新增自定义动画类,修复道具数量显示功能,更新项目脚本配置,禁用多个项目功能,调整UI元素位置,删除无用文件。

This commit is contained in:
2026-01-14 20:28:24 +08:00
parent 955b2fdabe
commit 6431e2ef38
35 changed files with 668 additions and 7213 deletions

View File

@@ -16,12 +16,8 @@ class ItemFusionC_ItemSlot extends LenheartNewUI_ItemSlot {
HoverFlag = false;
<<<<<<< HEAD
constructor(X, Y, Index) {
MyIndex = Index;
=======
constructor(X, Y) {
>>>>>>> a11458d226ec41caa22d30b6d76893362389e3e1
LenheartNewUI_ItemSlot.constructor(X, Y);
}
@@ -36,21 +32,21 @@ class ItemFusionC_ItemSlot extends LenheartNewUI_ItemSlot {
// if (Item.rawin("itemAddress")) Parent.TemporaryDrawItemAddress = null;
// }
CheckInRect();
// CheckInRect();
}
function CheckInRect() {
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, 30, 30)) {
//绘制悬停框
L_sq_SetDrawImgModel(2, 0);
Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X, Y);
L_sq_ReleaseDrawImgModel();
HoverFlag = true;
} else HoverFlag = false;
}
// function CheckInRect() {
// local MousePos_X = IMouse.GetXPos();
// local MousePos_Y = IMouse.GetYPos();
// if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, 30, 30)) {
// //绘制悬停框
// L_sq_SetDrawImgModel(2, 0);
// Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X, Y);
// L_sq_ReleaseDrawImgModel();
// HoverFlag = true;
// } else HoverFlag = false;
// }
function DiscardItem(info) {