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@@ -58,6 +58,15 @@ class HudUiC extends LenheartNewUI_Windows {
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//城镇名称
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L_sq_WA(0x004CA27C, 850);
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//城镇过场Tips背景
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L_sq_WA(0x004580FD, 400 + 133);
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//城镇过场Tips文本
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L_sq_WA(0x004581DD, 400 + 133);
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//头顶滚动公告
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L_sq_WAB(0x11FA640, 0xC3);
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//物品栏
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for (local i = 0; i< 6; i++) {
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@@ -120,8 +129,8 @@ class HudUiC extends LenheartNewUI_Windows {
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L_sq_WA(5006965, -5000); //MP文字标识 Y轴
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//BUFF图标 X在C++Hook中处理
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L_sq_WAB(0x4c8bf5, 534); //Buff图标Y
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L_sq_WAB(0x4bf55a, 534); //Buff图标文字标识Y
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L_sq_WAB(0x4c8bf5, 542); //Buff图标Y
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L_sq_WAB(0x4bf55a, 542); //Buff图标文字标识Y
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//技能变更类型
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local SkillChanageA = L_sq_RA(0x01ADE0CC) + 0x124;
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@@ -558,7 +567,18 @@ class HudUiC extends LenheartNewUI_Windows {
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//绘制主界面
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function DrawMain(obj) {
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//绘制背景
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L_sq_DrawImg("interface2/hud/hud.img", 0, 0, 526);
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L_sq_DrawImg("interface2/hud/lenheartaddhud.img", 0, 347, 526);
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//绘制框
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for (local i = 0; i< 6; i++) {
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//消耗品
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L_sq_DrawImg("interface2/hud/hud.img", 200, 134 + (i * 31), 567);
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//上排技能
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L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 531);
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L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 562);
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}
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//绘制疲劳底框
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L_sq_DrawImg("interface2/hud/hud.img", 230, 774, 592);
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//绘制血球蓝球
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DrawBall(obj);
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@@ -577,6 +597,7 @@ class HudUiC extends LenheartNewUI_Windows {
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//绘制活动图标背景槽
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DrawEventBackground(obj);
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}
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function Show(obj) {
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