindenv(this));
|
||||
//火山怪物投放
|
||||
Pack_Control.rawset(20064050, MonsterSendCallBack.bindenv(this));
|
||||
//绘制动画包
|
||||
Pack_Control.rawset(20064038, RaidPlayAniCallBack.bindenv(this));
|
||||
|
||||
|
||||
//获取基础配置回调包
|
||||
Pack_Control.rawset(20064502, FiendwarBase.bindenv(this));
|
||||
//第一次上线要重新请求一下位置信息
|
||||
GetFiendwarBase();
|
||||
//看看是否有断线重连
|
||||
GetFiendwarDown();
|
||||
}
|
||||
|
||||
|
||||
function Proc(obj) {
|
||||
PartyHallWindow_Object = LenheartNewUI_CreateWindow(Rindro_Anton_PartyHallC, "新安图恩攻坚大厅窗口", ((getroottable().Rindro_Scr_Width - 478)).tointeger(), 40, 478, 434, 18);
|
||||
PartyFormationWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 375, 190, 294, 192, 18);
|
||||
FightSituationWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonFightSituationC, "安图恩攻坚战况表", ((getroottable().Rindro_Scr_Width - 800) / 2).tointeger(), 8, 800, 600, 0);
|
||||
PartyWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonPartyInfoC, "安图恩我的队伍窗口", 6, 15, 354, 566, 18);
|
||||
RewardWindow_Object = LenheartNewUI_CreateWindow(Rindro_Anton_RewardC, "安图恩翻牌奖励窗口", 0, 0, 0, 0, 0);
|
||||
LenheartNewUI_CreateWindow(Rindro_Anton_NotiC, "安图恩攻坚队伍消息分发", 0, 0, 0, 0, 0);
|
||||
|
||||
if (FightSituationWindow_Object) FightSituationWindow_Object.TopDraw(obj);
|
||||
|
||||
//绘制动画
|
||||
DrawPlayAni(obj);
|
||||
}
|
||||
|
||||
|
||||
DrawPlayAniMark = null;
|
||||
DrawPlayAniT = null;
|
||||
|
||||
function RaidPlayAniCallBack(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
DrawPlayAniMark = Jso.type;
|
||||
DrawPlayAniT = Clock();
|
||||
}
|
||||
|
||||
//绘制通关副本动画
|
||||
function DrawPlayAni(obj) {
|
||||
if (!DrawPlayAniMark || !DrawPlayAniT) return;
|
||||
local Ct = Clock() - DrawPlayAniT;
|
||||
switch (DrawPlayAniMark) {
|
||||
case 1: //通关擎天A
|
||||
case 2: //通关擎天B
|
||||
case 13: //通关擎天B
|
||||
local Ani = T_DrawDynamicAni(obj, "common/anton/title/04_clear_back.ani", 0, 180, "安图恩通关擎天A" + DrawPlayAniT);
|
||||
local str = "擎天之柱A";
|
||||
if (DrawPlayAniMark == 2) str = "擎天之柱B"
|
||||
if (DrawPlayAniMark == 13) str = "黑色火山"
|
||||
if (Ct >= 350 && Ct <= 1400) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 244, sq_RGBA(255, 146, 0, 250), 0, 1);
|
||||
break;
|
||||
case 5:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/00_start_back.ani", 430, 210 + 26, "安图恩阻截开始" + DrawPlayAniT);
|
||||
break;
|
||||
case 6:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/02_success_back.ani", 430, 210 + 26, "安图恩阻截成功" + DrawPlayAniT);
|
||||
break;
|
||||
case 7:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/01_fail_back.ani", 430, 210 + 26, "安图恩阻截失败" + DrawPlayAniT);
|
||||
break;
|
||||
case 8:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/00_start_back_1.ani", 430, 210 + 26, "安图恩灭杀开始" + DrawPlayAniT);
|
||||
break;
|
||||
case 9:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/02_success_back_1.ani", 430, 210 + 26, "安图恩灭杀成功" + DrawPlayAniT);
|
||||
break;
|
||||
case 10:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/01_fail_back_1.ani", 430, 210 + 26, "安图恩灭杀失败" + DrawPlayAniT);
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
T_DrawDynamicAni(obj, "common/anton/title/03_warning_back.ani", 0, 210 + 26, "安图恩火山警告" + DrawPlayAniT);
|
||||
local str = "火山能量即将过载,请立即前往压制!!!";
|
||||
if (DrawPlayAniMark == 12) str = "震颤的大地已经复活,请立即前往压制!!!"
|
||||
if (Ct >= 350 && Ct <= 1600) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 320, sq_RGBA(255, 50, 50, 250), 0, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (Ct >= 3000) {
|
||||
DrawPlayAniMark = null;
|
||||
DrawPlayAniT = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getroottable().rawdelete("RinDro_Anton_Obj");
|
||||
|
||||
function Lenheart_Rindro_Anton_New(obj) {
|
||||
local RootTab = getroottable();
|
||||
if (!RootTab.rawin("RinDro_Anton_Obj")) {
|
||||
RootTab.rawset("RinDro_Anton_Obj", RinDro_Anton());
|
||||
} else {
|
||||
RootTab["RinDro_Anton_Obj"].Proc(obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (getroottable().rawin("LenheartTopFuncTab")) {
|
||||
getroottable()["LenheartTopFuncTab"].rawset("Lenheart_Rindro_Anton_NewFunc", Lenheart_Rindro_Anton_New);
|
||||
} else {
|
||||
local T = {};
|
||||
T.rawset("Lenheart_Rindro_Anton_NewFunc", Lenheart_Rindro_Anton_New);
|
||||
getroottable().rawset("LenheartTopFuncTab", T);
|
||||
}
|
||||
106
Project/Anton/Rindro_Anton_CreateParty.nut
Normal file
106
Project/Anton/Rindro_Anton_CreateParty.nut
Normal file
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_CreateParty.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_CreateParty.nut
|
||||
创建日期:2024-07-15 20:28
|
||||
文件用途:安图恩创建队伍窗口
|
||||
*/
|
||||
|
||||
|
||||
class Rindro_AntonCreatePartyC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
DeBugMode = false;
|
||||
|
||||
X = 290;
|
||||
Y = 220;
|
||||
//输入框
|
||||
InputObject = null;
|
||||
|
||||
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
|
||||
AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(266, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
DestroyWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
local OkButton = LenheartNewUI_ButtonText(78, 124, 5, "确定");
|
||||
OkButton.SetTextOffset(0, 1);
|
||||
OkButton.OnClick = function() {
|
||||
|
||||
//如果队伍名输出框的文字长度大于0就创建队伍 创建时告诉服务端自己的 头发 帽子 脸部 皮肤
|
||||
if (InputObject.str.len() > 0) {
|
||||
|
||||
local C_Object = L_sq_RA(0x1ab7cdc);
|
||||
local avataritemsbuf = [];
|
||||
foreach(offset in AvatarInfoIdx) {
|
||||
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
|
||||
if (AvatarEquiAddress >= 0x400000) {
|
||||
local Ab = [];
|
||||
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
|
||||
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
|
||||
Ab.append(NormalIndex);
|
||||
Ab.append(ExIndex);
|
||||
avataritemsbuf.append(Ab);
|
||||
} else {
|
||||
local Ab = [];
|
||||
Ab.append(0);
|
||||
Ab.append(0);
|
||||
avataritemsbuf.append(Ab);
|
||||
}
|
||||
}
|
||||
|
||||
local T = {
|
||||
op = 20064001,
|
||||
teamsName = InputObject.str,
|
||||
items = avataritemsbuf,
|
||||
}
|
||||
SendPackEx(T);
|
||||
DestroyWindow();
|
||||
}
|
||||
}.bindenv(this);
|
||||
AddChild(OkButton);
|
||||
|
||||
local CloseButton = LenheartNewUI_ButtonText(144, 124, 5, "取消");
|
||||
CloseButton.SetTextOffset(0, 1);
|
||||
CloseButton.OnClick = function() {
|
||||
DestroyWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
InputObject = LenheartNewUI_BaseInput(62, 68, 152, 20);
|
||||
AddChild(InputObject);
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
|
||||
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
|
||||
L_sq_DrawImg("interface2/gcontents/rindroanton/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21);
|
||||
|
||||
L_sq_DrawImg("hud/rindroanton.img", 9, X - 2, Y + 2);
|
||||
L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
|
||||
|
||||
L_sq_DrawImg("hud/rindroanton.img", 10, X + 72, Y + 44);
|
||||
|
||||
}
|
||||
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
}
|
||||
934
Project/Anton/Rindro_Anton_FightSituation.nut
Normal file
934
Project/Anton/Rindro_Anton_FightSituation.nut
Normal file
@@ -0,0 +1,934 @@
|
||||
/*
|
||||
文件名:Rindro_AntonFightSituation.nut
|
||||
路径:Plugins/Rindro_Anton/Rindro_AntonFightSituation.nut
|
||||
创建日期:2024-04-10 21:28
|
||||
文件用途:安图恩攻坚战况
|
||||
*/
|
||||
//复选框
|
||||
class RinDro_Anton_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi {
|
||||
//透明度
|
||||
AlphaValue = 1.0;
|
||||
State = 0;
|
||||
ImgIndex = null;
|
||||
|
||||
constructor(X, Y) {
|
||||
LenheartNewUI_CommonUi.constructor(X, Y, 14, 15);
|
||||
}
|
||||
|
||||
function SyncAlpha(Value) {
|
||||
AlphaValue = Value;
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
//不可用
|
||||
if (State == 8) {
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
} else {
|
||||
//悬停
|
||||
if (isLBDown) {
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
}
|
||||
//按下
|
||||
else if (isInRect) {
|
||||
if (State == 0)
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
if (State == 1)
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
}
|
||||
//普通
|
||||
else {
|
||||
if (State == 0)
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
if (State == 1)
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Rindro_AntonFightSituationC extends LenheartNewUI_Windows {
|
||||
|
||||
Visible = false;
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
//透明度
|
||||
AlphaValue = 1.0;
|
||||
|
||||
//攻坚战况信息
|
||||
Info = null;
|
||||
//战况消息外部窗口
|
||||
ExternalWindow = null;
|
||||
|
||||
//选择进入地下城指针状态
|
||||
SelectDgnMarkFlag = 0;
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
MapIndexTable = null; //判断孵化进入的操作表
|
||||
MapMoveMark = false; //副本中移动的标志
|
||||
HuoShanMonserTable = null; //火山怪物投放表
|
||||
|
||||
//获取攻坚信息
|
||||
function GetInfo() {
|
||||
local T = {
|
||||
op = 20064053,
|
||||
}
|
||||
SendPackEx(T);
|
||||
}
|
||||
|
||||
//火山怪物投放包
|
||||
function HuoShanMonsterEvent(Chunk) {
|
||||
local Info = Json.Decode(Chunk);
|
||||
if (sq_GetCurrentModuleType() == 3) {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
obj = sq_ObjectToSQRCharacter(obj);
|
||||
obj.sq_SendCreatePassiveObjectPacket(HuoShanMonserTable[Info.FuHuaId], 0, 120, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//设置伤害值回调
|
||||
function SetCharacterDamageRate(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
local Rate = Jso.damageMarkup.tofloat() / 100.0;
|
||||
//伤害设置
|
||||
if (getroottable().rawin("LenheartRaidModuleDamageRate")) {
|
||||
getroottable()["LenheartRaidModuleDamageRate"] = Rate;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
|
||||
//初始化判断孵化进入操作表
|
||||
MapIndexTable = {};
|
||||
MapIndexTable.rawset(33100, 7);
|
||||
MapIndexTable.rawset(33103, 8);
|
||||
MapIndexTable.rawset(33119, 9);
|
||||
MapIndexTable.rawset(33116, 10);
|
||||
//火山怪物投放表
|
||||
HuoShanMonserTable = {};
|
||||
HuoShanMonserTable.rawset(1, 202210052);
|
||||
HuoShanMonserTable.rawset(2, 202210053);
|
||||
HuoShanMonserTable.rawset(3, 202210054);
|
||||
HuoShanMonserTable.rawset(4, 202210055);
|
||||
|
||||
Pack_Control.rawset(20064040, HuoShanMonsterEvent.bindenv(this));
|
||||
Pack_Control.rawset(20064030, SetCharacterDamageRate.bindenv(this));
|
||||
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
ExternalWindow = Rindro_Anton_FightSituatioExternalC("安图恩攻坚战况表外部窗口", getroottable().Rindro_Scr_Width.tointeger() - 103, 8, 103, 22, 0);
|
||||
ExternalWindow.AddParentWin(this);
|
||||
|
||||
GetInfo();
|
||||
|
||||
}
|
||||
|
||||
//副本List
|
||||
DgnList = null;
|
||||
//初始化信息
|
||||
function InitInfo(InfoObj) {
|
||||
Info = InfoObj;
|
||||
//取出副本信息
|
||||
InfoObj = InfoObj.dunList;
|
||||
|
||||
DgnList = [];
|
||||
//当前构造时间
|
||||
local Time_C = Clock();
|
||||
|
||||
foreach(DgnObj in InfoObj) {
|
||||
//黑雾之源
|
||||
if (DgnObj.id == 0) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 78;
|
||||
DgnObj.Y <- 330;
|
||||
DgnObj.BloodType <- 4;
|
||||
DgnObj.NameIdx <- 0;
|
||||
}
|
||||
//震颤A
|
||||
else if (DgnObj.id == 1) {
|
||||
DgnObj.BackGroundIdx <- 15;
|
||||
DgnObj.Timer <- Time_C;
|
||||
DgnObj.X <- 246;
|
||||
DgnObj.Y <- 286;
|
||||
DgnObj.BloodType <- 1;
|
||||
DgnObj.NameIdx <- 4;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
|
||||
}
|
||||
//震颤B
|
||||
else if (DgnObj.id == 11) {
|
||||
DgnObj.BackGroundIdx <- 15;
|
||||
DgnObj.Timer <- Time_C;
|
||||
DgnObj.X <- 480;
|
||||
DgnObj.Y <- 286;
|
||||
DgnObj.BloodType <- 1;
|
||||
DgnObj.NameIdx <- 5;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
|
||||
}
|
||||
//舰炮
|
||||
else if (DgnObj.id == 3) {
|
||||
DgnObj.BackGroundIdx <- 15;
|
||||
DgnObj.Timer <- Time_C;
|
||||
DgnObj.X <- 340;
|
||||
DgnObj.Y <- 168;
|
||||
DgnObj.BloodType <- 1;
|
||||
DgnObj.NameIdx <- 1;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_BaoZhaShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_FuHuoShiJian;
|
||||
}
|
||||
//擎天A
|
||||
else if (DgnObj.id == 2) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 200;
|
||||
DgnObj.Y <- 400;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 2;
|
||||
}
|
||||
//擎天B
|
||||
else if (DgnObj.id == 21) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 510;
|
||||
DgnObj.Y <- 400;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 3;
|
||||
}
|
||||
//能源
|
||||
else if (DgnObj.id == 4) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 340;
|
||||
DgnObj.Y <- 210;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 7;
|
||||
}
|
||||
//火山
|
||||
else if (DgnObj.id == 5) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 336;
|
||||
DgnObj.Y <- 75;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 6;
|
||||
}
|
||||
//第1孵化
|
||||
else if (DgnObj.id == 7) {
|
||||
DgnObj.BackGroundIdx <- 15;
|
||||
DgnObj.X <- 110;
|
||||
DgnObj.Y <- 340;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 9;
|
||||
DgnObj.Timer <- Time_C;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
||||
}
|
||||
//第2孵化
|
||||
else if (DgnObj.id == 8) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 240;
|
||||
DgnObj.Y <- 340;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 10;
|
||||
DgnObj.Timer <- Time_C;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
||||
}
|
||||
//第3孵化
|
||||
else if (DgnObj.id == 9) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 470;
|
||||
DgnObj.Y <- 340;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 11;
|
||||
DgnObj.Timer <- Time_C;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
||||
}
|
||||
//第4孵化
|
||||
else if (DgnObj.id == 10) {
|
||||
DgnObj.BackGroundIdx <- 6;
|
||||
DgnObj.X <- 600;
|
||||
DgnObj.Y <- 340;
|
||||
DgnObj.BloodType <- 2;
|
||||
DgnObj.NameIdx <- 12;
|
||||
DgnObj.Timer <- Time_C;
|
||||
//死了读复活 活着读爆炸
|
||||
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
||||
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
||||
}
|
||||
//心脏
|
||||
else if (DgnObj.id == 12) {
|
||||
DgnObj.BackGroundIdx <- 15;
|
||||
DgnObj.X <- 330;
|
||||
DgnObj.Y <- 286;
|
||||
DgnObj.BloodType <- 5;
|
||||
DgnObj.NameIdx <- 8;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
DgnList.append(clone(DgnObj));
|
||||
}
|
||||
/*
|
||||
|
||||
//初始化黑雾之源副本
|
||||
local T = {
|
||||
Id = 0, //相对ID 服务端进图逻辑
|
||||
Timer = null,
|
||||
BackGroundIdx = 6,
|
||||
NameIdx = 0,
|
||||
BloodType = 4,
|
||||
NowBlood = InfoObj.HeiWu_State,
|
||||
Party = InfoObj.HeiWu_Party,
|
||||
X = 78,
|
||||
Y = 330
|
||||
}
|
||||
DgnList.append(T);
|
||||
|
||||
//黑雾之源已经死亡
|
||||
if (InfoObj.HeiWu_State == 4) {
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
BaseSituationBtn = null;
|
||||
//简易战况表是否开启
|
||||
BaseSituationFlag = 1;
|
||||
|
||||
function RegisterWidget() {
|
||||
//进入地下城
|
||||
local GoDgnButton = LenheartNewUI_BaseButton(578, 519, 95, 29, "hud/newantondungeonbutton.img", 6);
|
||||
GoDgnButton.OnClick = function() {
|
||||
SelectDgnMarkFlag = 1;
|
||||
}.bindenv(this);
|
||||
Childrens.append(GoDgnButton);
|
||||
|
||||
//返回城镇
|
||||
local ReturnTownButton = LenheartNewUI_BaseButton(678, 519, 95, 29, "hud/newantondungeonbutton.img", 9);
|
||||
ReturnTownButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064305,
|
||||
}
|
||||
SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
Childrens.append(ReturnTownButton);
|
||||
|
||||
//简易战况表复选框
|
||||
BaseSituationBtn = RinDro_Anton_LenheartNewUI_SwitchButton(220, 20);
|
||||
BaseSituationBtn.State = 1;
|
||||
BaseSituationBtn.ImgIndex = 358;
|
||||
BaseSituationBtn.Width = 19;
|
||||
BaseSituationBtn.Height = 19;
|
||||
BaseSituationBtn.OnClick = function() {
|
||||
switch (BaseSituationFlag) {
|
||||
case 0:
|
||||
BaseSituationFlag = 1;
|
||||
break;
|
||||
case 1:
|
||||
BaseSituationFlag = 0;
|
||||
break;
|
||||
}
|
||||
BaseSituationBtn.State = BaseSituationFlag;
|
||||
}.bindenv(this);
|
||||
AddChild(BaseSituationBtn);
|
||||
|
||||
// //关闭按钮
|
||||
// local CloseButton = LenheartNewUI_BaseButton(696, 20, 103, 22, "hud/newantondungeonbutton.img", 3);
|
||||
// CloseButton.OnClick = function() {
|
||||
// CloseWindow();
|
||||
// CloseFlag = Clock();
|
||||
// }.bindenv(this);
|
||||
// Childrens.append(CloseButton);
|
||||
}
|
||||
|
||||
function DrawParty() {
|
||||
//绘制待命房间
|
||||
DrawImg("interface2/raid/anton/game_navigation/game_navigation.img", 33, X + 20, Y + 488);
|
||||
|
||||
// for (local i = 0; i< 20; i++) {
|
||||
// sq_DrawBox(X + 26 + (i % 10) * 24, Y + 513 + (i / 10) * 20, 22, 18, 0XFFFFFFFF);
|
||||
// }
|
||||
//绘制我的队伍
|
||||
if (RinDro_Anton_Obj.MyRaidTeam) {
|
||||
local Mt = RinDro_Anton_Obj.MyRaidTeam;
|
||||
if (!Mt) return;
|
||||
local PartyMaster;
|
||||
local PosI = 0;
|
||||
foreach(index, PartyMasterIcon in Mt.MembersList) {
|
||||
if (!("Standby" in PartyMasterIcon.InfoObj) || !PartyMasterIcon.InfoObj.Standby) continue;
|
||||
local XOffset = 0;
|
||||
local YOffset = 9 + (index * 22);
|
||||
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 17 + ((PosI % 10) * 24);
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 512 + ((PosI / 10) * 20);
|
||||
setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
PosI++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PartyBackground = [
|
||||
[10, -65, 24, -60, 25, 25],
|
||||
[9, -65, 0, -60, 1, 1],
|
||||
[11, -65, 42, -60, 48, 49],
|
||||
[8, -65, -24, -60, -24, -23],
|
||||
[12, -65, 64, -60, 71, 72],
|
||||
]
|
||||
//绘制副本
|
||||
function DrawDungeon(DgnObj) {
|
||||
|
||||
//普通类型副本
|
||||
if (DgnObj.type == 0) {
|
||||
//绘制血条
|
||||
if ("hp" in DgnObj && "BloodType" in DgnObj) {
|
||||
//已经死亡
|
||||
if (DgnObj.hp == DgnObj.BloodType) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
DrawImg("hud/newantondungeoninfo.img", 6, X + DgnObj.X, Y + DgnObj.Y);
|
||||
|
||||
//绘制副本名称重生时间
|
||||
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
} else {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
DrawImg("hud/newantondungeoninfo.img", 4, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//得出血条类型需要的img
|
||||
local ImgIdx = 0;
|
||||
if (DgnObj.BloodType == 5) ImgIdx = 0;
|
||||
else if (DgnObj.BloodType == 4) ImgIdx = 5;
|
||||
else if (DgnObj.BloodType == 2) ImgIdx = 9;
|
||||
else if (DgnObj.BloodType == 1) ImgIdx = 11;
|
||||
//绘制血条
|
||||
DrawImg("hud/newantondungeonblood.img", ImgIdx + DgnObj.hp, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
//进度条类型副本
|
||||
else if (DgnObj.type == 1) {
|
||||
//绘制副本血槽背景
|
||||
if ("gr" in DgnObj && DgnObj.gr == 1) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 18, X + DgnObj.X, Y + DgnObj.Y);
|
||||
} else {
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
}
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
//绘制血量
|
||||
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
|
||||
|
||||
// print(DgnObj.time);
|
||||
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
|
||||
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
|
||||
local Idx = (Rate * 100.0).tointeger();
|
||||
if (Idx< 0) Idx = 0;
|
||||
|
||||
//绘制时间进度条
|
||||
DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制时间
|
||||
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
|
||||
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 255, 255, 255), 0, 1);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
} else {
|
||||
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
|
||||
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
|
||||
local Idx = (Rate * 100.0).tointeger();
|
||||
|
||||
|
||||
//绘制时间进度条
|
||||
L_sq_DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(100, 0, 0, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
//绘制时间
|
||||
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
|
||||
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 85, 0, 255), 0, 1);
|
||||
//绘制副本名称重生时间
|
||||
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
}
|
||||
}
|
||||
//黑色火山
|
||||
else if (DgnObj.type == 2) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", 16, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
//绘制时间进度条
|
||||
L_sq_DrawImg("hud/newantondungeonloading3.img", (100 - (DgnObj.time / 100)), X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
local TimeStr = format("%03d", (DgnObj.time / 100));
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(0, 1).tointeger(), X + DgnObj.X + 18, Y + DgnObj.Y + 40);
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(1, 2).tointeger(), X + DgnObj.X + 28, Y + DgnObj.Y + 40);
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(2, 3).tointeger(), X + DgnObj.X + 38, Y + DgnObj.Y + 40);
|
||||
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 42, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
//能源副本
|
||||
else if (DgnObj.type == 3) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 17, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制血量
|
||||
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//绘制队伍信息
|
||||
local PartyCount = DgnObj.Party.len();
|
||||
for (local i = 0; i< PartyCount; i++) {
|
||||
local ImgInfo = PartyBackground[i];
|
||||
DrawImg("hud/newantondungeoninfo.img", ImgInfo[0], X + DgnObj.X + ImgInfo[1], Y + DgnObj.Y + ImgInfo[2]);
|
||||
local cid = DgnObj.Party[i][0];
|
||||
local count = DgnObj.Party[i][1] - 1;
|
||||
local CharacV = RinDro_Anton_Obj.Portrait[cid];
|
||||
|
||||
local XOffset = 0;
|
||||
local YOffset = 9;
|
||||
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in CharacV.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[CharacV.Job][0] + DgnObj.X + ImgInfo[3] - 28;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[CharacV.Job][1] + DgnObj.Y + ImgInfo[4] + 2;
|
||||
setClip(AXpos + OffsetArr[CharacV.Job][2], AYpos + OffsetArr[CharacV.Job][3], AXpos + OffsetArr[CharacV.Job][2] + 22, AYpos + OffsetArr[CharacV.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
//绘制队伍人数
|
||||
for (local z = 0; z< count; z++) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 13, X + DgnObj.X + ImgInfo[3] + 40, Y + DgnObj.Y + 4 + ImgInfo[5] + (z * 6));
|
||||
}
|
||||
|
||||
//绘制队伍编号
|
||||
DrawImg("hud/newantondungeonpartymark.img", CharacV.TeamId, X + DgnObj.X + ImgInfo[3] - 3, Y + DgnObj.Y + 3 + ImgInfo[4]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
DgnIdTName = {
|
||||
d0 = "黑雾之源",
|
||||
d2 = "擎天之柱\nA区",
|
||||
d21 = "擎天之柱\nB区",
|
||||
d1 = "震颤的大地\nA区",
|
||||
d11 = "震颤的大地\nB区",
|
||||
d3 = "舰炮防御战",
|
||||
|
||||
d4 = "能量阻截战",
|
||||
d5 = "黑色火山",
|
||||
d7 = "第一孵化中心",
|
||||
d8 = "第二孵化中心",
|
||||
d9 = "第三孵化中心",
|
||||
d10 = "第四孵化中心",
|
||||
d12 = "安图恩的心脏",
|
||||
}
|
||||
|
||||
//高级绘制文字(带换行)
|
||||
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) {
|
||||
local strarr = [];
|
||||
if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
|
||||
else {
|
||||
local Bpos = 0;
|
||||
while (true) {
|
||||
local Npos = str.find("\n", Bpos);
|
||||
if (!Npos) {
|
||||
local strbuff = str.slice(Bpos, str.len());
|
||||
strarr.append(strbuff);
|
||||
break;
|
||||
}
|
||||
local strbuff = str.slice(Bpos, Npos);
|
||||
strarr.append(strbuff);
|
||||
Bpos = Npos + 1;
|
||||
}
|
||||
for (local z = 0; z< strarr.len(); z++) {
|
||||
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制简易战况表
|
||||
function DrawSimpleSituation() {
|
||||
if (!BaseSituationFlag || !DgnList) return;
|
||||
local X = 0;
|
||||
|
||||
//绘制背景
|
||||
foreach(Index, d_obj in DgnList) {
|
||||
local Obj_X = 0;
|
||||
local Obj_Y = 0 + (Index * 35);
|
||||
|
||||
local ImgIdX = 80;
|
||||
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) ImgIdX = 81;
|
||||
DrawImg("hud/newantondungeoninfo2.img", ImgIdX, X + Obj_X, Y + 300 + Obj_Y);
|
||||
// L_sq_DrawWindow(X + Obj_X, Y + 300 + Obj_Y, 180, 40, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
|
||||
}
|
||||
//绘制上层
|
||||
foreach(Index, d_obj in DgnList) {
|
||||
local Obj_X = 0;
|
||||
local Obj_Y = 0 + (Index * 35);
|
||||
|
||||
//绘制队伍底槽
|
||||
for (local i = 0; i< 4; i++) {
|
||||
DrawImg("hud/partytype.img", 22, X + 2 + Obj_X + (i * 24), Y + 300 + Obj_Y + 20);
|
||||
}
|
||||
foreach(pos, pobj in d_obj.Party) {
|
||||
local cid = pobj[0];
|
||||
local CharacV = RinDro_Anton_Obj.Portrait[cid];
|
||||
//绘制队伍编号
|
||||
DrawImg("hud/partytype.img", 1 + CharacV.TeamId, X + 2 + Obj_X + (pos * 24), Y + 300 + Obj_Y + 20);
|
||||
}
|
||||
|
||||
local DgnName = DgnIdTName["d" + d_obj.id];
|
||||
local Yoffset = 16;
|
||||
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) Yoffset = 0;
|
||||
local RGBA = sq_RGBA(255, 177, 0, 250);
|
||||
if (d_obj.id != 5) RGBA = sq_RGBA(255, 255, 255, 255);
|
||||
//绘制名字
|
||||
L_sq_DrawCode_Ex(DgnName, X + 102, Y + 305 + Obj_Y + Yoffset, RGBA, 0, 1);
|
||||
|
||||
//绘制血槽背景
|
||||
DrawImg("hud/newantondungeoninfo2.img", 82, X + Obj_X + 2, Y + 300 + Obj_Y + 2);
|
||||
local BloodIdx = 83;
|
||||
if (d_obj.id == 5 || d_obj.id == 2 || d_obj.id == 21) BloodIdx = 84;
|
||||
|
||||
local Rate = (88.0 - 88.0 * (d_obj.hp.tofloat() / d_obj.BloodType.tofloat())).tointeger();
|
||||
if (d_obj.type == 1) {
|
||||
local Remainder = d_obj.time - (Clock() - d_obj.Timer);
|
||||
local RateBuf = Remainder.tofloat() / d_obj.MaxTime;
|
||||
Rate = (RateBuf * 88.0).tointeger();
|
||||
} else if (d_obj.type == 2) {
|
||||
Rate = 88;
|
||||
} else if (d_obj.type == 3) {
|
||||
Rate = 88;
|
||||
}
|
||||
//绘制生命值
|
||||
setClip(X + Obj_X + 6, Y + 300 + Obj_Y + 6, X + Obj_X + 6 + Rate, Y + 300 + Obj_Y + 6 + 9); //开始裁切
|
||||
DrawImg("hud/newantondungeoninfo2.img", BloodIdx, X + Obj_X + 6, Y + 300 + Obj_Y + 6);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
|
||||
//绘制背景框
|
||||
DrawImg("hud/newantondungeoninfo.img", 0, X + 7, Y);
|
||||
//绘制乌龟
|
||||
DrawImg("hud/newantondungeoninfo.img", 3, X + 28, Y + 50);
|
||||
//绘制简易战况表
|
||||
DrawImg("hud/newantondungeoninfo2.img", 62, X + 220, Y + 19);
|
||||
|
||||
//绘制待命房间
|
||||
DrawParty();
|
||||
//绘制小队移动
|
||||
DrawImg("hud/newantondungeoninfo.img", 14, X + 570, Y + 488);
|
||||
|
||||
|
||||
if (DgnList) {
|
||||
foreach(d_obj in DgnList) {
|
||||
DrawDungeon(d_obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//绘制主界面复活币剩余
|
||||
DrawImg("hud/newantondungeoninfo2.img", 85, X + 45 + 350, Y + 488);
|
||||
|
||||
|
||||
//绘制主界面复活币剩余
|
||||
local CoinCount = (RinDro_Anton_Obj.FightConfig.rebornNum - Info.ResurrectionNum).tostring();
|
||||
for (local i = 0; i< 2; i++) {
|
||||
if (CoinCount.len() >= (i + 1))
|
||||
DrawImg("hud/newantonrewardtime.img", CoinCount.slice(0 + i, 1 + i).tointeger(), X + 45 + 75 + (i * 18) + 350, Y + 515);
|
||||
}
|
||||
}
|
||||
|
||||
function DrawImg(Path, Index, XPos, YPos) {
|
||||
L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
//结束时间
|
||||
if (RinDro_Anton_Obj.EndTime) {
|
||||
DrawFightTime(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//攻坚时间
|
||||
function DrawFightTime(obj) {
|
||||
local X = ((getroottable().Rindro_Scr_Width - 146 - 103 - 550)).tointeger()
|
||||
L_sq_DrawImg("hud/newantondungeoninfo.img", 1, X + 542, Y);
|
||||
L_sq_DrawImg("hud/newantondungeoninfo.img", 2, X + 542 + 38, Y + 2);
|
||||
if (RinDro_Anton_Obj.EndTime != null) {
|
||||
if (RinDro_Anton_Obj.EndTime< 0) RinDro_Anton_Obj.EndTime = 0;
|
||||
local RealTime = RinDro_Anton_Obj.EndTime - (Clock() - RinDro_Anton_Obj.PackCurT);
|
||||
|
||||
local seconds = RealTime / 1000;
|
||||
local hours = seconds / 3600;
|
||||
local minutes = seconds / 60;
|
||||
|
||||
seconds %= 60;
|
||||
hours = format("%02d", hours);
|
||||
seconds = format("%02d", seconds).slice(-2);
|
||||
minutes = format("%02d", minutes).slice(-2);
|
||||
|
||||
local X1 = 551;
|
||||
local X2 = X1 + 18;
|
||||
|
||||
local Offset = 0;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
Offset += 46;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
Offset += 46;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//判断是否可重合
|
||||
function PosEvent(Pos, MPos) {
|
||||
local Offset = abs(Pos - MPos);
|
||||
if (Offset< 10) return true;
|
||||
else return false;
|
||||
}
|
||||
//判断自身地图相关事件
|
||||
function MapEventTest(obj) {
|
||||
if (sq_GetCurrentModuleType() != 3) return;
|
||||
local stage = sq_GetGlobaludpModuleStage();
|
||||
local MapIndex = sq_GetMapIndex(stage);
|
||||
if (MapIndexTable.rawin(MapIndex)) {
|
||||
local X = obj.getXPos();
|
||||
local Y = obj.getYPos();
|
||||
local Mark = false;
|
||||
if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true;
|
||||
if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true;
|
||||
if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true;
|
||||
if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true;
|
||||
|
||||
if (Mark == true && MapMoveMark == false) {
|
||||
local T = {
|
||||
op = 20064303,
|
||||
DunId = MapIndexTable[MapIndex]
|
||||
}
|
||||
SendPackEx(T);
|
||||
MapMoveMark = true;
|
||||
} else if (Mark == false) MapMoveMark = false;
|
||||
} else {
|
||||
MapMoveMark = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
MapEventTest(obj);
|
||||
if (SelectDgnMarkFlag) {
|
||||
L_sq_WA(0x1b46898, 47);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
if (SelectDgnMarkFlag != 0) {
|
||||
SelectDgnMarkFlag = 0;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
foreach(d_obj in DgnList) {
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) {
|
||||
local T = {
|
||||
op = 20064301,
|
||||
DunId = d_obj.id
|
||||
}
|
||||
SendPackEx(T);
|
||||
//关闭攻坚战况表窗口
|
||||
CloseWindow();
|
||||
//关闭攻坚队窗口
|
||||
RinDro_Anton_Obj.PartyWindow_Object.CloseWindow();
|
||||
//关闭攻坚队大厅窗口
|
||||
RinDro_Anton_Obj.PartyHallWindow_Object.CloseWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
}
|
||||
|
||||
|
||||
MainButton = null;
|
||||
CloseMainButton = null;
|
||||
CloseFlag = false;
|
||||
//顶层绘制
|
||||
function TopDraw(obj) {
|
||||
//界面未打开
|
||||
if (!this.Visible) {
|
||||
//在甲板
|
||||
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3) && !CloseFlag) {
|
||||
|
||||
}
|
||||
|
||||
if (CloseFlag) {
|
||||
if (Clock() - CloseFlag >= 10)
|
||||
CloseFlag = false;
|
||||
}
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Rindro_Anton_FightSituatioExternalC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//不是窗口
|
||||
NoWindow = true;
|
||||
|
||||
//操作窗口
|
||||
Window = null;
|
||||
|
||||
//是否可见
|
||||
// Visible = false;
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//开启按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(0, 0, 103, 22, "hud/newantondungeonbutton.img", 0);
|
||||
CloseButton.OnClick = function() {
|
||||
if (!Window.Visible) {
|
||||
Window.Visible = true;
|
||||
Window.ResetFocus();
|
||||
Window.GetInfo();
|
||||
} else {
|
||||
Window.CloseWindow();
|
||||
}
|
||||
}.bindenv(this);
|
||||
CloseButton.SetCallBackFunc(function(button) {
|
||||
if (!Window.Visible) {
|
||||
button.Idx = 0;
|
||||
} else {
|
||||
button.Idx = 3;
|
||||
}
|
||||
}.bindenv(this));
|
||||
Childrens.append(CloseButton);
|
||||
}
|
||||
|
||||
function AddParentWin(Win) {
|
||||
Window = Win;
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
function TopShow(obj) {
|
||||
//结束时间
|
||||
if (RinDro_Anton_Obj.EndTime) {
|
||||
Window.DrawFightTime(obj);
|
||||
|
||||
}
|
||||
Window.DrawSimpleSituation();
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
|
||||
//在甲板
|
||||
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3)) {
|
||||
Visible = true;
|
||||
} else {
|
||||
Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
127
Project/Anton/Rindro_Anton_Noti.nut
Normal file
127
Project/Anton/Rindro_Anton_Noti.nut
Normal file
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_Noti.nut
|
||||
路径:Plugins/Rindro_Anton_/Rindro_Anton_Noti.nut
|
||||
创建日期:2024-04-12 22:12
|
||||
文件用途:超时空攻坚战队伍消息
|
||||
*/
|
||||
class Rindro_Anton_NotiC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
//不要窗口模式
|
||||
NoWindow = true;
|
||||
//消息内容
|
||||
Msg = null;
|
||||
//队长名称
|
||||
Name = null;
|
||||
//消息时间
|
||||
Timer = null;
|
||||
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
//队伍聊天消息分发
|
||||
function Rindro_Anton_PartyNotiCallBack(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
Name = Jso.Name;
|
||||
Msg = Jso.msg;
|
||||
Timer = Clock();
|
||||
}
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
//队伍聊天消息分发
|
||||
Pack_Control.rawset(20064018, Rindro_Anton_PartyNotiCallBack.bindenv(this));
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
}
|
||||
|
||||
//队长头像
|
||||
PartyMasterIcon = null;
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
|
||||
if (!Name || !Msg) return;
|
||||
local Ct = Clock() - Timer;
|
||||
T_DrawDynamicAni(obj, "common/anton/title/06_leader_message_00.ani", 180, 180, "攻坚队团长消息分发" + Timer);
|
||||
|
||||
if (RinDro_Anton_Obj.MyRaidTeam) {
|
||||
local Mt = RinDro_Anton_Obj.MyRaidTeam;
|
||||
local PartyMaster = null;
|
||||
foreach(index, value in Mt.MembersList) {
|
||||
if (value.InfoObj.Captain) {
|
||||
PartyMasterIcon = clone(value);
|
||||
}
|
||||
}
|
||||
|
||||
if (Ct >= 200) {
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 9 + 150;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 184;
|
||||
setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制消息
|
||||
if (Ct >= 200) L_sq_DrawCode(Msg, X + 270 + LenheartTextClass.GetStringLength(Name), Y + 190, sq_RGBA(230, 200, 155, 255), 0, 1);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
if (Name && Msg)
|
||||
ResetFocus();
|
||||
else
|
||||
// CloseWindow();
|
||||
|
||||
if (Timer) {
|
||||
if (Clock() - Timer >= 3000) {
|
||||
Timer = null;
|
||||
Name = null;
|
||||
Msg = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
79
Project/Anton/Rindro_Anton_Party.nut
Normal file
79
Project/Anton/Rindro_Anton_Party.nut
Normal file
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_Party.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_Party.nut
|
||||
创建日期:2024-07-15 21:02
|
||||
文件用途:安图恩队伍对象
|
||||
*/
|
||||
|
||||
class Rindro_AntonPartyC extends LenheartNewUI_CommonUi {
|
||||
X = 0;
|
||||
Y = 0;
|
||||
Width = null;
|
||||
Height = null;
|
||||
TeamObj = null;
|
||||
//选中状态
|
||||
SelectState = false;
|
||||
//攻坚状态
|
||||
OffensiveState = 0;
|
||||
|
||||
constructor(gTeamObj) {
|
||||
//拿到信息Map
|
||||
TeamObj = gTeamObj;
|
||||
//设定宽高 坐标不重要 会被父窗口的Sync同步坐标
|
||||
this.Width = 458;
|
||||
this.Height = 21;
|
||||
|
||||
this.OnClick = function() {
|
||||
//还原父对象中其他攻坚队伍类 选中自己
|
||||
foreach(Obj in Parent.Childrens) {
|
||||
if (Obj instanceof Rindro_AntonPartyC) {
|
||||
Obj.SelectState = false;
|
||||
}
|
||||
}
|
||||
SelectState = !SelectState;
|
||||
//发送查看攻坚队具体信息包
|
||||
local T = {
|
||||
op = 20064013,
|
||||
teamsId = TeamObj.TeamId
|
||||
}
|
||||
SendPackEx(T);
|
||||
}
|
||||
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
//绘制底槽
|
||||
L_sq_DrawImg("hud/rindroanton.img", 4, X, Y);
|
||||
|
||||
//绘制队伍编号
|
||||
L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制队长头像
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7);
|
||||
try {
|
||||
local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index;
|
||||
channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len());
|
||||
//绘制频道信息
|
||||
L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
} catch (exception) {
|
||||
|
||||
}
|
||||
//绘制攻坚队名称
|
||||
L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
// print(TeamObj.State);
|
||||
//绘制攻坚队攻坚状态
|
||||
L_sq_DrawImg("hud/newantonui.img", 4 + TeamObj.State, X + 314, Y + 2);
|
||||
|
||||
local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 20;
|
||||
//绘制攻坚队队员数量
|
||||
L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
|
||||
if (SelectState) {
|
||||
L_sq_DrawImg("hud/rindroanton.img", 5, X, Y);
|
||||
}
|
||||
|
||||
if (isInRect) {
|
||||
L_sq_DrawImg("hud/rindroanton.img", 5, X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
258
Project/Anton/Rindro_Anton_PartyApplyJoin.nut
Normal file
258
Project/Anton/Rindro_Anton_PartyApplyJoin.nut
Normal file
@@ -0,0 +1,258 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PartyApplyJoin.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PartyApplyJoin.nut
|
||||
创建日期:2024-07-16 21:54
|
||||
文件用途:安图恩玩家申请加入攻坚队
|
||||
*/
|
||||
class Rindro_AntonApplyJoinC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//角色对象
|
||||
Charc = null;
|
||||
//角色等级
|
||||
Level = "100级";
|
||||
//角色名称
|
||||
Name = "凌众K";
|
||||
//角色职业
|
||||
Job = 0;
|
||||
//角色决斗等级
|
||||
PvpLevel = 1;
|
||||
//职业名称
|
||||
JobName = "大暗黑天";
|
||||
//角色复活币
|
||||
Coin = "139个";
|
||||
//角色疲劳值
|
||||
Fatigue = "156";
|
||||
//战斗力
|
||||
Combat = "170051206";
|
||||
//通过次数
|
||||
ClearanceCount = 63;
|
||||
//玩家世界Session
|
||||
PlayerSession = 0;
|
||||
|
||||
//请求者信息集合
|
||||
RequestJoinTeamArr = null;
|
||||
NowSelectJoinIndex = 0;
|
||||
|
||||
//角色头像集合
|
||||
AvatarArr = null;
|
||||
|
||||
//初始化Flag
|
||||
InitFlag = false;
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
RequestJoinTeamArr = [];
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function InitInfo() {
|
||||
local InfoObj = RequestJoinTeamArr[NowSelectJoinIndex];
|
||||
Charc = InfoObj.Charc;
|
||||
//角色等级
|
||||
Level = InfoObj.Level;
|
||||
//角色名称
|
||||
Name = InfoObj.Name;
|
||||
//角色职业
|
||||
Job = InfoObj.Job;
|
||||
//角色决斗等级
|
||||
PvpLevel = InfoObj.PvpLevel;
|
||||
//职业名称
|
||||
JobName = InfoObj.JobName;
|
||||
//角色复活币
|
||||
Coin = InfoObj.Coin + "个";
|
||||
//角色疲劳值
|
||||
Fatigue = InfoObj.Fatigue.tostring();
|
||||
//战斗力
|
||||
Combat = InfoObj.Combat;
|
||||
//通过次数
|
||||
ClearanceCount = InfoObj.ClearanceCount;
|
||||
//头像
|
||||
AvatarArr = InfoObj.AvatarArr;
|
||||
//玩家世界Session
|
||||
this.PlayerSession = InfoObj.PlayerSession;
|
||||
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
InitFlag = true;
|
||||
}
|
||||
|
||||
function PopOne() {
|
||||
if (RequestJoinTeamArr.len() > 1) {
|
||||
RequestJoinTeamArr.remove(0);
|
||||
InitInfo();
|
||||
} else {
|
||||
RequestJoinTeamArr = [];
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(244, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
//冒险团按钮
|
||||
local MButton = LenheartNewUI_ButtonText(24, 114, 15, "冒险团信息");
|
||||
MButton.SetTextOffset(-13, 2);
|
||||
AddChild(MButton);
|
||||
//冒险图鉴按钮
|
||||
local FQButton = LenheartNewUI_ButtonText(95, 113, 15, "冒险图鉴");
|
||||
FQButton.State = 8;
|
||||
FQButton.SetTextOffset(-7, 2);
|
||||
AddChild(FQButton);
|
||||
//查看信息按钮
|
||||
local CButton = LenheartNewUI_ButtonText(166, 114, 15, "查看信息");
|
||||
CButton.SetTextOffset(-7, 2);
|
||||
CButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
// obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
L_sq_SendPackType(8);
|
||||
L_sq_SendPackWord(this.PlayerSession);
|
||||
L_sq_SendPackByte(3);
|
||||
L_sq_SendPack();
|
||||
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
|
||||
}.bindenv(this);
|
||||
AddChild(CButton);
|
||||
|
||||
//确认按钮
|
||||
local OkButton = LenheartNewUI_ButtonText(74, 192, -1, "是");
|
||||
OkButton.SetTextOffset(3, 2);
|
||||
OkButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064003,
|
||||
teamsId = RinDro_Anton_Obj.MyRaidTeamId,
|
||||
applyCid = Charc.CID
|
||||
}
|
||||
SendPackEx(T);
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
AddChild(OkButton);
|
||||
//拒绝按钮
|
||||
local NoButton = LenheartNewUI_ButtonText(130, 192, -1, "否");
|
||||
NoButton.SetTextOffset(3, 2);
|
||||
NoButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064019,
|
||||
charac = Charc.CID
|
||||
}
|
||||
SendPackEx(T);
|
||||
PopOne();
|
||||
}.bindenv(this);
|
||||
AddChild(NoButton);
|
||||
|
||||
//左翻页按钮
|
||||
local LeftButton = LenheartNewUI_BaseButton(90, 220, 15, 15, "interface/lenheartwindowcommon.img", 34);
|
||||
LeftButton.OnClick = function() {
|
||||
if (NowSelectJoinIndex > 0) NowSelectJoinIndex--;
|
||||
InitInfo();
|
||||
}.bindenv(this);
|
||||
AddChild(LeftButton);
|
||||
|
||||
//右翻页按钮
|
||||
local RightButton = LenheartNewUI_BaseButton(154, 220, 15, 15, "interface/lenheartwindowcommon.img", 38);
|
||||
RightButton.OnClick = function() {
|
||||
if (NowSelectJoinIndex< RequestJoinTeamArr.len() - 1) NowSelectJoinIndex++;
|
||||
InitInfo();
|
||||
}.bindenv(this);
|
||||
AddChild(RightButton);
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
if (!InitFlag) return;
|
||||
//标题栏
|
||||
L_sq_DrawButton(X - 2, Y, 252, "interface/lenheartwindowcommon.img", 609, 2, 7);
|
||||
//绘制窗口名字
|
||||
L_sq_DrawCode("攻坚队申请", X + 100, Y + 4, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//Item信息框一般为211的宽度
|
||||
L_sq_DrawWindow(X, Y + 16, 240, 200, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
//绘制背景
|
||||
L_sq_DrawImg("hud/fiendwarl.img", 15, X + 6, Y + 22);
|
||||
//绘制角色背景
|
||||
L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40);
|
||||
//绘制角色头像
|
||||
if (AvatarArr) {
|
||||
foreach(AvatarObj in AvatarArr) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[Job][0] - 8;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[Job][1] + 40;
|
||||
setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
}
|
||||
//绘制角色等级
|
||||
L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制角色名字
|
||||
L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制角色职业类型图标
|
||||
if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43);
|
||||
//绘制角色职业名称
|
||||
L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//Item信息框一般为211的宽度
|
||||
L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
//绘制决斗等级
|
||||
local PvpImg = PvpLevel / 6;
|
||||
L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74);
|
||||
L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制各项信息
|
||||
L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1);
|
||||
L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1);
|
||||
L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1);
|
||||
L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1);
|
||||
|
||||
L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
|
||||
//绘制页数
|
||||
local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len();
|
||||
L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
}
|
||||
121
Project/Anton/Rindro_Anton_PartyFormation.nut
Normal file
121
Project/Anton/Rindro_Anton_PartyFormation.nut
Normal file
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PartyFormation.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PartyFormation.nut
|
||||
创建日期:2024-07-16 16:22
|
||||
文件用途:安图恩 队内编队
|
||||
*/
|
||||
//编队用按钮需要传递参数所以重写
|
||||
class Rindro_AntonPartyInfoEdit_BaseButton extends LenheartNewUI_BaseButton {
|
||||
MyInfoIndex = 0;
|
||||
constructor(X, Y, W, H, Path, Idx, InfoIndex) {
|
||||
MyInfoIndex = InfoIndex;
|
||||
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
if (isLBDown && OnClick) {
|
||||
OnClick(MyInfoIndex);
|
||||
}
|
||||
isLBDown = false;
|
||||
}
|
||||
}
|
||||
//编队窗口
|
||||
class Rindro_AntonPartyFormation extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
Visible = false;
|
||||
|
||||
PartyMarkFlag = -1;
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
//搜索按钮
|
||||
local QdButton = LenheartNewUI_ButtonText(10, 157, 5, "签到");
|
||||
QdButton.State = 8;
|
||||
QdButton.SetTextOffset(0, 1);
|
||||
AddChild(QdButton);
|
||||
|
||||
//解散队伍按钮
|
||||
local BreakPartyButton = LenheartNewUI_ButtonText(80, 158, 5, "解散队伍");
|
||||
BreakPartyButton.SetTextOffset(-12, 1);
|
||||
BreakPartyButton.OnClick = function() {
|
||||
PartyMarkFlag = 99;
|
||||
}.bindenv(this);
|
||||
AddChild(BreakPartyButton);
|
||||
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭");
|
||||
CloseButton.SetTextOffset(0, 1);
|
||||
CloseButton.OnClick = function() {
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
for (local i = 0; i< 8; i++) {
|
||||
//右翻页按钮
|
||||
local PartyIndexButton = Rindro_AntonPartyInfoEdit_BaseButton(12 + (i % 2 * 136), 35 + ((i / 2) * 30), 41, 17, "interface/newstyle/windows/party/party_icon.img", 3 + (i * 3), i);
|
||||
//继承类 并重写 调用时传入InfoIndex
|
||||
PartyIndexButton.OnClick = function(MyInfoIndex) {
|
||||
PartyMarkFlag = MyInfoIndex;
|
||||
}.bindenv(this);
|
||||
AddChild(PartyIndexButton);
|
||||
}
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
//标题栏
|
||||
L_sq_DrawButton(X - 1, Y, 284, "interface/lenheartwindowcommon.img", 609, 2, 7);
|
||||
//Item信息框一般为211的宽度
|
||||
L_sq_DrawWindow(X, Y + 17, 272, 154, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
|
||||
|
||||
for (local q = 0; q< 8; q++) {
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", 358, X + 60 + (q % 2 * 136), Y + 34 + ((q / 2) * 30));
|
||||
for (local i = 0; i< 3; i++) {
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", 361, X + 80 + (q % 2 * 136) + (i * 20), Y + 34 + ((q / 2) * 30));
|
||||
}
|
||||
}
|
||||
|
||||
if (PartyMarkFlag != -1) {
|
||||
L_sq_WA(0x1b46898, 47);
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
//还原编队的鼠标指针
|
||||
if (this.PartyMarkFlag != -1) {
|
||||
this.PartyMarkFlag = -1;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
}
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
}
|
||||
}
|
||||
350
Project/Anton/Rindro_Anton_PartyHall.nut
Normal file
350
Project/Anton/Rindro_Anton_PartyHall.nut
Normal file
@@ -0,0 +1,350 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PartyHall.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PartyHall.nut
|
||||
创建日期:2024-07-15 16:50
|
||||
文件用途:安图恩组队大厅
|
||||
*/
|
||||
class Rindro_Anton_PartyHallC extends LenheartNewUI_Windows {
|
||||
|
||||
Visible = false;
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
|
||||
//页数
|
||||
Page = 0;
|
||||
//一页放多少个队伍
|
||||
PageMaxCount = 13;
|
||||
//攻坚队List
|
||||
PartyList = null;
|
||||
|
||||
|
||||
|
||||
//获取所有队伍
|
||||
function GetAllTeamCall() {
|
||||
local Jso = {
|
||||
op = 20064011
|
||||
}
|
||||
SendPack(Jso);
|
||||
}
|
||||
|
||||
//获取所有队伍收包
|
||||
function GetAllTeamCallCallBack(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
|
||||
//清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类
|
||||
PartyList = [];
|
||||
|
||||
RemoveAllParty();
|
||||
//遍历包构造攻坚队UI对象
|
||||
foreach(TeamsSimple in Jso.TeamSimList) {
|
||||
local RealState = 0;
|
||||
if (TeamsSimple.State == 1) RealState = 1;
|
||||
else if (TeamsSimple.State == 2) RealState = 0;
|
||||
else if (TeamsSimple.State == 3) RealState = 2;
|
||||
else if (TeamsSimple.State == 4) RealState = 3;
|
||||
local T = {
|
||||
TeamId = TeamsSimple.TeamId.tostring(),
|
||||
TeamName = TeamsSimple.TeamName,
|
||||
TeamPlayerCount = TeamsSimple.TeamPlayerCount,
|
||||
State = RealState
|
||||
}
|
||||
local TeamBuf = Rindro_AntonPartyC(T);
|
||||
AddChild(TeamBuf);
|
||||
PartyList.append(TeamBuf);
|
||||
}
|
||||
//收到刷新队伍列表包时需要将队伍窗口关闭 //TODO
|
||||
// if ("Close" in Jso) LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
|
||||
}
|
||||
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
|
||||
PartyList = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
|
||||
Pack_Control.rawset(20064002, GetAllTeamCallCallBack.bindenv(this));
|
||||
|
||||
|
||||
GetAllTeamCall();
|
||||
}
|
||||
|
||||
|
||||
OnlyPreparingBtn = null;
|
||||
OnlyPreparingFlag = 1;
|
||||
InputObject = null;
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
|
||||
//我的频道复选框
|
||||
local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道");
|
||||
MyChannelBtn.State = 1;
|
||||
MyChannelBtn.ImgIndex = 358;
|
||||
MyChannelBtn.SetTextPos(12, 2);
|
||||
MyChannelBtn.Width = 76;
|
||||
MyChannelBtn.Height = 16;
|
||||
AddChild(MyChannelBtn);
|
||||
|
||||
//只查看招募中的攻坚队
|
||||
OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队");
|
||||
OnlyPreparingBtn.ImgIndex = 358;
|
||||
OnlyPreparingBtn.SetTextPos(12, 2);
|
||||
OnlyPreparingBtn.Width = 76;
|
||||
OnlyPreparingBtn.Height = 16;
|
||||
OnlyPreparingBtn.OnClick = function() {
|
||||
switch (OnlyPreparingFlag) {
|
||||
case 0:
|
||||
OnlyPreparingFlag = 1;
|
||||
break;
|
||||
case 1:
|
||||
OnlyPreparingFlag = 0;
|
||||
break;
|
||||
}
|
||||
OnlyPreparingBtn.State = OnlyPreparingFlag;
|
||||
}.bindenv(this);
|
||||
AddChild(OnlyPreparingBtn);
|
||||
|
||||
//搜索队伍输入框
|
||||
InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20);
|
||||
AddChild(InputObject);
|
||||
|
||||
//搜索按钮
|
||||
local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索");
|
||||
FindButton.SetTextOffset(0, 1);
|
||||
FindButton.OnClick = function() {
|
||||
if (InputObject.str.len() > 0) {
|
||||
|
||||
}
|
||||
}.bindenv(this);
|
||||
AddChild(FindButton);
|
||||
|
||||
//重置按钮
|
||||
local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置");
|
||||
ResetButton.SetTextOffset(0, 1);
|
||||
ResetButton.OnClick = function() {
|
||||
InputObject.str = "";
|
||||
}.bindenv(this);
|
||||
AddChild(ResetButton);
|
||||
|
||||
//编号按钮
|
||||
local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号");
|
||||
ModelButton.Idx = 163;
|
||||
ModelButton.DWidth = -8;
|
||||
ModelButton.SetTextOffset(-9, 1);
|
||||
AddChild(ModelButton);
|
||||
|
||||
//状态按钮
|
||||
local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态");
|
||||
StateButton.Idx = 163;
|
||||
StateButton.DWidth = -8;
|
||||
StateButton.SetTextOffset(-9, 1);
|
||||
AddChild(StateButton);
|
||||
|
||||
//频道按钮
|
||||
local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道");
|
||||
ChannelButton.Idx = 163;
|
||||
ChannelButton.DWidth = -8;
|
||||
ChannelButton.SetTextOffset(-9, 1);
|
||||
AddChild(ChannelButton);
|
||||
|
||||
//攻坚队名称按钮
|
||||
local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称");
|
||||
PartyNameButton.Idx = 163;
|
||||
PartyNameButton.DWidth = 223;
|
||||
PartyNameButton.FillWidth = 1;
|
||||
PartyNameButton.FirstWidth = 21;
|
||||
PartyNameButton.SetTextOffset(26, 1);
|
||||
AddChild(PartyNameButton);
|
||||
|
||||
//阶段按钮
|
||||
local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段");
|
||||
StageButton.Idx = 163;
|
||||
StageButton.DWidth = 140;
|
||||
StageButton.FillWidth = 1;
|
||||
StageButton.FirstWidth = 21;
|
||||
StageButton.SetTextOffset(26, 1);
|
||||
AddChild(StageButton);
|
||||
|
||||
//队员数量按钮
|
||||
local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量");
|
||||
TeammembersButton.Idx = 163;
|
||||
TeammembersButton.FillWidth = 1;
|
||||
TeammembersButton.FirstWidth = 21;
|
||||
TeammembersButton.DWidth = 47;
|
||||
TeammembersButton.SetTextOffset(-8, 1);
|
||||
AddChild(TeammembersButton);
|
||||
|
||||
//创建攻坚队按钮
|
||||
local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, "创建攻坚队");
|
||||
MyPartyButton.SetTextOffset(-6, 1);
|
||||
MyPartyButton.OnClick = function() {
|
||||
//有队伍则查看队伍信息
|
||||
if (RinDro_Anton_Obj.MyRaidTeamId) {
|
||||
//发送查看攻坚队具体信息包
|
||||
local T = {
|
||||
op = 20064013,
|
||||
teamsId = RinDro_Anton_Obj.MyRaidTeamId
|
||||
}
|
||||
SendPackEx(T);
|
||||
}
|
||||
//否则创建队伍
|
||||
else {
|
||||
local Win = LenheartNewUI_CreateWindow(Rindro_AntonCreatePartyC, "安图恩创建队伍窗口", 290, 220, 284, 154, 18);
|
||||
Win.Visible = true;
|
||||
Win.ResetFocus();
|
||||
}
|
||||
}.bindenv(this);
|
||||
//设置动态回调改变按钮名称
|
||||
MyPartyButton.SetCallBackFunc(function(window) {
|
||||
if (RinDro_Anton_Obj.MyRaidTeamId) window.TextStr = "我的攻坚队";
|
||||
else window.TextStr = "创建攻坚队";
|
||||
}.bindenv(this));
|
||||
|
||||
AddChild(MyPartyButton);
|
||||
|
||||
//左翻页按钮
|
||||
local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34);
|
||||
LeftButton.OnClick = function() {
|
||||
if (Page > 0) Page--;
|
||||
}.bindenv(this);
|
||||
AddChild(LeftButton);
|
||||
|
||||
//右翻页按钮
|
||||
local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38);
|
||||
RightButton.OnClick = function() {
|
||||
if (Page<(((PartyList.len() / PageMaxCount)))) Page++;
|
||||
}.bindenv(this);
|
||||
AddChild(RightButton);
|
||||
|
||||
//进入待机按钮
|
||||
local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机");
|
||||
FQButton.SetTextOffset(-5, 2);
|
||||
FQButton.State = 8;
|
||||
AddChild(FQButton);
|
||||
|
||||
//刷新按钮
|
||||
local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366);
|
||||
RefreshButton.OnClick = function() {
|
||||
GetAllTeamCall();
|
||||
}.bindenv(this);
|
||||
AddChild(RefreshButton);
|
||||
|
||||
//设置按钮
|
||||
local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362);
|
||||
SettingButton.State = 8;
|
||||
AddChild(SettingButton);
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
//Item信息框一般为211的宽度
|
||||
L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
|
||||
L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
|
||||
//绘制背景框标题栏
|
||||
L_sq_DrawImg("hud/rindroanton.img", 3, X + 1, Y);
|
||||
|
||||
L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
|
||||
|
||||
//绘制队伍List
|
||||
DrawPartyList(obj);
|
||||
|
||||
L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
|
||||
//计算页数
|
||||
local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1);
|
||||
//绘制当前页数
|
||||
L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
}
|
||||
|
||||
//重置所有选中
|
||||
function ResetAllSelect() {
|
||||
foreach(Index, TeamObj in PartyList) {
|
||||
TeamObj.SelectState = false;
|
||||
}
|
||||
}
|
||||
|
||||
//移除队伍
|
||||
function RemoveParty(TeamId) {
|
||||
local ObjectID = null;
|
||||
for (local i = 0; i< Childrens.len(); i++) {
|
||||
local Cobj = Childrens[i];
|
||||
if (Cobj instanceof Rindro_AntonPartyC) {
|
||||
if (Cobj.TeamObj.TeamId.tointeger() == TeamId.tointeger()) {
|
||||
ObjectID = Cobj.ObjectId;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ObjectID) RemoveChild(ObjectID);
|
||||
}
|
||||
|
||||
//移除所有队伍
|
||||
function RemoveAllParty() {
|
||||
for (local i = 0; i< Childrens.len(); i++) {
|
||||
local Cobj = Childrens[i];
|
||||
if (Cobj instanceof Rindro_AntonPartyC) {
|
||||
Childrens.remove(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制队伍信息
|
||||
function DrawPartyList(obj) {
|
||||
if (PartyList.len() <= 0) return;
|
||||
//先遍历一遍全部挪走
|
||||
foreach(Index, TeamObj in PartyList) {
|
||||
TeamObj.SyncPos(9999, 9999);
|
||||
}
|
||||
//在遍历需要显示的同步坐标
|
||||
foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) {
|
||||
TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23);
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
MainButton = null;
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
|
||||
|
||||
//界面未打开
|
||||
if (!this.Visible && L_sq_RA(0x1A5FB4C, "0x14+0x28+")< 2) {
|
||||
//在甲板
|
||||
if (RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) {
|
||||
local PaW = sq_GetPopupWindowMainCotrol(6);
|
||||
if (PaW) {
|
||||
L_sq_UseSkill(DIK_ESCAPE);
|
||||
this.Visible = true;
|
||||
GetAllTeamCall();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
}
|
||||
311
Project/Anton/Rindro_Anton_PartyInfo.nut
Normal file
311
Project/Anton/Rindro_Anton_PartyInfo.nut
Normal file
@@ -0,0 +1,311 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PartyInfo.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PartyInfo.nut
|
||||
创建日期:2024-07-15 22:12
|
||||
文件用途:安图恩队伍信息窗口
|
||||
*/
|
||||
class Rindro_AntonPartyInfoC extends LenheartNewUI_Windows {
|
||||
|
||||
Visible = false;
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//是否存在信息
|
||||
InfoFlag = false;
|
||||
|
||||
//队员列表
|
||||
MembersList = null;
|
||||
|
||||
//队伍名称
|
||||
TeamName = "";
|
||||
//队伍ID
|
||||
TeamID = 99999999;
|
||||
|
||||
//是否是我的攻坚队
|
||||
IsMyTeam = false;
|
||||
//是否是队长
|
||||
IsCaptain = false;
|
||||
|
||||
|
||||
|
||||
//收到请求加入攻坚队包
|
||||
function JoinTeamCallBack(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
local win = LenheartNewUI_CreateWindow(Rindro_AntonApplyJoinC, "安图恩申请加入队伍窗口", 542, 348, 257, 240, 18);
|
||||
win.Visible = true;
|
||||
win.ResetFocus();
|
||||
local T = {
|
||||
Charc = Jso.charac, //角色对象
|
||||
Level = Jso.charac.PlayerLevel,
|
||||
Name = Jso.charac.PlayerName,
|
||||
Job = Jso.charac.PlayerJob,
|
||||
PvpLevel = Jso.charac.pvp,
|
||||
JobName = Jso.charac.PlayerGrowTypeJob,
|
||||
Coin = Jso.charac.PlayCoin,
|
||||
Fatigue = Jso.charac.PlayFatigue,
|
||||
Combat = Jso.charac.ZL,
|
||||
ClearanceCount = Jso.charac.ClearanceCount,
|
||||
AvatarArr = Jso.charac.equVos,
|
||||
PlayerSession = Jso.charac.PlayerSession
|
||||
}
|
||||
//没人
|
||||
if (win.RequestJoinTeamArr.len() == 0) {
|
||||
win.RequestJoinTeamArr.append(T);
|
||||
win.InitInfo();
|
||||
} else win.RequestJoinTeamArr.append(T);
|
||||
}
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
// RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
|
||||
Pack_Control.rawset(20064006, JoinTeamCallBack.bindenv(this));
|
||||
|
||||
RegisterWidget();
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
CloseWindow();
|
||||
}.bindenv(this);
|
||||
AddChild(CloseButton);
|
||||
|
||||
|
||||
//队伍按钮
|
||||
local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍");
|
||||
ModelButton.Idx = 163;
|
||||
ModelButton.DWidth = -8;
|
||||
ModelButton.SetTextOffset(-9, 1);
|
||||
AddChild(ModelButton);
|
||||
|
||||
//等级按钮
|
||||
local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级");
|
||||
StateButton.Idx = 163;
|
||||
StateButton.DWidth = -8;
|
||||
StateButton.SetTextOffset(-9, 1);
|
||||
AddChild(StateButton);
|
||||
|
||||
//角色名按钮
|
||||
local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名");
|
||||
ChannelButton.Idx = 163;
|
||||
ChannelButton.DWidth = 120;
|
||||
ChannelButton.FillWidth = 1;
|
||||
ChannelButton.FirstWidth = 21;
|
||||
ChannelButton.SetTextOffset(17, 1);
|
||||
AddChild(ChannelButton);
|
||||
|
||||
//攻坚队名称按钮
|
||||
local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名");
|
||||
PartyNameButton.Idx = 163;
|
||||
PartyNameButton.DWidth = 100;
|
||||
PartyNameButton.FillWidth = 1;
|
||||
PartyNameButton.FirstWidth = 21;
|
||||
PartyNameButton.SetTextOffset(11, 1);
|
||||
AddChild(PartyNameButton);
|
||||
|
||||
//入场材料按钮
|
||||
local StageButton = LenheartNewUI_ButtonText(289, 60, 0, "入场材料");
|
||||
StageButton.Idx = 163;
|
||||
StageButton.DWidth = 26;
|
||||
StageButton.FillWidth = 1;
|
||||
StageButton.FirstWidth = 21;
|
||||
StageButton.SetTextOffset(-14, 1);
|
||||
StageButton.SetCallBackFunc(function(window) {
|
||||
if (RinDro_Anton_Obj.EndTime) window.TextStr = "通关次数";
|
||||
else window.TextStr = "入场材料";
|
||||
}.bindenv(this));
|
||||
AddChild(StageButton);
|
||||
|
||||
//如果不是我的队伍 并且我没有攻坚队
|
||||
local JoinPartyButton = LenheartNewUI_ButtonText(10, 268 + 275, 10, "参加攻坚队");
|
||||
JoinPartyButton.SetTextOffset(-15, 1);
|
||||
JoinPartyButton.OnClick = function() {
|
||||
|
||||
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
|
||||
local AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
|
||||
|
||||
local C_Object = L_sq_RA(0x1ab7cdc);
|
||||
local avataritemsbuf = [];
|
||||
foreach(offset in AvatarInfoIdx) {
|
||||
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
|
||||
if (AvatarEquiAddress >= 0x400000) {
|
||||
local Ab = [];
|
||||
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
|
||||
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
|
||||
Ab.append(NormalIndex);
|
||||
Ab.append(ExIndex);
|
||||
avataritemsbuf.append(Ab);
|
||||
} else {
|
||||
local Ab = [];
|
||||
Ab.append(0);
|
||||
Ab.append(0);
|
||||
avataritemsbuf.append(Ab);
|
||||
}
|
||||
}
|
||||
|
||||
local T = {
|
||||
op = 20064005,
|
||||
teamsId = TeamID,
|
||||
items = avataritemsbuf,
|
||||
}
|
||||
SendPackEx(T);
|
||||
|
||||
}.bindenv(this);
|
||||
JoinPartyButton.SetCallBackFunc(function(window) {
|
||||
if (!IsMyTeam && !RinDro_Anton_Obj.MyRaidTeamId)
|
||||
window.X = 10;
|
||||
else window.X = 90000;
|
||||
}.bindenv(this));
|
||||
AddChild(JoinPartyButton);
|
||||
|
||||
//如果是我的队伍
|
||||
//退出按钮
|
||||
local ExitButton = LenheartNewUI_ButtonText(220, 268 + 275, 5, "退出");
|
||||
ExitButton.SetTextOffset(-1, 1);
|
||||
ExitButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064009,
|
||||
teamsId = TeamID
|
||||
}
|
||||
SendPackEx(T);
|
||||
RinDro_Anton_Obj.MyCid = null;
|
||||
RinDro_Anton_Obj.MyRaidTeamId = null;
|
||||
RinDro_Anton_Obj.IsCaptain = null;
|
||||
|
||||
//重置所有选中 并且从攻坚大厅对象中移除这个子对象
|
||||
local HallWin = LenheartNewUI_CreateWindow(Rindro_Anton_PartyHallC, "新安图恩攻坚大厅窗口", 320, 40, 478, 434, 18);
|
||||
HallWin.ResetAllSelect();
|
||||
HallWin.RemoveParty(this.TeamID);
|
||||
DestroyWindow();
|
||||
}.bindenv(this);
|
||||
ExitButton.SetCallBackFunc(function(window) {
|
||||
if (!IsMyTeam) window.X = X + 900000;
|
||||
else window.X = X + 220;
|
||||
}.bindenv(this));
|
||||
AddChild(ExitButton);
|
||||
|
||||
|
||||
//队伍编制按钮
|
||||
local PartyEditButton = LenheartNewUI_ButtonText(10, 268 + 275, 5, "队伍编制");
|
||||
PartyEditButton.SetTextOffset(-12, 1);
|
||||
PartyEditButton.OnClick = function() {
|
||||
local win = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 105, 40, 294, 192, 18);
|
||||
win.Visible = true;
|
||||
win.ResetFocus();
|
||||
}.bindenv(this);
|
||||
PartyEditButton.SetCallBackFunc(function(window) {
|
||||
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
|
||||
else window.X = X + 10;
|
||||
}.bindenv(this));
|
||||
AddChild(PartyEditButton);
|
||||
|
||||
//修改信息按钮
|
||||
local FqButton = LenheartNewUI_ButtonText(100, 267 + 275, 5, "修改信息");
|
||||
FqButton.State = 8;
|
||||
FqButton.SetTextOffset(-12, 1);
|
||||
FqButton.SetCallBackFunc(function(window) {
|
||||
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
|
||||
else window.X = X + 100;
|
||||
}.bindenv(this));
|
||||
AddChild(FqButton);
|
||||
|
||||
//队伍招募按钮
|
||||
local FqButton1 = LenheartNewUI_ButtonText(160, 267 + 275, 5, "队伍招募");
|
||||
FqButton1.State = 8;
|
||||
FqButton1.SetTextOffset(-12, 1);
|
||||
FqButton1.SetCallBackFunc(function(window) {
|
||||
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
|
||||
else window.X = X + 160;
|
||||
}.bindenv(this));
|
||||
AddChild(FqButton1);
|
||||
|
||||
|
||||
//队伍招募按钮
|
||||
local FightOpenButton = LenheartNewUI_ButtonText(290, 268 + 275, 5, "开始攻坚");
|
||||
FightOpenButton.SetTextOffset(-12, 1);
|
||||
FightOpenButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064051,
|
||||
teamsId = TeamID
|
||||
}
|
||||
SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
FightOpenButton.SetCallBackFunc(function(window) {
|
||||
// if (!IsMyTeam || !IsCaptain || RinDro_Anton_Obj.EndTime) window.X = X + 900000;
|
||||
// else window.X = X + 290;
|
||||
if ((RinDro_Anton_Obj.MyRaidState == 0 || RinDro_Anton_Obj.MyRaidState == 2) && IsCaptain && IsMyTeam) window.X = X + 290;
|
||||
else window.X = X + 900000;
|
||||
}.bindenv(this));
|
||||
AddChild(FightOpenButton);
|
||||
}
|
||||
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
//如果没有信息则直接返回不绘制
|
||||
if (!InfoFlag) return;
|
||||
//标题栏
|
||||
L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7);
|
||||
//绘制队伍名字
|
||||
L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
|
||||
//Item信息框一般为211的宽度
|
||||
L_sq_DrawWindow(X, Y + 17, 340, 502, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
//绘制头图
|
||||
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24);
|
||||
//绘制阶段图 //TODO 根据阶段绘制img
|
||||
L_sq_DrawImg("hud/rindroanton.img", 7, X + 296, Y + 34);
|
||||
|
||||
//绘制队伍List
|
||||
DrawMembersList(obj);
|
||||
}
|
||||
|
||||
//绘制队伍信息
|
||||
function DrawMembersList(obj) {
|
||||
if (MembersList.len() <= 0) return;
|
||||
//遍历需要显示的同步坐标
|
||||
foreach(Index, TeamObj in MembersList) {
|
||||
TeamObj.SyncPos(X, Y + 2 + Index * 23);
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
# override # "
|
||||
* @函数作用:
|
||||
* @参数 name
|
||||
* @返回值
|
||||
*/
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
foreach(Window in Childrens) {
|
||||
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
}
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
//判断没有点到具体角色就隐藏
|
||||
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) {
|
||||
//交互窗口需要隐藏
|
||||
local Each = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", X, Y, 100, 21, 0);
|
||||
Each.Visible = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
192
Project/Anton/Rindro_Anton_PartyMemberInfo.nut
Normal file
192
Project/Anton/Rindro_Anton_PartyMemberInfo.nut
Normal file
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PartyMemberInfo.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PartyMemberInfo.nut
|
||||
创建日期:2024-07-15 22:52
|
||||
文件用途:安图恩队伍横条
|
||||
*/
|
||||
//队员显示类
|
||||
class Rindro_AntonPartyInfoMemberC extends LenheartNewUI_CommonUi {
|
||||
X = 0;
|
||||
Y = 0;
|
||||
Width = null;
|
||||
Height = null;
|
||||
InfoObj = null;
|
||||
|
||||
//构造时间
|
||||
ConstructorTime = null;
|
||||
//选中状态
|
||||
SelectState = false;
|
||||
//攻坚状态
|
||||
OffensiveState = 0;
|
||||
//头像框的颜色
|
||||
HandBoxColor = [
|
||||
0xff717272,
|
||||
0xff7b2a29,
|
||||
0xff874e0d,
|
||||
0xff8b8108,
|
||||
0xff658e2d,
|
||||
0xff0f5c8a,
|
||||
0xff27238f,
|
||||
0xff4e2491,
|
||||
0xff932586,
|
||||
]
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
constructor(gInfoObj) {
|
||||
ConstructorTime = Clock();
|
||||
|
||||
InfoObj = gInfoObj;
|
||||
this.Width = 458;
|
||||
this.Height = 21;
|
||||
|
||||
this.OnClick = function() {
|
||||
//还原其他 选中自己
|
||||
foreach(Obj in Parent.MembersList) {
|
||||
Obj.SelectState = false;
|
||||
}
|
||||
SelectState = !SelectState;
|
||||
|
||||
local win = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 105, 40, 294, 192, 18);
|
||||
//编队状态
|
||||
if (win.PartyMarkFlag != -1) {
|
||||
//并且是属于我的攻坚队的成员
|
||||
if (RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
|
||||
local gnum = win.PartyMarkFlag + 1;
|
||||
if (gnum == 100) gnum = 0;
|
||||
local T = {
|
||||
op = 20064015,
|
||||
teamsId = InfoObj.PartyId,
|
||||
cidNew = InfoObj.Cid,
|
||||
num = gnum
|
||||
}
|
||||
SendPackEx(T);
|
||||
win.PartyMarkFlag = -1;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
win.ResetFocus();
|
||||
return;
|
||||
}
|
||||
//点了其他队伍成员要还原编队状态
|
||||
else {
|
||||
win.PartyMarkFlag = -1;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
}
|
||||
}
|
||||
|
||||
local Interactive = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", 0, 0, 100, 21, 0);
|
||||
//改变鼠标坐标
|
||||
Interactive.X = MousePos_X;
|
||||
Interactive.Y = MousePos_Y;
|
||||
//赋值对象参数
|
||||
Interactive.InfoObj = InfoObj;
|
||||
//对象不是我
|
||||
if (InfoObj.Cid == RinDro_Anton_Obj.MyCid) {
|
||||
Interactive.InfoObj.IsMyself <- true;
|
||||
}
|
||||
//刷新UI
|
||||
Interactive.InitInfo();
|
||||
}
|
||||
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
|
||||
|
||||
|
||||
//如果没有材料要建立一个购买材料的Button 并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字
|
||||
/*
|
||||
local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter());
|
||||
local Name2 = "夜刃";
|
||||
Name == Name2 失败了
|
||||
*/
|
||||
// if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) {
|
||||
|
||||
// }
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
// print(this);
|
||||
//绘制底槽
|
||||
L_sq_DrawImg("hud/rindroanton.img", 12, X, Y);
|
||||
|
||||
|
||||
//绘制队伍编号
|
||||
L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1);
|
||||
|
||||
sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]);
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0];
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
|
||||
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
if (InfoObj.Captain) L_sq_DrawImg("hud/rindroanton.img", 18, X + 42, Y + 1);
|
||||
|
||||
|
||||
//绘制等级
|
||||
L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制角色名
|
||||
L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
//绘制职业名
|
||||
L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
|
||||
|
||||
|
||||
//离线了
|
||||
if (InfoObj.ExitTime > 0) {
|
||||
local DrawTime = InfoObj.ExitTime - (Clock() - ConstructorTime);
|
||||
local seconds = (DrawTime / 1000) % 60; // 计算秒数
|
||||
local minutes = (DrawTime / (1000 * 60)) % 60; // 计算分钟数
|
||||
local DrawTimeStr = format("%02d分%02d秒", minutes, seconds);
|
||||
|
||||
L_sq_DrawCode(DrawTimeStr, X + 306 - LenheartTextClass.GetStringLength(DrawTimeStr) / 2, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
|
||||
}
|
||||
//通关次数
|
||||
else if (InfoObj.ClearanceCount > 0) {
|
||||
L_sq_DrawCode((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax), X + 306 - LenheartTextClass.GetStringLength((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax)) / 2, Y + 5, sq_RGBA(250, 250, 181, 255), 0, 1);
|
||||
} else if (InfoObj.StkHasFlag) {
|
||||
L_sq_DrawImg("hud/rindroantonstk.img", 0, X + 280, Y + 3);
|
||||
} else {
|
||||
L_sq_DrawImg("hud/rindroantonstk.img", 1, X + 280, Y + 3);
|
||||
}
|
||||
|
||||
if (SelectState) {
|
||||
L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
|
||||
}
|
||||
|
||||
if (isInRect) {
|
||||
L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
MousePos_X = 0;
|
||||
MousePos_Y = 0;
|
||||
//鼠标事件回调
|
||||
function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) {
|
||||
this.MousePos_X = gMousePos_X;
|
||||
this.MousePos_Y = gMousePos_Y;
|
||||
LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y);
|
||||
}
|
||||
}
|
||||
227
Project/Anton/Rindro_Anton_PlayerInteractive.nut
Normal file
227
Project/Anton/Rindro_Anton_PlayerInteractive.nut
Normal file
@@ -0,0 +1,227 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_PlayerInteractive.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_PlayerInteractive.nut
|
||||
创建日期:2024-07-16 11:02
|
||||
文件用途:安图恩攻坚队玩家交互按钮
|
||||
*/
|
||||
//角色交互按钮需要传递参数所以重写
|
||||
class Rindro_AntonInteractive_BaseButton extends LenheartNewUI_BaseButton {
|
||||
|
||||
OnShow = null;
|
||||
|
||||
constructor(X, Y, W, H, Path, Idx) {
|
||||
|
||||
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
Y--;
|
||||
if (isLBDown && OnClick) {
|
||||
OnClick();
|
||||
}
|
||||
isLBDown = false;
|
||||
local Each = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", X, Y, 100, 21, 0);
|
||||
Each.Visible = false;
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
//不可用
|
||||
if (State == 8) {
|
||||
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
|
||||
} else {
|
||||
//按下
|
||||
if (isLBDown) {
|
||||
Y++;
|
||||
L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y);
|
||||
}
|
||||
//悬停
|
||||
else if (isInRect) {
|
||||
L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y);
|
||||
}
|
||||
//普通
|
||||
else {
|
||||
L_sq_DrawImg(Path, 0, X, Y);
|
||||
}
|
||||
}
|
||||
if (OnShow) OnShow(X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
//角色交互类
|
||||
class Rindro_AntonPlayerInteractiveC extends LenheartNewUI_Windows {
|
||||
// DeBugMode = true;
|
||||
|
||||
//信息对象
|
||||
InfoObj = null;
|
||||
|
||||
//初始化Flag 初始化以后才显示
|
||||
InitInfoFlag = false;
|
||||
|
||||
//有多少个标签
|
||||
InitIndexFlag = 1;
|
||||
|
||||
//头像框颜色
|
||||
HandBoxColor = [
|
||||
0xff717272,
|
||||
0xff7b2a29,
|
||||
0xff874e0d,
|
||||
0xff8b8108,
|
||||
0xff658e2d,
|
||||
0xff0f5c8a,
|
||||
0xff27238f,
|
||||
0xff4e2491,
|
||||
0xff932586,
|
||||
]
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
//初始化信息
|
||||
function InitInfo() {
|
||||
Childrens = [];
|
||||
//还原标签数量
|
||||
InitIndexFlag = 1;
|
||||
//还原高度
|
||||
Height = 21;
|
||||
//还原可见性
|
||||
Visible = true;
|
||||
//置顶窗口
|
||||
ResetFocus();
|
||||
RegisterWidget();
|
||||
InitInfoFlag = true;
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
|
||||
//是团长才能委任 并且不是我自己 并且我们在同一个攻坚队
|
||||
if (RinDro_Anton_Obj.IsCaptain && !("IsMyself" in InfoObj) && RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
|
||||
//委任团长按钮
|
||||
local GiveMasterButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
GiveMasterButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2);
|
||||
L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
GiveMasterButton.OnClick = function() {
|
||||
|
||||
}.bindenv(this);
|
||||
AddChild(GiveMasterButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
}
|
||||
|
||||
//查看信息按钮
|
||||
local CheckInfoButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
CheckInfoButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2);
|
||||
L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
CheckInfoButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
//obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
L_sq_SendPackType(8);
|
||||
L_sq_SendPackWord(InfoObj.PlayerSession);
|
||||
L_sq_SendPackByte(3);
|
||||
L_sq_SendPack();
|
||||
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
|
||||
}.bindenv(this);
|
||||
AddChild(CheckInfoButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
|
||||
if (!("IsMyself" in InfoObj)) {
|
||||
//交易按钮
|
||||
local TransactionButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
|
||||
TransactionButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2);
|
||||
L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
|
||||
}
|
||||
TransactionButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
//obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
L_sq_SendPackType(10);
|
||||
L_sq_SendPackWord(InfoObj.PlayerSession);
|
||||
L_sq_SendPackByte(1);
|
||||
L_sq_SendPackDWord(22053);
|
||||
L_sq_SendPack();
|
||||
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
|
||||
}.bindenv(this);
|
||||
AddChild(TransactionButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
|
||||
|
||||
if (RinDro_Anton_Obj.IsCaptain && RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
|
||||
//攻坚队员强退按钮
|
||||
local KickMemberButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4);
|
||||
KickMemberButton.OnShow = function(X, Y) {
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2);
|
||||
L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
|
||||
}
|
||||
KickMemberButton.OnClick = function() {
|
||||
local obj = sq_GetMyMasterCharacter();
|
||||
//obj.sq_PlaySound("CLICK_BUTTON1");
|
||||
local T = {
|
||||
op = 20064021,
|
||||
teamsId = InfoObj.PartyId,
|
||||
charCid = InfoObj.Cid
|
||||
}
|
||||
SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
AddChild(KickMemberButton);
|
||||
InitIndexFlag++;
|
||||
Height += 21;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
if (!InitInfoFlag) return;
|
||||
L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y);
|
||||
//绘制角色名
|
||||
L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1);
|
||||
//绘制头像
|
||||
foreach(AvatarObj in InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] - 40;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
|
||||
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
}
|
||||
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
}
|
||||
533
Project/Anton/Rindro_Anton_Reward.nut
Normal file
533
Project/Anton/Rindro_Anton_Reward.nut
Normal file
@@ -0,0 +1,533 @@
|
||||
/*
|
||||
文件名:Rindro_Anton_Reward.nut
|
||||
路径:Plugins/New_Anton/Rindro_Anton_Reward.nut
|
||||
创建日期:2024-07-29 10:04
|
||||
文件用途:安图恩翻牌奖励
|
||||
*/
|
||||
class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
NoWindow = true;
|
||||
//奖励阶段
|
||||
Stage = 1;
|
||||
|
||||
//小队奖励包
|
||||
PartyReward = null;
|
||||
//团队奖励包
|
||||
TeamReward = null;
|
||||
//死亡次数
|
||||
Deaths = 0;
|
||||
//通关时间
|
||||
Time = 0;
|
||||
//奖励动画开始时间
|
||||
AniStartFlag = null;
|
||||
|
||||
//紫色闪光
|
||||
PurpleLight = null;
|
||||
//粉色闪光
|
||||
PinkLight = null;
|
||||
//金色闪光
|
||||
GoldenLight = null;
|
||||
//彩色闪光
|
||||
RarityLight = null;
|
||||
|
||||
ItemNameColor = [
|
||||
0xffffffff, //白装
|
||||
0xffedd568, //蓝装
|
||||
0xffff6bb3, //紫装
|
||||
0xfff000ff, //粉装
|
||||
0xff0082ff, //传说
|
||||
0xff00b1ff //史诗
|
||||
]
|
||||
|
||||
//X Y 裁切开始X Y 裁切结束X Y
|
||||
OffsetArr = [
|
||||
//男鬼剑士
|
||||
[56, 112, 220, 222],
|
||||
//女格斗家
|
||||
[54, 103, 240, 278],
|
||||
//男神枪手
|
||||
[55, 130, 236, 246],
|
||||
//女魔法师
|
||||
[57, 88, 234, 291],
|
||||
//男圣职者
|
||||
[57, 124, 208, 190],
|
||||
//女神枪手
|
||||
[56, 119, 226, 209],
|
||||
//暗夜使者
|
||||
[56, 117, 225, 212],
|
||||
//男格斗家
|
||||
[56, 118, 233, 212],
|
||||
//男魔法师
|
||||
[54, 103, 236, 276],
|
||||
//黑暗武士
|
||||
[56, 112, 220, 222],
|
||||
//缔造者
|
||||
[57, 88, 234, 291],
|
||||
]
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
PurpleLight = [];
|
||||
PinkLight = [];
|
||||
GoldenLight = [];
|
||||
RarityLight = [];
|
||||
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
local PurpleFrameArr = [];
|
||||
for (local i = 0; i< 11; i++) {
|
||||
local T = {
|
||||
ImgIndex = i,
|
||||
Delay = 60,
|
||||
Pos = [0, 0]
|
||||
}
|
||||
PurpleFrameArr.append(T);
|
||||
}
|
||||
for (local i = 0; i< 24; i++) {
|
||||
local PurpleLightBuf = Lenheart_Ani("", PurpleFrameArr, [0, 0]);
|
||||
PurpleLightBuf.ImgPath = "common/commoneffect/itemdropeffect/rare_beam.img";
|
||||
PurpleLightBuf.LoopFlag = false;
|
||||
PurpleLight.append(PurpleLightBuf);
|
||||
}
|
||||
|
||||
local PinkFrameArr = [];
|
||||
for (local i = 0; i< 11; i++) {
|
||||
local T = {
|
||||
ImgIndex = i,
|
||||
Delay = 60,
|
||||
Pos = [0, 0]
|
||||
}
|
||||
PinkFrameArr.append(T);
|
||||
}
|
||||
for (local i = 0; i< 24; i++) {
|
||||
local PinkLightBuf = Lenheart_Ani("", PinkFrameArr, [0, 0]);
|
||||
PinkLightBuf.ImgPath = "common/commoneffect/itemdropeffect/unique_beam.img";
|
||||
PinkLightBuf.LoopFlag = false;
|
||||
PinkLight.append(PinkLightBuf);
|
||||
}
|
||||
|
||||
local FrameArr = [];
|
||||
for (local i = 0; i< 11; i++) {
|
||||
local T = {
|
||||
ImgIndex = i,
|
||||
Delay = 60,
|
||||
Pos = [0, 0]
|
||||
}
|
||||
FrameArr.append(T);
|
||||
}
|
||||
for (local i = 0; i< 24; i++) {
|
||||
local GoldenLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr, [0, 0]);
|
||||
GoldenLightBuf.ImgPath = "anton/lightbar.img";
|
||||
GoldenLightBuf.LoopFlag = false;
|
||||
GoldenLight.append(GoldenLightBuf);
|
||||
}
|
||||
|
||||
local FrameArr2 = [];
|
||||
for (local i = 0; i< 11; i++) {
|
||||
local T = {
|
||||
ImgIndex = i,
|
||||
Delay = 60,
|
||||
Pos = [0, 0]
|
||||
}
|
||||
FrameArr2.append(T);
|
||||
}
|
||||
for (local i = 0; i< 24; i++) {
|
||||
local RarityLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr2, [0, 0]);
|
||||
RarityLightBuf.ImgPath = "anton/ralightbar.img";
|
||||
RarityLightBuf.LoopFlag = false;
|
||||
RarityLight.append(RarityLightBuf);
|
||||
}
|
||||
}
|
||||
|
||||
function Init(Info) {
|
||||
Stage = Info.state;
|
||||
|
||||
//小队奖励信息
|
||||
PartyReward = [];
|
||||
for (local i = 0; i< 4; i++) {
|
||||
if (Info.rewards.len() > i && Info.rewards[i].item != -1) {
|
||||
Info.rewards[i].Flag <- true;
|
||||
PartyReward.append(Info.rewards[i]);
|
||||
} else {
|
||||
PartyReward.append({
|
||||
Flag = false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
TeamReward = [];
|
||||
for (local i = 0; i< 20; i++) {
|
||||
if (Info.rewards2.len() > i && Info.rewards2[i][0].item != -1) {
|
||||
Info.rewards2[i][0].Flag <- true;
|
||||
TeamReward.append(Info.rewards2[i][0]);
|
||||
} else {
|
||||
TeamReward.append({
|
||||
Flag = false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Deaths = Info.deathsNum;
|
||||
Time = Info.time;
|
||||
|
||||
AniName_Flag = Clock();
|
||||
AniStartFlag = Clock();
|
||||
|
||||
//重置演出Flag
|
||||
ActFlag = 0;
|
||||
//重置紫色闪光
|
||||
foreach(obj in PurpleLight) {
|
||||
obj.Reset();
|
||||
}
|
||||
//重置粉色闪光
|
||||
foreach(obj in PinkLight) {
|
||||
obj.Reset();
|
||||
}
|
||||
//重置金色闪光
|
||||
foreach(obj in GoldenLight) {
|
||||
obj.Reset();
|
||||
}
|
||||
//重置彩色闪光
|
||||
foreach(obj in RarityLight) {
|
||||
obj.Reset();
|
||||
}
|
||||
|
||||
Visible = true;
|
||||
ResetFocus();
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
AniName_Flag = 0;
|
||||
//演出Flag
|
||||
ActFlag = 0;
|
||||
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
|
||||
//如果初始化完成
|
||||
if (AniStartFlag) {
|
||||
local ExiTime = Clock() - AniStartFlag;
|
||||
//已经过时间
|
||||
local FlagTime = 0;
|
||||
|
||||
//绘制背景
|
||||
L_sq_DrawImg("hud/newantondungeonreward.img", 0, X + 0, Y + 0, 1, sq_RGBA(255, 255, 255, 150), 1.0, 1.0);
|
||||
|
||||
|
||||
//绘制标题
|
||||
local TitleImgIdx = 1;
|
||||
if (Stage == 2) TitleImgIdx = 24;
|
||||
local TileMoveTime = 350;
|
||||
local TitleXposOffset = sq_GetAccel(0, 230, ExiTime, TileMoveTime, true);
|
||||
local TitleAlphaOffset = sq_GetAccel(0, 100, ExiTime, TileMoveTime, true);
|
||||
L_sq_DrawImg("hud/newantondungeonreward.img", TitleImgIdx, X + TitleXposOffset, Y + 40, 1, sq_RGBA(255, 255, 255, 150 + TitleAlphaOffset), 1.0, 1.0);
|
||||
if (TitleXposOffset >= 230 && ActFlag == 0) {
|
||||
ActFlag = 1;
|
||||
}
|
||||
FlagTime += TileMoveTime;
|
||||
|
||||
//绘制成功标志
|
||||
if (ActFlag >= 1) {
|
||||
//绘制成功
|
||||
local SuccessMoveTime = 350;
|
||||
local SuccessXposOffset = sq_GetAccel(150, 440, ExiTime - FlagTime, SuccessMoveTime, true);
|
||||
local SuccessAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, SuccessMoveTime, true);
|
||||
L_sq_DrawImg("hud/newantondungeonreward.img", 2, X + SuccessXposOffset, Y + 30, 1, sq_RGBA(255, 255, 255, 150 + SuccessAlphaOffset), 1.0, 1.0);
|
||||
if (SuccessXposOffset >= 440 && ActFlag == 1) {
|
||||
ActFlag = 2;
|
||||
}
|
||||
|
||||
FlagTime += SuccessMoveTime;
|
||||
}
|
||||
|
||||
|
||||
//绘制时间底槽
|
||||
if (ActFlag >= 2) {
|
||||
local TimeSlotMoveTime = 350;
|
||||
local TimeSlotXposOffset = sq_GetAccel(280, 120, ExiTime - FlagTime, TimeSlotMoveTime, true);
|
||||
local TimeSlotAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, TimeSlotMoveTime, true);
|
||||
L_sq_DrawImg("hud/newantondungeonreward.img", 3, X + TimeSlotXposOffset, Y + 100, 1, sq_RGBA(255, 255, 255, 150 + TimeSlotAlphaOffset), 1.0, 1.0);
|
||||
if (TimeSlotXposOffset <= 120 && ActFlag == 2) {
|
||||
ActFlag = 3;
|
||||
FlagTime += TimeSlotMoveTime;
|
||||
}
|
||||
}
|
||||
|
||||
//绘制通关时间
|
||||
if (ActFlag >= 3) {
|
||||
local Yoffset = 114;
|
||||
local al = sq_GetUniformVelocity(0, 100, ExiTime - FlagTime, 800);
|
||||
local AlphaValue = al.tofloat() / 100.0;
|
||||
|
||||
local DrawTime = Time;
|
||||
if (al< 100) {
|
||||
DrawTime = (Time - 500) + ((500 * AlphaValue).tointeger());
|
||||
}
|
||||
local seconds = DrawTime / 10;
|
||||
local hours = seconds / 3600;
|
||||
local minutes = seconds / 60;
|
||||
|
||||
seconds %= 60;
|
||||
hours = format("%02d", hours);
|
||||
seconds = format("%02d", seconds).slice(-2);
|
||||
minutes = format("%02d", minutes).slice(-2);
|
||||
|
||||
local Offset = -6;
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
Offset += 60;
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
Offset += 60;
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
Offset += 160;
|
||||
local DrawDieStr = format("%02d", Deaths);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
if (al >= 100) {
|
||||
if (ActFlag == 3) {
|
||||
ActFlag = 4;
|
||||
FlagTime += 800;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//绘制评分
|
||||
if (ActFlag >= 4) {
|
||||
local Ani = T_DrawDynamicAni(obj, "common/anton/reward/reward_rank_00.ani", X + 570, Y + 76, "安图恩评分" + AniName_Flag);
|
||||
if (sq_IsEnd(Ani)) {
|
||||
if (ActFlag == 4) {
|
||||
ActFlag = 5;
|
||||
FlagTime += 1900;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制卡牌
|
||||
if (ActFlag >= 5 && ActFlag< 7) {
|
||||
local CardOpenFlag = false;
|
||||
|
||||
local CradMoveTime = 1500;
|
||||
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
|
||||
FlagTime += 1500;
|
||||
|
||||
local CradReduceTime = 300;
|
||||
local CradXrate = sq_GetAccel(100, 2, ExiTime - FlagTime, CradReduceTime, true);
|
||||
local RealXrate = CradXrate.tofloat() / 100.0;
|
||||
FlagTime += 300;
|
||||
|
||||
local OpenCradReduceTime = 300;
|
||||
local OpenCradXrate = sq_GetAccel(2, 100, ExiTime - FlagTime, CradReduceTime, true);
|
||||
local OpenRealXrate = OpenCradXrate.tofloat() / 100.0;
|
||||
FlagTime += 300;
|
||||
//如果时间来到了打开就转换
|
||||
if (OpenCradXrate > 2) CardOpenFlag = true;
|
||||
//安图恩标题
|
||||
// L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 28, X + 124, Y + 180, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
|
||||
|
||||
for (local i = 0; i< 4; i++) {
|
||||
local CardInfo = PartyReward[i];
|
||||
local BackGroundAniIndex = 11;
|
||||
|
||||
|
||||
//卡牌背面
|
||||
if (!CardOpenFlag) {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 26, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), RealXrate, 1.0);
|
||||
|
||||
} else {
|
||||
//无奖励
|
||||
if (CardInfo.Flag == false) {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 34, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
|
||||
} else {
|
||||
if (CardInfo.grade) {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 32, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
|
||||
} else {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 31, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
|
||||
}
|
||||
//绘制物品边框
|
||||
if (OpenRealXrate >= 0.6) {
|
||||
local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
|
||||
local Name = AllItemInfoObject[CardInfo.item].Name;
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
|
||||
|
||||
//绘制物品
|
||||
if (OpenRealXrate >= 1.0 && i == 3) {
|
||||
DrawItemBase(X + 159 + (160 * i), Y + 380, CardInfo.item, CardInfo.num);
|
||||
L_sq_DrawCode(Name, X + 174 + (160 * i) - LenheartTextClass.GetStringLength(Name) / 2, Y + 416, ItemNameColor[Rarity], 0, 1);
|
||||
// if (ActFlag == 5) {
|
||||
// ActFlag = 6;
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
//物品出现光
|
||||
if (!CardInfo.grade) {
|
||||
if (Rarity <= 2) { //低于紫色闪紫光
|
||||
PurpleLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
|
||||
PurpleLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
|
||||
L_sq_SetDrawImgModel(2, 0);
|
||||
PurpleLight[20 + i].Show(Duration);
|
||||
L_sq_ReleaseDrawImgModel();
|
||||
} else if (Rarity == 3) { //粉光
|
||||
PinkLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
|
||||
PinkLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
|
||||
L_sq_SetDrawImgModel(2, 0);
|
||||
PinkLight[20 + i].Show(Duration);
|
||||
L_sq_ReleaseDrawImgModel();
|
||||
} else if (Rarity == 4) { //金光
|
||||
GoldenLight[20 + i].X = X + 90 + (160 * i) - 218;
|
||||
GoldenLight[20 + i].Y = Y + 320 - 152 - 7;
|
||||
GoldenLight[20 + i].Show(Duration);
|
||||
}
|
||||
} else { //彩光
|
||||
RarityLight[20 + i].X = X + 90 + (160 * i) - 218;
|
||||
RarityLight[20 + i].Y = Y + 320 - 152 - 7;
|
||||
RarityLight[20 + i].Show(Duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (OpenRealXrate >= 1.0 && i == 3) {
|
||||
if (ActFlag == 5) {
|
||||
ActFlag = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制头像与名字
|
||||
if (ActFlag >= 6) {
|
||||
if (CardInfo.Flag) {
|
||||
DrawProfile(CardInfo.cid, X + 174 + (160 * i), Y + 356, 0);
|
||||
}
|
||||
|
||||
if (ExiTime - FlagTime >= 2000) {
|
||||
if (ActFlag == 6) {
|
||||
FlagTime += 2000;
|
||||
ActFlag = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
FlagTime += 4100;
|
||||
}
|
||||
|
||||
|
||||
//渐渐淡出2阶段
|
||||
if (ActFlag >= 7) {
|
||||
local CradMoveTime = 1500;
|
||||
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
|
||||
FlagTime += 1500;
|
||||
|
||||
for (local i = 0; i< 20; i++) {
|
||||
//奖励对象
|
||||
local CardInfo = TeamReward[i];
|
||||
if (CardInfo.Flag == false) {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 19, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
|
||||
} else {
|
||||
//领取过奖励了
|
||||
if (CardInfo.item == -1) {
|
||||
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 24, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
|
||||
|
||||
} else {
|
||||
L_sq_DrawImg("hud/newantondungeonreward.img", 22, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
|
||||
if (CradAlphaOffset >= 200) DrawItemEx(X + 133 + (128 * (i % 5)), Y + 252 + (80 * (i / 5)), CardInfo.item, CardInfo.num);
|
||||
}
|
||||
if (CradAlphaOffset >= 200)
|
||||
DrawProfile(CardInfo.cid, X + 160 + (128 * (i % 5)), Y + 229 + (80 * (i / 5)), -6);
|
||||
}
|
||||
}
|
||||
|
||||
if (CradAlphaOffset >= 200) {
|
||||
for (local i = 0; i< 20; i++) {
|
||||
//奖励对象
|
||||
local CardInfo = TeamReward[i];
|
||||
if (CardInfo.Flag && CardInfo.item != -1) {
|
||||
local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
|
||||
//物品出现光
|
||||
if (!CardInfo.grade) {
|
||||
if (Rarity <= 2) { //低于紫色闪紫光
|
||||
PurpleLight[i].X = X + 133 + (128 * (i % 5)) - 230;
|
||||
PurpleLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
|
||||
L_sq_SetDrawImgModel(2, 0);
|
||||
PurpleLight[i].Show(Duration);
|
||||
L_sq_ReleaseDrawImgModel();
|
||||
} else if (Rarity == 3) { //粉光
|
||||
PinkLight[i].X = X + 133 + (128 * (i % 5)) - 230;
|
||||
PinkLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
|
||||
L_sq_SetDrawImgModel(2, 0);
|
||||
PinkLight[i].Show(Duration);
|
||||
L_sq_ReleaseDrawImgModel();
|
||||
} else if (Rarity == 4) { //金光
|
||||
GoldenLight[i].X = X + 133 + (128 * (i % 5)) - 284;
|
||||
GoldenLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
|
||||
GoldenLight[i].Show(Duration);
|
||||
}
|
||||
} else { //彩光
|
||||
RarityLight[i].X = X + 133 + (128 * (i % 5)) - 284;
|
||||
RarityLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
|
||||
RarityLight[i].Show(Duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CradAlphaOffset >= 250 && (ExiTime - FlagTime >= 3000)) {
|
||||
if (ActFlag == 7) {
|
||||
FlagTime += 3000;
|
||||
ActFlag = 8;
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function DrawProfile(Cid, gx, gy, CodeXOffset) {
|
||||
if (RinDro_Anton_Obj.Portrait.rawin(Cid)) {
|
||||
local InfoObj = RinDro_Anton_Obj.Portrait[Cid];
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] + gx - 110;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1] + gy - 5;
|
||||
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
L_sq_DrawCode(InfoObj.Name, gx + CodeXOffset - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, gy, 0xff00b1ff, 0, 1);
|
||||
} else {
|
||||
L_sq_DrawImg("interface/lenheartwindowcommon.img", 606, gx - 65, gy - 2);
|
||||
L_sq_DrawCode("未知姓名玩家", gx - LenheartTextClass.GetStringLength("未知姓名玩家") / 2, gy, 0xff00b1ff, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user