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This commit is contained in:
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Project/Anton/Rindro_Anton_FightSituation.nut
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934
Project/Anton/Rindro_Anton_FightSituation.nut
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/*
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文件名:Rindro_AntonFightSituation.nut
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路径:Plugins/Rindro_Anton/Rindro_AntonFightSituation.nut
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创建日期:2024-04-10 21:28
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文件用途:安图恩攻坚战况
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*/
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//复选框
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class RinDro_Anton_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi {
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//透明度
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AlphaValue = 1.0;
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State = 0;
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ImgIndex = null;
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constructor(X, Y) {
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LenheartNewUI_CommonUi.constructor(X, Y, 14, 15);
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}
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function SyncAlpha(Value) {
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AlphaValue = Value;
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}
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function Show(obj) {
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//不可用
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if (State == 8) {
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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} else {
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//悬停
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if (isLBDown) {
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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}
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//按下
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else if (isInRect) {
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if (State == 0)
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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if (State == 1)
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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}
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//普通
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else {
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if (State == 0)
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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if (State == 1)
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L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
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}
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}
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}
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}
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class Rindro_AntonFightSituationC extends LenheartNewUI_Windows {
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Visible = false;
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//调试模式
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// DeBugMode = true;
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//透明度
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AlphaValue = 1.0;
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//攻坚战况信息
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Info = null;
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//战况消息外部窗口
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ExternalWindow = null;
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//选择进入地下城指针状态
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SelectDgnMarkFlag = 0;
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//X Y 裁切开始X Y 裁切结束X Y
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OffsetArr = [
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//男鬼剑士
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[56, 112, 220, 222],
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//女格斗家
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[54, 103, 240, 278],
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//男神枪手
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[55, 130, 236, 246],
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//女魔法师
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[57, 88, 234, 291],
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//男圣职者
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[57, 124, 208, 190],
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//女神枪手
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[56, 119, 226, 209],
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//暗夜使者
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[56, 117, 225, 212],
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//男格斗家
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[56, 118, 233, 212],
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//男魔法师
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[54, 103, 236, 276],
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//黑暗武士
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[56, 112, 220, 222],
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//缔造者
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[57, 88, 234, 291],
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]
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MapIndexTable = null; //判断孵化进入的操作表
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MapMoveMark = false; //副本中移动的标志
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HuoShanMonserTable = null; //火山怪物投放表
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//获取攻坚信息
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function GetInfo() {
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local T = {
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op = 20064053,
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}
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SendPackEx(T);
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}
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//火山怪物投放包
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function HuoShanMonsterEvent(Chunk) {
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local Info = Json.Decode(Chunk);
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if (sq_GetCurrentModuleType() == 3) {
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local obj = sq_GetMyMasterCharacter();
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obj = sq_ObjectToSQRCharacter(obj);
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obj.sq_SendCreatePassiveObjectPacket(HuoShanMonserTable[Info.FuHuaId], 0, 120, 1, 0);
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}
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}
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//设置伤害值回调
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function SetCharacterDamageRate(Chunk) {
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local Jso = Json.Decode(Chunk);
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local Rate = Jso.damageMarkup.tofloat() / 100.0;
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//伤害设置
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if (getroottable().rawin("LenheartRaidModuleDamageRate")) {
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getroottable()["LenheartRaidModuleDamageRate"] = Rate;
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}
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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//初始化判断孵化进入操作表
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MapIndexTable = {};
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MapIndexTable.rawset(33100, 7);
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MapIndexTable.rawset(33103, 8);
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MapIndexTable.rawset(33119, 9);
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MapIndexTable.rawset(33116, 10);
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//火山怪物投放表
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HuoShanMonserTable = {};
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HuoShanMonserTable.rawset(1, 202210052);
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HuoShanMonserTable.rawset(2, 202210053);
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HuoShanMonserTable.rawset(3, 202210054);
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HuoShanMonserTable.rawset(4, 202210055);
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Pack_Control.rawset(20064040, HuoShanMonsterEvent.bindenv(this));
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Pack_Control.rawset(20064030, SetCharacterDamageRate.bindenv(this));
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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ExternalWindow = Rindro_Anton_FightSituatioExternalC("安图恩攻坚战况表外部窗口", getroottable().Rindro_Scr_Width.tointeger() - 103, 8, 103, 22, 0);
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ExternalWindow.AddParentWin(this);
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GetInfo();
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}
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//副本List
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DgnList = null;
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//初始化信息
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function InitInfo(InfoObj) {
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Info = InfoObj;
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//取出副本信息
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InfoObj = InfoObj.dunList;
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DgnList = [];
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//当前构造时间
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local Time_C = Clock();
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foreach(DgnObj in InfoObj) {
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//黑雾之源
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if (DgnObj.id == 0) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 78;
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DgnObj.Y <- 330;
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DgnObj.BloodType <- 4;
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DgnObj.NameIdx <- 0;
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}
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//震颤A
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else if (DgnObj.id == 1) {
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DgnObj.BackGroundIdx <- 15;
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DgnObj.Timer <- Time_C;
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DgnObj.X <- 246;
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DgnObj.Y <- 286;
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DgnObj.BloodType <- 1;
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DgnObj.NameIdx <- 4;
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//死了读复活 活着读爆炸
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
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}
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//震颤B
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else if (DgnObj.id == 11) {
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DgnObj.BackGroundIdx <- 15;
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DgnObj.Timer <- Time_C;
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DgnObj.X <- 480;
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DgnObj.Y <- 286;
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DgnObj.BloodType <- 1;
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DgnObj.NameIdx <- 5;
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//死了读复活 活着读爆炸
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
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}
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//舰炮
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else if (DgnObj.id == 3) {
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DgnObj.BackGroundIdx <- 15;
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DgnObj.Timer <- Time_C;
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DgnObj.X <- 340;
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DgnObj.Y <- 168;
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DgnObj.BloodType <- 1;
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DgnObj.NameIdx <- 1;
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//死了读复活 活着读爆炸
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_BaoZhaShiJian;
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_FuHuoShiJian;
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}
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//擎天A
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else if (DgnObj.id == 2) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 200;
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DgnObj.Y <- 400;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 2;
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}
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//擎天B
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else if (DgnObj.id == 21) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 510;
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DgnObj.Y <- 400;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 3;
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}
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//能源
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else if (DgnObj.id == 4) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 340;
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DgnObj.Y <- 210;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 7;
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}
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//火山
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else if (DgnObj.id == 5) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 336;
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DgnObj.Y <- 75;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 6;
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}
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//第1孵化
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else if (DgnObj.id == 7) {
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DgnObj.BackGroundIdx <- 15;
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DgnObj.X <- 110;
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DgnObj.Y <- 340;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 9;
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DgnObj.Timer <- Time_C;
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//死了读复活 活着读爆炸
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
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}
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//第2孵化
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else if (DgnObj.id == 8) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 240;
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DgnObj.Y <- 340;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 10;
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DgnObj.Timer <- Time_C;
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//死了读复活 活着读爆炸
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
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}
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//第3孵化
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else if (DgnObj.id == 9) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 470;
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DgnObj.Y <- 340;
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DgnObj.BloodType <- 2;
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DgnObj.NameIdx <- 11;
|
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DgnObj.Timer <- Time_C;
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//死了读复活 活着读爆炸
|
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
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}
|
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//第4孵化
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else if (DgnObj.id == 10) {
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DgnObj.BackGroundIdx <- 6;
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DgnObj.X <- 600;
|
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DgnObj.Y <- 340;
|
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DgnObj.BloodType <- 2;
|
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DgnObj.NameIdx <- 12;
|
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DgnObj.Timer <- Time_C;
|
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//死了读复活 活着读爆炸
|
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if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
|
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else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
|
||||
}
|
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//心脏
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else if (DgnObj.id == 12) {
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DgnObj.BackGroundIdx <- 15;
|
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DgnObj.X <- 330;
|
||||
DgnObj.Y <- 286;
|
||||
DgnObj.BloodType <- 5;
|
||||
DgnObj.NameIdx <- 8;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
DgnList.append(clone(DgnObj));
|
||||
}
|
||||
/*
|
||||
|
||||
//初始化黑雾之源副本
|
||||
local T = {
|
||||
Id = 0, //相对ID 服务端进图逻辑
|
||||
Timer = null,
|
||||
BackGroundIdx = 6,
|
||||
NameIdx = 0,
|
||||
BloodType = 4,
|
||||
NowBlood = InfoObj.HeiWu_State,
|
||||
Party = InfoObj.HeiWu_Party,
|
||||
X = 78,
|
||||
Y = 330
|
||||
}
|
||||
DgnList.append(T);
|
||||
|
||||
//黑雾之源已经死亡
|
||||
if (InfoObj.HeiWu_State == 4) {
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
BaseSituationBtn = null;
|
||||
//简易战况表是否开启
|
||||
BaseSituationFlag = 1;
|
||||
|
||||
function RegisterWidget() {
|
||||
//进入地下城
|
||||
local GoDgnButton = LenheartNewUI_BaseButton(578, 519, 95, 29, "hud/newantondungeonbutton.img", 6);
|
||||
GoDgnButton.OnClick = function() {
|
||||
SelectDgnMarkFlag = 1;
|
||||
}.bindenv(this);
|
||||
Childrens.append(GoDgnButton);
|
||||
|
||||
//返回城镇
|
||||
local ReturnTownButton = LenheartNewUI_BaseButton(678, 519, 95, 29, "hud/newantondungeonbutton.img", 9);
|
||||
ReturnTownButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20064305,
|
||||
}
|
||||
SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
Childrens.append(ReturnTownButton);
|
||||
|
||||
//简易战况表复选框
|
||||
BaseSituationBtn = RinDro_Anton_LenheartNewUI_SwitchButton(220, 20);
|
||||
BaseSituationBtn.State = 1;
|
||||
BaseSituationBtn.ImgIndex = 358;
|
||||
BaseSituationBtn.Width = 19;
|
||||
BaseSituationBtn.Height = 19;
|
||||
BaseSituationBtn.OnClick = function() {
|
||||
switch (BaseSituationFlag) {
|
||||
case 0:
|
||||
BaseSituationFlag = 1;
|
||||
break;
|
||||
case 1:
|
||||
BaseSituationFlag = 0;
|
||||
break;
|
||||
}
|
||||
BaseSituationBtn.State = BaseSituationFlag;
|
||||
}.bindenv(this);
|
||||
AddChild(BaseSituationBtn);
|
||||
|
||||
// //关闭按钮
|
||||
// local CloseButton = LenheartNewUI_BaseButton(696, 20, 103, 22, "hud/newantondungeonbutton.img", 3);
|
||||
// CloseButton.OnClick = function() {
|
||||
// CloseWindow();
|
||||
// CloseFlag = Clock();
|
||||
// }.bindenv(this);
|
||||
// Childrens.append(CloseButton);
|
||||
}
|
||||
|
||||
function DrawParty() {
|
||||
//绘制待命房间
|
||||
DrawImg("interface2/raid/anton/game_navigation/game_navigation.img", 33, X + 20, Y + 488);
|
||||
|
||||
// for (local i = 0; i< 20; i++) {
|
||||
// sq_DrawBox(X + 26 + (i % 10) * 24, Y + 513 + (i / 10) * 20, 22, 18, 0XFFFFFFFF);
|
||||
// }
|
||||
//绘制我的队伍
|
||||
if (RinDro_Anton_Obj.MyRaidTeam) {
|
||||
local Mt = RinDro_Anton_Obj.MyRaidTeam;
|
||||
if (!Mt) return;
|
||||
local PartyMaster;
|
||||
local PosI = 0;
|
||||
foreach(index, PartyMasterIcon in Mt.MembersList) {
|
||||
if (!("Standby" in PartyMasterIcon.InfoObj) || !PartyMasterIcon.InfoObj.Standby) continue;
|
||||
local XOffset = 0;
|
||||
local YOffset = 9 + (index * 22);
|
||||
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 17 + ((PosI % 10) * 24);
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 512 + ((PosI / 10) * 20);
|
||||
setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
PosI++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PartyBackground = [
|
||||
[10, -65, 24, -60, 25, 25],
|
||||
[9, -65, 0, -60, 1, 1],
|
||||
[11, -65, 42, -60, 48, 49],
|
||||
[8, -65, -24, -60, -24, -23],
|
||||
[12, -65, 64, -60, 71, 72],
|
||||
]
|
||||
//绘制副本
|
||||
function DrawDungeon(DgnObj) {
|
||||
|
||||
//普通类型副本
|
||||
if (DgnObj.type == 0) {
|
||||
//绘制血条
|
||||
if ("hp" in DgnObj && "BloodType" in DgnObj) {
|
||||
//已经死亡
|
||||
if (DgnObj.hp == DgnObj.BloodType) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
DrawImg("hud/newantondungeoninfo.img", 6, X + DgnObj.X, Y + DgnObj.Y);
|
||||
|
||||
//绘制副本名称重生时间
|
||||
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
} else {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
DrawImg("hud/newantondungeoninfo.img", 4, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//得出血条类型需要的img
|
||||
local ImgIdx = 0;
|
||||
if (DgnObj.BloodType == 5) ImgIdx = 0;
|
||||
else if (DgnObj.BloodType == 4) ImgIdx = 5;
|
||||
else if (DgnObj.BloodType == 2) ImgIdx = 9;
|
||||
else if (DgnObj.BloodType == 1) ImgIdx = 11;
|
||||
//绘制血条
|
||||
DrawImg("hud/newantondungeonblood.img", ImgIdx + DgnObj.hp, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
//进度条类型副本
|
||||
else if (DgnObj.type == 1) {
|
||||
//绘制副本血槽背景
|
||||
if ("gr" in DgnObj && DgnObj.gr == 1) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 18, X + DgnObj.X, Y + DgnObj.Y);
|
||||
} else {
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
}
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
//绘制血量
|
||||
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
|
||||
|
||||
// print(DgnObj.time);
|
||||
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
|
||||
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
|
||||
local Idx = (Rate * 100.0).tointeger();
|
||||
if (Idx< 0) Idx = 0;
|
||||
|
||||
//绘制时间进度条
|
||||
DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制时间
|
||||
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
|
||||
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 255, 255, 255), 0, 1);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
} else {
|
||||
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
|
||||
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
|
||||
local Idx = (Rate * 100.0).tointeger();
|
||||
|
||||
|
||||
//绘制时间进度条
|
||||
L_sq_DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(100, 0, 0, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
//绘制时间
|
||||
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
|
||||
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 85, 0, 255), 0, 1);
|
||||
//绘制副本名称重生时间
|
||||
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
}
|
||||
}
|
||||
//黑色火山
|
||||
else if (DgnObj.type == 2) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", 16, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
//绘制时间进度条
|
||||
L_sq_DrawImg("hud/newantondungeonloading3.img", (100 - (DgnObj.time / 100)), X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
|
||||
local TimeStr = format("%03d", (DgnObj.time / 100));
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(0, 1).tointeger(), X + DgnObj.X + 18, Y + DgnObj.Y + 40);
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(1, 2).tointeger(), X + DgnObj.X + 28, Y + DgnObj.Y + 40);
|
||||
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(2, 3).tointeger(), X + DgnObj.X + 38, Y + DgnObj.Y + 40);
|
||||
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 42, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
//能源副本
|
||||
else if (DgnObj.type == 3) {
|
||||
//绘制副本血槽背景
|
||||
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//如果存活
|
||||
if (DgnObj.state == 0) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 17, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制血量
|
||||
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
|
||||
//绘制副本名称外框
|
||||
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
|
||||
//绘制副本名称
|
||||
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//绘制队伍信息
|
||||
local PartyCount = DgnObj.Party.len();
|
||||
for (local i = 0; i< PartyCount; i++) {
|
||||
local ImgInfo = PartyBackground[i];
|
||||
DrawImg("hud/newantondungeoninfo.img", ImgInfo[0], X + DgnObj.X + ImgInfo[1], Y + DgnObj.Y + ImgInfo[2]);
|
||||
local cid = DgnObj.Party[i][0];
|
||||
local count = DgnObj.Party[i][1] - 1;
|
||||
local CharacV = RinDro_Anton_Obj.Portrait[cid];
|
||||
|
||||
local XOffset = 0;
|
||||
local YOffset = 9;
|
||||
|
||||
//绘制队长头像
|
||||
foreach(AvatarObj in CharacV.EquVos) {
|
||||
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[CharacV.Job][0] + DgnObj.X + ImgInfo[3] - 28;
|
||||
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[CharacV.Job][1] + DgnObj.Y + ImgInfo[4] + 2;
|
||||
setClip(AXpos + OffsetArr[CharacV.Job][2], AYpos + OffsetArr[CharacV.Job][3], AXpos + OffsetArr[CharacV.Job][2] + 22, AYpos + OffsetArr[CharacV.Job][3] + 18); //开始裁切
|
||||
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
|
||||
//绘制队伍人数
|
||||
for (local z = 0; z< count; z++) {
|
||||
DrawImg("hud/newantondungeoninfo.img", 13, X + DgnObj.X + ImgInfo[3] + 40, Y + DgnObj.Y + 4 + ImgInfo[5] + (z * 6));
|
||||
}
|
||||
|
||||
//绘制队伍编号
|
||||
DrawImg("hud/newantondungeonpartymark.img", CharacV.TeamId, X + DgnObj.X + ImgInfo[3] - 3, Y + DgnObj.Y + 3 + ImgInfo[4]);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
DgnIdTName = {
|
||||
d0 = "黑雾之源",
|
||||
d2 = "擎天之柱\nA区",
|
||||
d21 = "擎天之柱\nB区",
|
||||
d1 = "震颤的大地\nA区",
|
||||
d11 = "震颤的大地\nB区",
|
||||
d3 = "舰炮防御战",
|
||||
|
||||
d4 = "能量阻截战",
|
||||
d5 = "黑色火山",
|
||||
d7 = "第一孵化中心",
|
||||
d8 = "第二孵化中心",
|
||||
d9 = "第三孵化中心",
|
||||
d10 = "第四孵化中心",
|
||||
d12 = "安图恩的心脏",
|
||||
}
|
||||
|
||||
//高级绘制文字(带换行)
|
||||
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) {
|
||||
local strarr = [];
|
||||
if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
|
||||
else {
|
||||
local Bpos = 0;
|
||||
while (true) {
|
||||
local Npos = str.find("\n", Bpos);
|
||||
if (!Npos) {
|
||||
local strbuff = str.slice(Bpos, str.len());
|
||||
strarr.append(strbuff);
|
||||
break;
|
||||
}
|
||||
local strbuff = str.slice(Bpos, Npos);
|
||||
strarr.append(strbuff);
|
||||
Bpos = Npos + 1;
|
||||
}
|
||||
for (local z = 0; z< strarr.len(); z++) {
|
||||
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//绘制简易战况表
|
||||
function DrawSimpleSituation() {
|
||||
if (!BaseSituationFlag || !DgnList) return;
|
||||
local X = 0;
|
||||
|
||||
//绘制背景
|
||||
foreach(Index, d_obj in DgnList) {
|
||||
local Obj_X = 0;
|
||||
local Obj_Y = 0 + (Index * 35);
|
||||
|
||||
local ImgIdX = 80;
|
||||
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) ImgIdX = 81;
|
||||
DrawImg("hud/newantondungeoninfo2.img", ImgIdX, X + Obj_X, Y + 300 + Obj_Y);
|
||||
// L_sq_DrawWindow(X + Obj_X, Y + 300 + Obj_Y, 180, 40, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
|
||||
}
|
||||
//绘制上层
|
||||
foreach(Index, d_obj in DgnList) {
|
||||
local Obj_X = 0;
|
||||
local Obj_Y = 0 + (Index * 35);
|
||||
|
||||
//绘制队伍底槽
|
||||
for (local i = 0; i< 4; i++) {
|
||||
DrawImg("hud/partytype.img", 22, X + 2 + Obj_X + (i * 24), Y + 300 + Obj_Y + 20);
|
||||
}
|
||||
foreach(pos, pobj in d_obj.Party) {
|
||||
local cid = pobj[0];
|
||||
local CharacV = RinDro_Anton_Obj.Portrait[cid];
|
||||
//绘制队伍编号
|
||||
DrawImg("hud/partytype.img", 1 + CharacV.TeamId, X + 2 + Obj_X + (pos * 24), Y + 300 + Obj_Y + 20);
|
||||
}
|
||||
|
||||
local DgnName = DgnIdTName["d" + d_obj.id];
|
||||
local Yoffset = 16;
|
||||
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) Yoffset = 0;
|
||||
local RGBA = sq_RGBA(255, 177, 0, 250);
|
||||
if (d_obj.id != 5) RGBA = sq_RGBA(255, 255, 255, 255);
|
||||
//绘制名字
|
||||
L_sq_DrawCode_Ex(DgnName, X + 102, Y + 305 + Obj_Y + Yoffset, RGBA, 0, 1);
|
||||
|
||||
//绘制血槽背景
|
||||
DrawImg("hud/newantondungeoninfo2.img", 82, X + Obj_X + 2, Y + 300 + Obj_Y + 2);
|
||||
local BloodIdx = 83;
|
||||
if (d_obj.id == 5 || d_obj.id == 2 || d_obj.id == 21) BloodIdx = 84;
|
||||
|
||||
local Rate = (88.0 - 88.0 * (d_obj.hp.tofloat() / d_obj.BloodType.tofloat())).tointeger();
|
||||
if (d_obj.type == 1) {
|
||||
local Remainder = d_obj.time - (Clock() - d_obj.Timer);
|
||||
local RateBuf = Remainder.tofloat() / d_obj.MaxTime;
|
||||
Rate = (RateBuf * 88.0).tointeger();
|
||||
} else if (d_obj.type == 2) {
|
||||
Rate = 88;
|
||||
} else if (d_obj.type == 3) {
|
||||
Rate = 88;
|
||||
}
|
||||
//绘制生命值
|
||||
setClip(X + Obj_X + 6, Y + 300 + Obj_Y + 6, X + Obj_X + 6 + Rate, Y + 300 + Obj_Y + 6 + 9); //开始裁切
|
||||
DrawImg("hud/newantondungeoninfo2.img", BloodIdx, X + Obj_X + 6, Y + 300 + Obj_Y + 6);
|
||||
releaseClip(); //裁切结束
|
||||
}
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
|
||||
//绘制背景框
|
||||
DrawImg("hud/newantondungeoninfo.img", 0, X + 7, Y);
|
||||
//绘制乌龟
|
||||
DrawImg("hud/newantondungeoninfo.img", 3, X + 28, Y + 50);
|
||||
//绘制简易战况表
|
||||
DrawImg("hud/newantondungeoninfo2.img", 62, X + 220, Y + 19);
|
||||
|
||||
//绘制待命房间
|
||||
DrawParty();
|
||||
//绘制小队移动
|
||||
DrawImg("hud/newantondungeoninfo.img", 14, X + 570, Y + 488);
|
||||
|
||||
|
||||
if (DgnList) {
|
||||
foreach(d_obj in DgnList) {
|
||||
DrawDungeon(d_obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//绘制主界面复活币剩余
|
||||
DrawImg("hud/newantondungeoninfo2.img", 85, X + 45 + 350, Y + 488);
|
||||
|
||||
|
||||
//绘制主界面复活币剩余
|
||||
local CoinCount = (RinDro_Anton_Obj.FightConfig.rebornNum - Info.ResurrectionNum).tostring();
|
||||
for (local i = 0; i< 2; i++) {
|
||||
if (CoinCount.len() >= (i + 1))
|
||||
DrawImg("hud/newantonrewardtime.img", CoinCount.slice(0 + i, 1 + i).tointeger(), X + 45 + 75 + (i * 18) + 350, Y + 515);
|
||||
}
|
||||
}
|
||||
|
||||
function DrawImg(Path, Index, XPos, YPos) {
|
||||
L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
//结束时间
|
||||
if (RinDro_Anton_Obj.EndTime) {
|
||||
DrawFightTime(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//攻坚时间
|
||||
function DrawFightTime(obj) {
|
||||
local X = ((getroottable().Rindro_Scr_Width - 146 - 103 - 550)).tointeger()
|
||||
L_sq_DrawImg("hud/newantondungeoninfo.img", 1, X + 542, Y);
|
||||
L_sq_DrawImg("hud/newantondungeoninfo.img", 2, X + 542 + 38, Y + 2);
|
||||
if (RinDro_Anton_Obj.EndTime != null) {
|
||||
if (RinDro_Anton_Obj.EndTime< 0) RinDro_Anton_Obj.EndTime = 0;
|
||||
local RealTime = RinDro_Anton_Obj.EndTime - (Clock() - RinDro_Anton_Obj.PackCurT);
|
||||
|
||||
local seconds = RealTime / 1000;
|
||||
local hours = seconds / 3600;
|
||||
local minutes = seconds / 60;
|
||||
|
||||
seconds %= 60;
|
||||
hours = format("%02d", hours);
|
||||
seconds = format("%02d", seconds).slice(-2);
|
||||
minutes = format("%02d", minutes).slice(-2);
|
||||
|
||||
local X1 = 551;
|
||||
local X2 = X1 + 18;
|
||||
|
||||
local Offset = 0;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
Offset += 46;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
Offset += 46;
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
|
||||
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(1).tointeger(), X + X2 + Offset, Y + 28);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//判断是否可重合
|
||||
function PosEvent(Pos, MPos) {
|
||||
local Offset = abs(Pos - MPos);
|
||||
if (Offset< 10) return true;
|
||||
else return false;
|
||||
}
|
||||
//判断自身地图相关事件
|
||||
function MapEventTest(obj) {
|
||||
if (sq_GetCurrentModuleType() != 3) return;
|
||||
local stage = sq_GetGlobaludpModuleStage();
|
||||
local MapIndex = sq_GetMapIndex(stage);
|
||||
if (MapIndexTable.rawin(MapIndex)) {
|
||||
local X = obj.getXPos();
|
||||
local Y = obj.getYPos();
|
||||
local Mark = false;
|
||||
if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true;
|
||||
if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true;
|
||||
if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true;
|
||||
if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true;
|
||||
|
||||
if (Mark == true && MapMoveMark == false) {
|
||||
local T = {
|
||||
op = 20064303,
|
||||
DunId = MapIndexTable[MapIndex]
|
||||
}
|
||||
SendPackEx(T);
|
||||
MapMoveMark = true;
|
||||
} else if (Mark == false) MapMoveMark = false;
|
||||
} else {
|
||||
MapMoveMark = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
MapEventTest(obj);
|
||||
if (SelectDgnMarkFlag) {
|
||||
L_sq_WA(0x1b46898, 47);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
if (SelectDgnMarkFlag != 0) {
|
||||
SelectDgnMarkFlag = 0;
|
||||
L_sq_WA(0x1b46898, 0);
|
||||
foreach(d_obj in DgnList) {
|
||||
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) {
|
||||
local T = {
|
||||
op = 20064301,
|
||||
DunId = d_obj.id
|
||||
}
|
||||
SendPackEx(T);
|
||||
//关闭攻坚战况表窗口
|
||||
CloseWindow();
|
||||
//关闭攻坚队窗口
|
||||
RinDro_Anton_Obj.PartyWindow_Object.CloseWindow();
|
||||
//关闭攻坚队大厅窗口
|
||||
RinDro_Anton_Obj.PartyHallWindow_Object.CloseWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
}
|
||||
|
||||
|
||||
MainButton = null;
|
||||
CloseMainButton = null;
|
||||
CloseFlag = false;
|
||||
//顶层绘制
|
||||
function TopDraw(obj) {
|
||||
//界面未打开
|
||||
if (!this.Visible) {
|
||||
//在甲板
|
||||
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3) && !CloseFlag) {
|
||||
|
||||
}
|
||||
|
||||
if (CloseFlag) {
|
||||
if (Clock() - CloseFlag >= 10)
|
||||
CloseFlag = false;
|
||||
}
|
||||
} else {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Rindro_Anton_FightSituatioExternalC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//不是窗口
|
||||
NoWindow = true;
|
||||
|
||||
//操作窗口
|
||||
Window = null;
|
||||
|
||||
//是否可见
|
||||
// Visible = false;
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//开启按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(0, 0, 103, 22, "hud/newantondungeonbutton.img", 0);
|
||||
CloseButton.OnClick = function() {
|
||||
if (!Window.Visible) {
|
||||
Window.Visible = true;
|
||||
Window.ResetFocus();
|
||||
Window.GetInfo();
|
||||
} else {
|
||||
Window.CloseWindow();
|
||||
}
|
||||
}.bindenv(this);
|
||||
CloseButton.SetCallBackFunc(function(button) {
|
||||
if (!Window.Visible) {
|
||||
button.Idx = 0;
|
||||
} else {
|
||||
button.Idx = 3;
|
||||
}
|
||||
}.bindenv(this));
|
||||
Childrens.append(CloseButton);
|
||||
}
|
||||
|
||||
function AddParentWin(Win) {
|
||||
Window = Win;
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
function TopShow(obj) {
|
||||
//结束时间
|
||||
if (RinDro_Anton_Obj.EndTime) {
|
||||
Window.DrawFightTime(obj);
|
||||
|
||||
}
|
||||
Window.DrawSimpleSituation();
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
|
||||
//在甲板
|
||||
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3)) {
|
||||
Visible = true;
|
||||
} else {
|
||||
Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user