refactor: 将装备掉落函数重命名为更通用的物品掉落函数
重命名 sq_DropEquipmentUnique 为 sq_DropItemUnique 和 sq_DropEquipment 为 sq_DropItem,使函数命名更准确反映其实际功能,适用于更广泛的物品掉落场景
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@@ -291,7 +291,7 @@ function sq_GetCurrentAttackBackForce(attackInfo) {
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return Res;
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return Res;
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}
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}
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function sq_DropEquipmentUnique(id, posX, posY) {
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function sq_DropItemUnique(id, posX, posY) {
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local T = {
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local T = {
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op = 21016001,
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op = 21016001,
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id = id,
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id = id,
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@@ -301,7 +301,7 @@ function sq_DropEquipmentUnique(id, posX, posY) {
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Rindro_BaseToolClass.SendPackEx(T);
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Rindro_BaseToolClass.SendPackEx(T);
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}
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}
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function sq_DropEquipment(rarity, posX, posY)
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function sq_DropItem(rarity, posX, posY)
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{
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{
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local T = {
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local T = {
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op = 21016003,
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op = 21016003,
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