11
This commit is contained in:
@@ -357,41 +357,43 @@ class RinDro_Anton extends Rindro_BaseToolClass {
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//绘制通关副本动画
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function DrawPlayAni(obj) {
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if (!DrawPlayAniMark || !DrawPlayAniT) return;
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local Offset = 0;
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if (getroottable().Rindro_Scr_Width > 800) Offset = ((getroottable().Rindro_Scr_Width - 800) / 2);
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local Ct = Clock() - DrawPlayAniT;
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switch (DrawPlayAniMark) {
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case 1: //通关擎天A
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case 2: //通关擎天B
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case 13: //通关擎天B
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local Ani = T_DrawDynamicAni(obj, "common/anton/title/04_clear_back.ani", 0, 180, "安图恩通关擎天A" + DrawPlayAniT);
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local Ani = T_DrawDynamicAni(obj, "common/anton/title/04_clear_back.ani", 0 + Offset, 180, "安图恩通关擎天A" + DrawPlayAniT);
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local str = "擎天之柱A";
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if (DrawPlayAniMark == 2) str = "擎天之柱B"
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if (DrawPlayAniMark == 13) str = "黑色火山"
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if (Ct >= 350 && Ct <= 1400) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 244, sq_RGBA(255, 146, 0, 250), 0, 1);
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if (Ct >= 350 && Ct <= 1400) L_sq_DrawCode(str, 236 + Offset + 158 - LenheartTextClass.GetStringLength(str) / 2, 244, sq_RGBA(255, 146, 0, 250), 0, 1);
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break;
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case 5:
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T_DrawDynamicAni(obj, "common/anton/title/00_start_back.ani", 430, 210 + 26, "安图恩阻截开始" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/00_start_back.ani", 430 + Offset, 210 + 26, "安图恩阻截开始" + DrawPlayAniT);
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break;
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case 6:
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T_DrawDynamicAni(obj, "common/anton/title/02_success_back.ani", 430, 210 + 26, "安图恩阻截成功" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/02_success_back.ani", 430 + Offset, 210 + 26, "安图恩阻截成功" + DrawPlayAniT);
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break;
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case 7:
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T_DrawDynamicAni(obj, "common/anton/title/01_fail_back.ani", 430, 210 + 26, "安图恩阻截失败" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/01_fail_back.ani", 430 + Offset, 210 + 26, "安图恩阻截失败" + DrawPlayAniT);
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break;
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case 8:
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T_DrawDynamicAni(obj, "common/anton/title/00_start_back_1.ani", 430, 210 + 26, "安图恩灭杀开始" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/00_start_back_1.ani", 430 + Offset, 210 + 26, "安图恩灭杀开始" + DrawPlayAniT);
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break;
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case 9:
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T_DrawDynamicAni(obj, "common/anton/title/02_success_back_1.ani", 430, 210 + 26, "安图恩灭杀成功" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/02_success_back_1.ani", 430 + Offset, 210 + 26, "安图恩灭杀成功" + DrawPlayAniT);
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break;
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case 10:
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T_DrawDynamicAni(obj, "common/anton/title/01_fail_back_1.ani", 430, 210 + 26, "安图恩灭杀失败" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/01_fail_back_1.ani", 430 + Offset, 210 + 26, "安图恩灭杀失败" + DrawPlayAniT);
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break;
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case 11:
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case 12:
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T_DrawDynamicAni(obj, "common/anton/title/03_warning_back.ani", 0, 210 + 26, "安图恩火山警告" + DrawPlayAniT);
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T_DrawDynamicAni(obj, "common/anton/title/03_warning_back.ani", 0 + Offset, 210 + 26, "安图恩火山警告" + DrawPlayAniT);
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local str = "火山能量即将过载,请立即前往压制!!!";
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if (DrawPlayAniMark == 12) str = "震颤的大地已经复活,请立即前往压制!!!"
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if (Ct >= 350 && Ct <= 1600) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 320, sq_RGBA(255, 50, 50, 250), 0, 1);
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if (Ct >= 350 && Ct <= 1600) L_sq_DrawCode(str, 236 + Offset + 158 - LenheartTextClass.GetStringLength(str) / 2, 320, sq_RGBA(255, 50, 50, 250), 0, 1);
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break;
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default:
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break;
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@@ -800,7 +800,7 @@ class Rindro_AntonFightSituationC extends LenheartNewUI_Windows {
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LenheartNewUI_Windows.SyncPos(X, Y);
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MapEventTest(obj);
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if (SelectDgnMarkFlag) {
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L_sq_WA(0x1b46898, 47);
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R_Mouse.SetType(151);
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}
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@@ -810,7 +810,7 @@ class Rindro_AntonFightSituationC extends LenheartNewUI_Windows {
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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if (SelectDgnMarkFlag != 0) {
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SelectDgnMarkFlag = 0;
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L_sq_WA(0x1b46898, 0);
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R_Mouse.SetType(0);
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foreach(d_obj in DgnList) {
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) {
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local T = {
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@@ -93,7 +93,7 @@ class Rindro_AntonPartyFormation extends LenheartNewUI_Windows {
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}
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if (PartyMarkFlag != -1) {
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L_sq_WA(0x1b46898, 47);
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R_Mouse.SetType(151);
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}
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}
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@@ -114,7 +114,7 @@ class Rindro_AntonPartyFormation extends LenheartNewUI_Windows {
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//还原编队的鼠标指针
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if (this.PartyMarkFlag != -1) {
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this.PartyMarkFlag = -1;
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L_sq_WA(0x1b46898, 0);
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R_Mouse.SetType(0);
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}
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LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
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}
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@@ -86,14 +86,14 @@ class Rindro_AntonPartyInfoMemberC extends LenheartNewUI_CommonUi {
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}
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SendPackEx(T);
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win.PartyMarkFlag = -1;
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L_sq_WA(0x1b46898, 0);
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R_Mouse.SetType(0);
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win.ResetFocus();
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return;
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}
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//点了其他队伍成员要还原编队状态
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else {
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win.PartyMarkFlag = -1;
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L_sq_WA(0x1b46898, 0);
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R_Mouse.SetType(0);
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}
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}
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@@ -363,8 +363,8 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
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}
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//绘制物品边框
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if (OpenRealXrate >= 0.6) {
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local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
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local Name = AllItemInfoObject[CardInfo.item].Name;
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local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity;
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local Name = Rindro_ItemInfoObject[CardInfo.item].Name;
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L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
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//绘制物品
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@@ -459,7 +459,7 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
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//奖励对象
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local CardInfo = TeamReward[i];
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if (CardInfo.Flag && CardInfo.item != -1) {
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local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
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local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity;
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//物品出现光
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if (!CardInfo.grade) {
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if (Rarity <= 2) { //低于紫色闪紫光
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@@ -354,7 +354,7 @@ function Lenheart_AradPass_Fun(obj) {
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if (!RootTab.rawin("AradPass_Obj")) {
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RootTab.rawset("AradPass_Obj", true);
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local Win = LenheartNewUI_CreateWindow(AradPassC, "阿拉德战令窗口", ((getroottable().Rindro_Scr_Width - 558) / 2).tointeger(), 46, 558, 484, 15);
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EventList_Obj.AddEvent("阿拉德战令", 928, Win,"interface2/hud/information_button/information_button_cn.img");
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EventList_Obj.AddEvent("阿拉德战令", 928, Win, "interface2/hud/information_button/information_button_cn.img");
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}
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}
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@@ -380,6 +380,23 @@ class AradPass_QuestC extends LenheartNewUI_Windows {
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DrawTop(obj);
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}
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//override
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//鼠标滚轮事件回调
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function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
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if (Flag) {
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if (QuestWheelNow > 0) QuestWheelNow--;
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}
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if (!Flag) {
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if (QuestWheelNow< QuestWheelMax - 6) QuestWheelNow++;
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}
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//调用原生方法
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LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y - 210);
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@@ -392,12 +409,6 @@ class AradPass_QuestC extends LenheartNewUI_Windows {
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Visible = false;
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}
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if (IMouse.IsWheelUp()) {
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if (QuestWheelNow > 0) QuestWheelNow--;
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}
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if (IMouse.IsWheelDown()) {
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if (QuestWheelNow< QuestWheelMax - 6) QuestWheelNow++;
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}
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foreach(Pos, winobj in QuestItemList[Page]) {
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if (Pos >= QuestWheelNow && Pos <= QuestWheelNow + 5) {
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@@ -11,6 +11,7 @@ class LenheartNewUI_CollectionBox_BaseButton extends LenheartNewUI_CommonUi {
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Path = null;
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Idx = null;
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SetFlag = null;
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SetIndex = null;
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constructor(X, Y, W, H, Path, Idx) {
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@@ -65,7 +66,7 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Visible = false;
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//盒子按钮集合
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BoxButton = null;
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@@ -76,16 +77,45 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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//当前页面
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Page = null;
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//
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//滚轮偏移
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ScrollPos = 0;
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//页面滚轮偏移
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PageScrollPos = 0;
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//悬停的宝珠
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HoverItem = null;
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//镶嵌成功音效包
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function AudioCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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local Type = Jso.Type;
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local obj = sq_getMyCharacter();
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switch (Type) {
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case 1:
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obj.sq_PlaySound("TRADE_OK");
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break;
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case 2:
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obj.sq_PlaySound("ICON_DROP_TO_QUICKSLOT");
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break;
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case 3:
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obj.sq_PlaySound("GAMBLE_RESULT_GOOD");
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break;
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}
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}
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//基础配置包
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function GetInfoCallBack(Chunk) {
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Info = Json.Decode(Chunk).info;
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local Jso = Json.Decode(Chunk);
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local ZlibStrBuf = Json.Decode(L_sq_Dezlib(Jso.ZipS));
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Info = ZlibStrBuf.info;
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foreach(Key, Aobj in Info) {
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if (!Page) Page = Key;
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local StrBuf1 = L_sq_GetStringDrawArray(Aobj.attribute.Atts, 300);
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Aobj.attribute.AttsS <- StrBuf1[0] + "...";
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Aobj.attribute.Atts <- StrBuf1;
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local StrBuf1 = L_sq_GetStringDrawArray(Aobj.attS, 300);
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Aobj.AttsS <- StrBuf1[0] + "...";
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Aobj.attS <- StrBuf1;
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}
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InitBoxButton();
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@@ -98,11 +128,6 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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};
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SendPackEx(T);
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}
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//收集箱收集信息
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function GetCollectInfoCallBack(Chunk) {
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// Info = Json.Decode(Chunk).info;
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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@@ -113,9 +138,10 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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Pack_Control.rawset(20077028, GetInfoCallBack.bindenv(this));
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Pack_Control.rawset(20077010, AudioCallBack.bindenv(this));
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Pack_Control.rawset(20077004, GetCollectInfoCallBack.bindenv(this));
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GetCollectInfo();
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}
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//初始化按钮
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@@ -135,12 +161,15 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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//关闭按钮
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local ButtonBuf = LenheartNewUI_CollectionBox_BaseButton(8, 95 + (RealPos * 72), 102, 70, InfoObj.img, 1);
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ButtonBuf.SetFlag = Pos;
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ButtonBuf.SetIndex = RealPos;
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ButtonBuf.OnClick = function(ButtonObj) {
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Page = ButtonObj.SetFlag;
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}.bindenv(this);
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ButtonBuf.SetCallBackFunc(function(ButtonObj) {
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});
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ButtonObj.Localtion_Y = 95 + ((ButtonObj.SetIndex - ScrollPos) * 72);
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if (ButtonObj.Localtion_Y< 95 || ButtonObj.Localtion_Y > 311) ButtonObj.Localtion_X = -9000;
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else ButtonObj.Localtion_X = 8;
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}.bindenv(this));
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Childrens.append(ButtonBuf);
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RealPos++;
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}
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@@ -164,17 +193,43 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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L_sq_DrawImg("interface2/collectbox/collectboxbtn.img", 0, X, Y);
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//背景
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L_sq_DrawImg(Info[Page].img, 0, X + 7, Y + 26);
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//绘制窗口名称
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L_sq_DrawCode("我的收集箱", X + 160, Y + 8, sq_RGBA(255, 177, 0, 250), 0, 1);
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//绘制收集箱名称
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L_sq_DrawCode(Info[Page].name, X + 208 - LenheartTextClass.GetStringLength(Info[Page].name) / 2, Y + 40, sq_RGBA(255, 177, 0, 250), 0, 1);
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//绘制收集箱信息缩略
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L_sq_DrawCode(Info[Page].attribute.AttsS, X + 228 - LenheartTextClass.GetStringLength(Info[Page].attribute.AttsS) / 2, Y + 40 + 20, sq_RGBA(255, 242, 0, 250), 0, 1);
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L_sq_DrawCode(Info[Page].AttsS, X + 228 - LenheartTextClass.GetStringLength(Info[Page].AttsS) / 2, Y + 40 + 20, sq_RGBA(255, 242, 0, 250), 0, 1);
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HoverItem = null;
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setClip(X + 95, Y + 95, X + 348, Y + 375); //开始裁切
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//绘制宝珠
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foreach(pos, value in Info[Page].itemIds) {
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//绘制格子
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L_sq_DrawImg(Info[Page].img, 5, X + value.x, Y + value.y + PageScrollPos);
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//绘制宝珠
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DrawItemEx(X + value.x + Info[Page].Xp, Y + value.y + Info[Page].Yp + PageScrollPos, value.id, 1);
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//判断是否拥有
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if (!value.isTure) {
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//遮挡
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L_sq_DrawImg("interface/windowcommon.img", 157, X + value.x + Info[Page].Xp, Y + value.y + Info[Page].Yp + PageScrollPos);
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L_sq_DrawImg("interface/windowcommon.img", 157, X + value.x + Info[Page].Xp, Y + value.y + Info[Page].Yp + PageScrollPos);
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L_sq_DrawImg("interface/windowcommon.img", 157, X + value.x + Info[Page].Xp, Y + value.y + Info[Page].Yp + PageScrollPos);
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}
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + value.x + Info[Page].Xp, Y + value.y + Info[Page].Yp + PageScrollPos, 29, 29)) {
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HoverItem = value;
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}
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}
|
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releaseClip(); //裁切结束
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}
|
||||
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||||
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function TopShow(obj) {
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if (!Info) return;
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 86, Y + 53, 272, 15)) {
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local StrArr = Info[Page].attribute.Atts;
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local Str = Info[Page].attribute.AttsS;
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local StrArr = Info[Page].attS;
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local Str = Info[Page].AttsS;
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L_sq_DrawWindow(IMouse.GetXPos() - 140 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 36, 0 + LenheartTextClass.GetStringLength(Str), 0 + (14 * StrArr.len()), "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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local Xpos = LenheartTextClass.GetStringLength(Str) / 2;
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@@ -184,6 +239,23 @@ class CollectionBoxC extends LenheartNewUI_Windows {
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}
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}
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||||
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//override
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function DrawItemInfo() {
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if (MousePosFlag != 2) return;
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if (ItemInfoDrawS) {
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if (!ItemObject) {
|
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local ItemId = ItemInfoDrawS.ItemId;
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if (Rindro_ItemInfoObject.rawin(ItemId)) {
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ItemObject = ItemInfoClass(Rindro_ItemInfoObject[ItemId]);
|
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}
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}
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ItemObject.Show(ItemInfoDrawS.X, ItemInfoDrawS.Y - ItemObject.PageLength);
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} else {
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ItemObject = null;
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||||
}
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||||
}
|
||||
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||||
function Show(obj) {
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DrawMain(obj);
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||||
LenheartNewUI_Windows.Show(obj);
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||||
@@ -192,6 +264,83 @@ class CollectionBoxC extends LenheartNewUI_Windows {
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
|
||||
|
||||
}
|
||||
|
||||
//鼠标位置Flag
|
||||
MousePosFlag = 0;
|
||||
|
||||
//override
|
||||
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
|
||||
//调用原生方法
|
||||
LenheartNewUI_Windows.OnMouseProc(Flag, MousePos_X, MousePos_Y);
|
||||
|
||||
MousePos_X -= X;
|
||||
MousePos_Y -= Y;
|
||||
//鼠标在栏目窗口内
|
||||
if (MousePos_X >= 8 && MousePos_Y >= 95 && MousePos_X <= 110 && MousePos_Y <= 375) {
|
||||
MousePosFlag = 1;
|
||||
}
|
||||
//鼠标在宝珠窗口内
|
||||
else if (MousePos_X > 95 && MousePos_Y >= 95 && MousePos_X <= 348 && MousePos_Y <= 375) {
|
||||
MousePosFlag = 2;
|
||||
} else MousePosFlag = 0;
|
||||
}
|
||||
|
||||
//override
|
||||
//鼠标滚轮事件回调
|
||||
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
|
||||
MousePos_X -= X;
|
||||
MousePos_Y -= Y;
|
||||
|
||||
//左侧栏目的滚动逻辑
|
||||
if (MousePosFlag == 1) {
|
||||
if (Flag) {
|
||||
if (ScrollPos > 0) ScrollPos -= 1;
|
||||
}
|
||||
if (!Flag) {
|
||||
if (ScrollPos<(Info.len() - 4)) ScrollPos += 1;
|
||||
}
|
||||
}
|
||||
//左侧栏目的滚动逻辑
|
||||
if (MousePosFlag == 2) {
|
||||
if (Flag) {
|
||||
if (PageScrollPos< 0) PageScrollPos += 47;
|
||||
}
|
||||
if (!Flag) {
|
||||
if (PageScrollPos > (0 - Info[Page].gl)) PageScrollPos -= 47;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//调用原生方法
|
||||
LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
|
||||
}
|
||||
|
||||
|
||||
//override
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
//调用原生方法
|
||||
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
|
||||
if (HoverItem) {
|
||||
local RealOp = 20077005;
|
||||
if (HoverItem.isTure) RealOp = 20077009;
|
||||
local T = {
|
||||
op = RealOp,
|
||||
boxId = Info[Page].id,
|
||||
itemId = HoverItem.id
|
||||
}
|
||||
SendPackEx(T);
|
||||
}
|
||||
}
|
||||
|
||||
function OpenCallBack() {
|
||||
GetCollectInfo();
|
||||
this.Visible = true;
|
||||
ResetFocus();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -201,7 +350,9 @@ function Lenheart_CollectionBox_Fun(obj) {
|
||||
local RootTab = getroottable();
|
||||
if (!RootTab.rawin("CollectionBox_Obj")) {
|
||||
RootTab.rawset("CollectionBox_Obj", true);
|
||||
LenheartNewUI_CreateWindow(CollectionBoxC, "收集箱", ((getroottable().Rindro_Scr_Width - 376) / 2).tointeger(), 64, 376, 384, 28);
|
||||
local Winobj = LenheartNewUI_CreateWindow(CollectionBoxC, "收集箱窗口", ((getroottable().Rindro_Scr_Width - 376) / 2).tointeger(), 64, 376, 384, 28);
|
||||
|
||||
EventList_Obj.AddEvent("收集箱", 73, Winobj, "interface2/hud/information_button/information_button_cn.img");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
223
Project/HorseGuessing/HorseGuessing.nut
Normal file
223
Project/HorseGuessing/HorseGuessing.nut
Normal file
@@ -0,0 +1,223 @@
|
||||
/*
|
||||
文件名:HorseGuessing.nut
|
||||
路径:Project/HorseGuessing/HorseGuessing.nut
|
||||
创建日期:2024-09-25 20:30
|
||||
文件用途:骑士马战
|
||||
*/
|
||||
dofile("sqr/Project/HorseGuessing/HorseGuessing_Guide.nut"); //骑士马战指引
|
||||
dofile("sqr/Project/HorseGuessing/HorseGuessing_KnightInfo.nut"); //骑士马战资料
|
||||
class HorseGuessingC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
//DeBugMode = true;
|
||||
|
||||
//不是窗口
|
||||
// NoWindow = true;
|
||||
|
||||
//是否可见
|
||||
// Visible = false;
|
||||
|
||||
//标题栏
|
||||
Title = null;
|
||||
//当前页面
|
||||
Page = 0;
|
||||
|
||||
//页面选择器
|
||||
PageSelectM = 0;
|
||||
//指引页面
|
||||
GuidePage = null;
|
||||
//骑士资料页面
|
||||
KnightInfoPage = null;
|
||||
//过往战绩页面
|
||||
PastRecordPage = null;
|
||||
|
||||
|
||||
//骑手名称
|
||||
RiderName = [
|
||||
"伊撒尔",
|
||||
"理查德",
|
||||
"席恩",
|
||||
"吉尔特",
|
||||
"爱德华",
|
||||
"罗兰",
|
||||
"莱奥",
|
||||
"贝奥武夫",
|
||||
];
|
||||
|
||||
//当前选择骑手
|
||||
NowSelectRider = 0;
|
||||
|
||||
//下注
|
||||
BetItem = 0;
|
||||
|
||||
//剩余可下注数量
|
||||
ResidueCoin = 10000;
|
||||
|
||||
|
||||
//骑手信息
|
||||
RiderInfo = null;
|
||||
|
||||
//获取选手具体信息
|
||||
function GetRiderInfo() {
|
||||
local T = {
|
||||
op = 20055003,
|
||||
code = NowSelectRider,
|
||||
}
|
||||
SendPack(T);
|
||||
}
|
||||
|
||||
//获取选手具体信息回调包
|
||||
function GetRiderInfoCallBack(Chunk) {
|
||||
local Jso = Json.Decode(Chunk);
|
||||
RiderInfo = [];
|
||||
for (local i = 0; i< Jso.outcome.len(); i++) {
|
||||
RiderInfo.append(Jso.outcome[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
Title = [];
|
||||
RiderInfo = [];
|
||||
//读取配置文件
|
||||
local Config = R_Utils.ReadScriptConfig("etc/rindro/horseguessing/horseguessing.dat", 1024, "utf8");
|
||||
|
||||
RiderName = Config.RiderInfo;
|
||||
BetItem = Config.ItemId;
|
||||
//把big的名字 转成 utf8
|
||||
for (local i = 0; i< RiderName.len(); i++) {
|
||||
RiderName[i] = Sq_ConvertWideChar(RiderName[i], "big5");
|
||||
}
|
||||
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
GuidePage = HorseGuessing_GuideC("骑士马战_指引窗口", X + 7, Y + 50, 214, 480, 0);
|
||||
KnightInfoPage = HorseGuessing_KnightInfoC("骑士马战_资料窗口", X + 7, Y + 50, 214, 480, 0);
|
||||
|
||||
//默认构造时切换到0页
|
||||
ChangePage(1);
|
||||
}
|
||||
|
||||
function ChangePage(ToPage) {
|
||||
|
||||
foreach(ButtonObj in Title) {
|
||||
ButtonObj.State = 0;
|
||||
}
|
||||
Page = ToPage;
|
||||
Title[ToPage].State = 1;
|
||||
|
||||
RemoveChild("骑士马战_指引窗口");
|
||||
RemoveChild("骑士马战_资料窗口");
|
||||
RemoveChild("骑士马战_战绩窗口");
|
||||
|
||||
PageSelectM = ToPage;
|
||||
switch (ToPage) {
|
||||
case 0: {
|
||||
AddChild(GuidePage);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
AddChild(KnightInfoPage);
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
AddChild(PastRecordPage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//关闭按钮
|
||||
local CloseButton = LenheartNewUI_BaseButton(750, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
|
||||
CloseButton.OnClick = function() {
|
||||
this.Visible = false;
|
||||
}.bindenv(this);
|
||||
Childrens.append(CloseButton);
|
||||
|
||||
local Tabbars1 = LenheartNewUI_TabbarsText(12, 27, "指引");
|
||||
Tabbars1.State = 1;
|
||||
AddChild(Tabbars1);
|
||||
Tabbars1.OnClick = function() {
|
||||
ChangePage(0);
|
||||
}.bindenv(this);
|
||||
Title.append(Tabbars1);
|
||||
|
||||
local Tabbars2 = LenheartNewUI_TabbarsText(74, 27, "骑士资料");
|
||||
AddChild(Tabbars2);
|
||||
Tabbars2.OnClick = function() {
|
||||
ChangePage(1);
|
||||
}.bindenv(this);
|
||||
Tabbars2.SetTextOffset(7, 3);
|
||||
Title.append(Tabbars2);
|
||||
|
||||
local Tabbars3 = LenheartNewUI_TabbarsText(136, 27, "过往战绩");
|
||||
AddChild(Tabbars3);
|
||||
Tabbars3.OnClick = function() {
|
||||
ChangePage(2);
|
||||
}.bindenv(this);
|
||||
Tabbars3.SetTextOffset(7, 3);
|
||||
Title.append(Tabbars3);
|
||||
|
||||
}
|
||||
|
||||
function DrawInfo(obj) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
//绘制窗口
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 33, X, Y);
|
||||
//绘制左边底槽窗口
|
||||
L_sq_DrawWindow(X + 2, Y + 46, 210, 435, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
|
||||
|
||||
|
||||
//绘制详情页
|
||||
DrawInfo(obj);
|
||||
|
||||
//BackGround
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 0, X + 227, Y + 26);
|
||||
|
||||
// L_sq_DrawCode(L_sq_StringBinById(271069), X + 400, Y + 386, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X, Y);
|
||||
|
||||
//主动调用子对象窗口的Proc
|
||||
foreach(Object in Childrens) {
|
||||
if (Object instanceof LenheartNewUI_Windows)
|
||||
Object.Proc(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function OpenCallBack() {
|
||||
this.Visible = true;
|
||||
ResetFocus();
|
||||
}
|
||||
}
|
||||
getroottable().rawdelete("HorseGuessing_Obj");
|
||||
|
||||
function Lenheart_HorseGuessing_Fun(obj) {
|
||||
local RootTab = getroottable();
|
||||
if (!RootTab.rawin("HorseGuessing_Obj")) {
|
||||
RootTab.rawset("HorseGuessing_Obj", true);
|
||||
local Winobj = LenheartNewUI_CreateWindow(HorseGuessingC, "骑士马战窗口", ((getroottable().Rindro_Scr_Width - 772) / 2).tointeger(), 30, 772, 539, 28);
|
||||
|
||||
EventList_Obj.AddEvent("骑士马战", 106, Winobj, "interface2/yosin/eventsystemlist2.img");
|
||||
}
|
||||
}
|
||||
|
||||
getroottable()["LenheartFuncTab"].rawset("HorseGuessingFuncN", Lenheart_HorseGuessing_Fun);
|
||||
58
Project/HorseGuessing/HorseGuessing_Guide.nut
Normal file
58
Project/HorseGuessing/HorseGuessing_Guide.nut
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
文件名:HorseGuessing_Guide.nut
|
||||
路径:Project/HorseGuessing/HorseGuessing_Guide.nut
|
||||
创建日期:2024-09-25 20:50
|
||||
文件用途:骑士马战指引窗口
|
||||
*/
|
||||
class HorseGuessing_GuideC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//不是窗口
|
||||
// NoWindow = true;
|
||||
|
||||
//是否可见
|
||||
// Visible = false;
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function RegisterWidget() {}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 0, X, Y);
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X - 7, Y - 50);
|
||||
|
||||
if (Parent && Parent.Visible && Parent.PageSelectM == 0) {
|
||||
Visible = true;
|
||||
X = Parent.X + 7;
|
||||
Y = Parent.Y + 50;
|
||||
} else {
|
||||
Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//因为要重载LenheartNewUI_Windows的构造函数
|
||||
function ResetFocus() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
getroottable().rawdelete("HorseGuessing_Obj");
|
||||
120
Project/HorseGuessing/HorseGuessing_KnightInfo.nut
Normal file
120
Project/HorseGuessing/HorseGuessing_KnightInfo.nut
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
文件名:HorseGuessing_KnightInfo.nut
|
||||
路径:Project/HorseGuessing/HorseGuessing_KnightInfo.nut
|
||||
创建日期:2024-09-25 21:11
|
||||
文件用途:骑士信息
|
||||
*/
|
||||
class HorseGuessing_KnightInfoC extends LenheartNewUI_Windows {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
||||
//不是窗口
|
||||
// NoWindow = true;
|
||||
|
||||
//是否可见
|
||||
// Visible = false;
|
||||
|
||||
|
||||
//输入框
|
||||
InputObject = null;
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
Childrens = [];
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
|
||||
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
//下注按钮
|
||||
local BetButton = LenheartNewUI_BaseButton(54, 654, 129, 33, "interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 22);
|
||||
BetButton.OnClickSound = "BUTTON_01";
|
||||
BetButton.OnClick = function() {
|
||||
local T = {
|
||||
op = 20055005,
|
||||
code = Parent.NowSelectRider,
|
||||
num = InputObject.str,
|
||||
}
|
||||
SendPackEx(T);
|
||||
}.bindenv(this);
|
||||
Childrens.append(BetButton);
|
||||
|
||||
InputObject = LenheartNewUI_BaseInput(80, 564, 76, 20);
|
||||
AddChild(InputObject);
|
||||
}
|
||||
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 1, X, Y);
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 50, X + 7, Y + 12);
|
||||
|
||||
//DrawParent.RiderInfo
|
||||
T_DrawDynamicAni(obj, "common/horseguessing/knight" + Parent.NowSelectRider + ".ani", X + 2, Y + 130, "HorseGuessingRiderAnimotion" + Parent.NowSelectRider);
|
||||
T_DrawDynamicAni(obj, "common/horseguessing/knightinfoeffect.ani", X - 1, Y - 9, "HorseGuessingRiderAnimotionEff");
|
||||
|
||||
//绘制名字
|
||||
local RiderNameStr = Parent.RiderName[Parent.NowSelectRider];
|
||||
L_sq_DrawCode(RiderNameStr, X + 111 - (LenheartTextClass.GetStringLength(RiderNameStr) / 2), Y + 116 + 18 + 146 + 3, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
|
||||
//绘制下注道具
|
||||
DrawItemBase(X + 74, Y + 320, Parent.BetItem, 1);
|
||||
|
||||
|
||||
//骑手胜率信息
|
||||
if (Parent.RiderInfo && Parent.RiderInfo.len() >= 5) {
|
||||
L_sq_DrawCode("获胜 : " + Parent.RiderInfo[2] + "次", X + 25 + 5, Y + 56 + 17, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
L_sq_DrawCode(Parent.RiderInfo[0] + "胜" + Parent.RiderInfo[1] + "败", X + 25 + 5, Y + 56 + 17 + 19, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
local WinRate = 0;
|
||||
if (Parent.RiderInfo[0] + Parent.RiderInfo[1] != 0)
|
||||
WinRate = ((Parent.RiderInfo[0].tofloat() / (Parent.RiderInfo[0] + Parent.RiderInfo[1]).tofloat()) * 100.0).tointeger();
|
||||
L_sq_DrawCode("胜率 : " + WinRate + "%", X + 25 + 5, Y + 56 + 17 + 19 + 15, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
|
||||
if (Parent.RiderInfo[3] != 0 && Parent.RiderInfo[4] != 0) {
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Parent.RiderInfo[3], X + 25 + 5 + 152, Y + 62);
|
||||
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Parent.RiderInfo[4], X + 25 + 5 + 152, Y + 62 + 36);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//绘制剩余道具数量
|
||||
if (Parent.ResidueCoin != null) {
|
||||
L_sq_DrawCode(Parent.ResidueCoin.tostring(), X + 128, Y + 386, sq_RGBA(255, 255, 255, 250), 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
DrawMain(obj);
|
||||
LenheartNewUI_Windows.Show(obj);
|
||||
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(obj) {
|
||||
LenheartNewUI_Windows.SyncPos(X - 7, Y - 210);
|
||||
|
||||
if (Parent && Parent.Visible && Parent.PageSelectM == 1) {
|
||||
Visible = true;
|
||||
X = Parent.X + 7;
|
||||
Y = Parent.Y + 50;
|
||||
} else {
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
//判断如果输入的金额大于自身有的金额
|
||||
if (InputObject.str.len() > 0 && InputObject.str.tointeger() > Parent.ResidueCoin) {
|
||||
InputObject.SetStr(Parent.ResidueCoin.tostring());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//因为要重载LenheartNewUI_Windows的构造函数
|
||||
function ResetFocus() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
getroottable().rawdelete("HorseGuessing_Obj");
|
||||
@@ -58,6 +58,15 @@ class HudUiC extends LenheartNewUI_Windows {
|
||||
//城镇名称
|
||||
L_sq_WA(0x004CA27C, 850);
|
||||
|
||||
//城镇过场Tips背景
|
||||
L_sq_WA(0x004580FD, 400 + 133);
|
||||
//城镇过场Tips文本
|
||||
L_sq_WA(0x004581DD, 400 + 133);
|
||||
|
||||
//头顶滚动公告
|
||||
L_sq_WAB(0x11FA640, 0xC3);
|
||||
|
||||
|
||||
|
||||
//物品栏
|
||||
for (local i = 0; i< 6; i++) {
|
||||
@@ -120,8 +129,8 @@ class HudUiC extends LenheartNewUI_Windows {
|
||||
L_sq_WA(5006965, -5000); //MP文字标识 Y轴
|
||||
|
||||
//BUFF图标 X在C++Hook中处理
|
||||
L_sq_WAB(0x4c8bf5, 534); //Buff图标Y
|
||||
L_sq_WAB(0x4bf55a, 534); //Buff图标文字标识Y
|
||||
L_sq_WAB(0x4c8bf5, 542); //Buff图标Y
|
||||
L_sq_WAB(0x4bf55a, 542); //Buff图标文字标识Y
|
||||
|
||||
//技能变更类型
|
||||
local SkillChanageA = L_sq_RA(0x01ADE0CC) + 0x124;
|
||||
@@ -558,7 +567,18 @@ class HudUiC extends LenheartNewUI_Windows {
|
||||
//绘制主界面
|
||||
function DrawMain(obj) {
|
||||
//绘制背景
|
||||
L_sq_DrawImg("interface2/hud/hud.img", 0, 0, 526);
|
||||
L_sq_DrawImg("interface2/hud/lenheartaddhud.img", 0, 347, 526);
|
||||
|
||||
//绘制框
|
||||
for (local i = 0; i< 6; i++) {
|
||||
//消耗品
|
||||
L_sq_DrawImg("interface2/hud/hud.img", 200, 134 + (i * 31), 567);
|
||||
//上排技能
|
||||
L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 531);
|
||||
L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 562);
|
||||
}
|
||||
//绘制疲劳底框
|
||||
L_sq_DrawImg("interface2/hud/hud.img", 230, 774, 592);
|
||||
|
||||
//绘制血球蓝球
|
||||
DrawBall(obj);
|
||||
@@ -577,6 +597,7 @@ class HudUiC extends LenheartNewUI_Windows {
|
||||
|
||||
//绘制活动图标背景槽
|
||||
DrawEventBackground(obj);
|
||||
|
||||
}
|
||||
|
||||
function Show(obj) {
|
||||
|
||||
@@ -125,6 +125,7 @@ function Sq_DrawMiniMapUI(obj) {
|
||||
getroottable().rawdelete("RepairWorldMap_Obj");
|
||||
|
||||
function Lenheart_RepairWorldMap_Fun(obj) {
|
||||
return;
|
||||
local RootTab = getroottable();
|
||||
if (!RootTab.rawin("RepairWorldMap_Obj")) {
|
||||
RootTab.rawset("RepairWorldMap_Obj", LenheartNewUI_CreateWindow(RepairWorldMapC, "世界地图修补", 230, 0, 30, 30, 0));
|
||||
|
||||
@@ -50,7 +50,12 @@ class Tuguan_NewC extends LenheartNewUI_Windows {
|
||||
State = 2;
|
||||
}
|
||||
|
||||
BoxWindowName = Rindro_ItemInfoObject[BoxId].Name;
|
||||
//读取物品名称
|
||||
local ItemObject = L_sq_GetItem(BoxId);
|
||||
local NamePointer = L_sq_RA(ItemObject + 0x20);
|
||||
local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
|
||||
|
||||
BoxWindowName = Name;
|
||||
Visible = true;
|
||||
//初始化完成
|
||||
InitState = true;
|
||||
@@ -201,7 +206,7 @@ class Tuguan_NewC extends LenheartNewUI_Windows {
|
||||
local ItemId = RewardObj[i][z]["itemid"];
|
||||
local ItemCount = RewardObj[i][z]["num"];
|
||||
//绘制物品
|
||||
L_Sq_DrawItem((X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, ItemId, ItemCount, 0, 0, 0);
|
||||
DrawItemEx((X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, ItemId, ItemCount);
|
||||
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, 24, 24)) {
|
||||
ItemInfoDrawS = {};
|
||||
ItemInfoDrawS.X <- (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3;
|
||||
|
||||
Reference in New Issue
Block a user