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@@ -210,13 +210,9 @@ class Rindro_AntonPlayerInteractiveC extends LenheartNewUI_Windows {
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//绘制角色名
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L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1);
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//绘制头像
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foreach(AvatarObj in InfoObj.EquVos) {
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local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] - 40;
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local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
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setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
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L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
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releaseClip(); //裁切结束
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}
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local AXpos = X;
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local AYpos = Y + 1;
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InfoObj.EquVos.DrawFace(AXpos, AYpos);
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LenheartNewUI_Windows.Show(obj);
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}
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