修复装备融合BUG 装备继承半程进度
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67
Base/_Tool/Item_Class.nut
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67
Base/_Tool/Item_Class.nut
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class Rindro_Item {
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C_Object = null;
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constructor() {
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}
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function LoadById(Index) {
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local itemBuffer = Memory.alloc(0xD0);
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L_Sq_CallFunc(0x65DE50, "pointer", FFI_FASTCALL, ["pointer", "int"], itemBuffer.C_Object, 0); //Fastcall 补位
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C_Object = L_Sq_CallFunc(0x972220, "int", FFI_MS_CDECL, ["int", "pointer", "int"], Index, itemBuffer.C_Object, 1); //ID 后面的1未知
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}
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function LoadByAddress(Address) {
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C_Object = Address;
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}
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//获取ID
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function GetIndex() {
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return NativePointer(C_Object).add(0x1C).readInt();
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}
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//设置ID
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function SetIndex(Index) {
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NativePointer(C_Object).add(0x1C).writeInt(Index);
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}
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//获取强化值
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function GetUpgrade() {
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return MemoryTool.DecodeMemoryData(C_Object + 0x1054);
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}
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//设置强化值
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function SetUpgrade(Upgrade) {
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MemoryTool.EncodeMemoryData(C_Object + 0x1054, Upgrade);
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}
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//获取增幅属性
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function GetAmplification() {
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return MemoryTool.DecodeMemoryData(C_Object + 0x10A8);
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}
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//设置增幅属性
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function SetAmplification(Amplification) {
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MemoryTool.EncodeMemoryData(C_Object + 0x10A8, Amplification);
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}
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//获取锻造等级
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function GetForging() {
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return MemoryTool.DecodeMemoryData(C_Object + 0x10E8);
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}
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//设置锻造等级
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function SetForging(Forging) {
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MemoryTool.EncodeMemoryData(C_Object + 0x10E8, Forging);
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}
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//获取锻造属性
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function GetForgingAttribute() {
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return MemoryTool.DecodeMemoryData(C_Object + 0xE1C);
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}
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//设置锻造属性
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function SetForgingAttribute(ForgingAttribute) {
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MemoryTool.EncodeMemoryData(C_Object + 0xE1C, ForgingAttribute);
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}
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//获取附魔卡片ID
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function GetEnchanting() {
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return MemoryTool.DecodeMemoryData(C_Object + 0x1084);
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}
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//设置附魔卡片ID
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function SetEnchanting(Enchanting) {
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MemoryTool.EncodeMemoryData(C_Object + 0x1084, Enchanting);
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}
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}
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