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This commit is contained in:
406
Project/Fiendwar copy/FiendwarHall.nut
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406
Project/Fiendwar copy/FiendwarHall.nut
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/*
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文件名:FiendwarHall.nut
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路径:Plugins/Fiendwar/FiendwarHall.nut
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创建日期:2024-03-11 12:54
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文件用途:超时空之战大厅
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*/
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class FiendwarHallC extends LenheartNewUI_Windows {
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// DeBugMode = true;
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WindowObj = null; //窗口对象
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MainState = false; //主状态
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X = 320;
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Y = 40;
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//默认显示状态需要是关闭 因为要通过按钮打开
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Visible = false;
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//攻坚队List
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PartyList = null;
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function GetInstance() {
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return getroottable()["FiendwarHallCObj"];
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}
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//获取所有队伍回调包
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function GetAllTeamCallBack(Chunk) {
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local Jso = Json.Decode(Chunk);
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//清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类
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PartyList = [];
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// this.RemoveChilds(FiendwarHallPartyC);
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//遍历包构造攻坚队UI对象
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foreach(TeamsSimple in Jso.TeamSimList) {
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local T = {
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TeamId = TeamsSimple.TeamId.tostring(),
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TeamName = TeamsSimple.TeamName,
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TeamPlayerCount = TeamsSimple.TeamPlayerCount,
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State = TeamsSimple.State
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}
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local TeamBuf = FiendwarHallPartyC(T);
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AddChild(TeamBuf);
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PartyList.append(TeamBuf);
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}
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//收到刷新队伍列表包时需要将队伍窗口关闭
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if ("Close" in Jso) LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
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// RemoveChilds(FiendwarHallPartyC, false);
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}
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//获取攻坚队信息回调
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function GetTeamInfoCallBack(Chunk) {
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// Sout("收到包 : \n %L", Chunk);
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local Jso = Json.Decode(Chunk);
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LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
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local Win = LenheartNewUI_CreateWindow(FiendwarPartyInfoC, "超时空我的队伍窗口", 430, 15, 354, 290, 18);
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FiendwarTotal.GetInstance().MyTeam = Win;
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Win.Visible = false;
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if (!("Close" in Jso)) {
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//开启队伍窗口显示
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Win.Visible = true;
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//设置置顶
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Win.ResetFocus();
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}
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//清空成员对象集合
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Win.MembersList = [];
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//清空是否为我的队伍状态
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Win.IsMyTeam = false;
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//清空是否为队长状态
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Win.IsCaptain = false;
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//赋值队伍名称
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Win.TeamName = Jso.team.TeamName;
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//赋值队伍ID
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Win.TeamID = Jso.team.TeamId;
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//遍历Team包 用于构造队伍窗口中的每一位成员
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foreach(_index, MemberObj in Jso.team.characNum) {
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//说明我在这个攻坚队里
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if (Jso.cid == MemberObj.CID) {
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Win.IsMyTeam = true;
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local Fo = FiendwarTotal.GetInstance();
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//向全局类存入我的攻坚队伍ID
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Fo.MyPartyId = Jso.team.TeamId;
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//存入我的CID
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Fo.MyCid = Jso.cid;
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//说明是队长
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if (Jso.cid == Jso.team.captainCid) {
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Win.IsCaptain = true;
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//存入我是攻坚队队长
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Fo.IsCaptain = true;
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}
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}
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local T = {
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PartyId = Jso.team.TeamId, //攻坚队ID
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TeamId = MemberObj.characNum + 1, //小队编号
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Level = MemberObj.PlayerLevel.tostring(), //等级
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Name = MemberObj.PlayerName, //名字
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JobName = MemberObj.PlayerGrowTypeJob, //职业名
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Job = MemberObj.PlayerJob, //职业编号
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StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
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EquVos = MemberObj.equVos, //装备List 用于显示头像
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Captain = MemberObj.CaptainBool, //是否为攻坚队队长
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Cid = MemberObj.CID, //Cid
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OnlineState = MemberObj.onLineStart, //在线状态
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ExitTime = MemberObj.exitTime, //离队时间
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PlayerSession = MemberObj.PlayerSession, //玩家在世界中的Session 用于进行原生用户操作
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ClearanceCount = MemberObj.ClearanceCount, //通关次数
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ClearanceCountMax = Jso.ClearanceCountMax, //总通关次数
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}
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//通过类构造并添加队伍成员UI对象
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local TeamBuf = FiendwarPartyInfoMemberC(T);
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Win.AddChild(TeamBuf);
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Win.MembersList.append(TeamBuf);
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}
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//刷新界面
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Win.RegisterWidget();
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//刷新自己的界面
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RegisterWidget();
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}
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//获取所有队伍
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function GetAllTeamCall() {
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local Jso = {
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op = 20063011
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}
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SendPack(Jso);
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}
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//退出队伍回调
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function ExitPartyCallBack(Chunk) {
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LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
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FiendwarTotal.GetInstance().ClearInfo();
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local Win = LenheartNewUI_CreateWindow(FiendwarHallC, "超时空攻坚队伍列表", 320, 40, 478, 434, 18);
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Win.CloseWindow();
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RegisterWidget();
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}
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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PartyList = [];
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//注册控件
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RegisterWidget();
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//注册回调包
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Pack_Control.rawset(20063002, GetAllTeamCallBack.bindenv(this));
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Pack_Control.rawset(20063004, GetTeamInfoCallBack.bindenv(this));
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Pack_Control.rawset(20063008, ExitPartyCallBack.bindenv(this));
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GetAllTeamCall();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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}
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OnlyPreparingBtn = null;
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OnlyPreparingFlag = 1;
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InputObject = null;
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function RegisterWidget() {
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RemoveChilds(FiendwarHallPartyC, false);
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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CloseWindow();
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}.bindenv(this);
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AddChild(CloseButton);
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//我的频道复选框
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local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道");
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MyChannelBtn.State = 1;
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MyChannelBtn.ImgIndex = 358;
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MyChannelBtn.SetTextPos(12, 2);
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MyChannelBtn.Width = 76;
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MyChannelBtn.Height = 16;
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AddChild(MyChannelBtn);
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//只查看招募中的攻坚队
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OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队");
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OnlyPreparingBtn.ImgIndex = 358;
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OnlyPreparingBtn.SetTextPos(12, 2);
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OnlyPreparingBtn.Width = 76;
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OnlyPreparingBtn.Height = 16;
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OnlyPreparingBtn.OnClick = function() {
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switch (OnlyPreparingFlag) {
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case 0:
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OnlyPreparingFlag = 1;
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break;
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case 1:
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OnlyPreparingFlag = 0;
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break;
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}
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OnlyPreparingBtn.State = OnlyPreparingFlag;
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}.bindenv(this);
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AddChild(OnlyPreparingBtn);
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//搜索队伍输入框
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InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20);
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AddChild(InputObject);
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//搜索按钮
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local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索");
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FindButton.SetTextOffset(0, 1);
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FindButton.OnClick = function() {
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if (InputObject.str.len() > 0) {
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}
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}.bindenv(this);
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AddChild(FindButton);
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//重置按钮
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local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置");
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ResetButton.SetTextOffset(0, 1);
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ResetButton.OnClick = function() {
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InputObject.str = "";
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}.bindenv(this);
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AddChild(ResetButton);
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//编号按钮
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local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号");
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ModelButton.Idx = 163;
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ModelButton.DWidth = -8;
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ModelButton.SetTextOffset(-9, 1);
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AddChild(ModelButton);
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//状态按钮
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local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态");
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StateButton.Idx = 163;
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StateButton.DWidth = -8;
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StateButton.SetTextOffset(-9, 1);
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AddChild(StateButton);
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//频道按钮
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local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道");
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ChannelButton.Idx = 163;
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ChannelButton.DWidth = -8;
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ChannelButton.SetTextOffset(-9, 1);
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AddChild(ChannelButton);
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//攻坚队名称按钮
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local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称");
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PartyNameButton.Idx = 163;
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PartyNameButton.DWidth = 223;
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PartyNameButton.FillWidth = 1;
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PartyNameButton.FirstWidth = 21;
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PartyNameButton.SetTextOffset(26, 1);
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AddChild(PartyNameButton);
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//阶段按钮
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local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段");
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StageButton.Idx = 163;
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StageButton.DWidth = 140;
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StageButton.FillWidth = 1;
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StageButton.FirstWidth = 21;
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StageButton.SetTextOffset(26, 1);
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AddChild(StageButton);
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//队员数量按钮
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local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量");
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TeammembersButton.Idx = 163;
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TeammembersButton.FillWidth = 1;
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TeammembersButton.FirstWidth = 21;
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TeammembersButton.DWidth = 47;
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TeammembersButton.SetTextOffset(-8, 1);
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AddChild(TeammembersButton);
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//创建攻坚队按钮
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local CreateOrMyPartyStr = "创建攻坚队";
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if (FiendwarTotal.GetInstance().MyPartyId) CreateOrMyPartyStr = "我的攻坚队";
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local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, CreateOrMyPartyStr);
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MyPartyButton.SetTextOffset(-6, 1);
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MyPartyButton.OnClick = function() {
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if (FiendwarTotal.GetInstance().MyPartyId) {
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//发送查看攻坚队具体信息包
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local T = {
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op = 20063013,
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teamsId = FiendwarTotal.GetInstance().MyPartyId
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}
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Rindro_BaseToolClass.SendPackEx(T);
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} else {
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local Win = LenheartNewUI_CreateWindow(FiendwarHallCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18);
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Win.Visible = true;
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Win.ResetFocus();
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}
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}.bindenv(this);
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AddChild(MyPartyButton);
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//左翻页按钮
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local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34);
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LeftButton.OnClick = function() {
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if (Page > 0) Page--;
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}.bindenv(this);
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AddChild(LeftButton);
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//右翻页按钮
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local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38);
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RightButton.OnClick = function() {
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if (Page<(((PartyList.len() / PageMaxCount)))) Page++;
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}.bindenv(this);
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AddChild(RightButton);
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//进入待机按钮
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local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机");
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FQButton.SetTextOffset(-5, 2);
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FQButton.State = 8;
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AddChild(FQButton);
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//刷新按钮
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local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366);
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RefreshButton.OnClick = function() {
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GetAllTeamCall();
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}.bindenv(this);
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AddChild(RefreshButton);
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//设置按钮
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local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362);
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SettingButton.State = 8;
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AddChild(SettingButton);
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}
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function DrawMainBackGround(obj) {
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//Item信息框一般为211的宽度
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L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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//绘制背景框标题栏
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L_sq_DrawImg("hud/fiendwarl.img", 3, X + 1, Y);
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L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
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//绘制队伍List
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DrawPartyList(obj);
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L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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//计算页数
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local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1);
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//绘制当前页数
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L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1);
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}
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Page = 0;
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PageMaxCount = 13;
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//绘制队伍信息
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function DrawPartyList(obj) {
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if (PartyList.len() <= 0) return;
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//先遍历一遍全部挪走
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foreach(Index, TeamObj in PartyList) {
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TeamObj.SyncPos(9999, 9999);
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}
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//在遍历需要显示的同步坐标
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foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) {
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TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23);
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// TeamObj.Show();
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}
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}
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//绘制主界面
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function DrawMain(obj) {
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DrawMainBackGround(obj);
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}
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//绘制入口
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function Show(obj) {
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DrawMain(obj);
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LenheartNewUI_Windows.Show(obj);
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}
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MainButton = null;
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//逻辑入口
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function Proc(obj) {
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//界面未打开
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if (!this.Visible && L_sq_RA(0x1A5FB4C, "0x14+0x28+")< 2) {
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//在甲板
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if (FiendwarTotal.GetInstance().BaseConfig && FiendwarTotal.GetInstance().BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == FiendwarTotal.GetInstance().BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) {
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local PaW = sq_GetPopupWindowMainCotrol(6);
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if (PaW) {
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L_sq_UseSkill(DIK_ESCAPE);
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this.Visible = true;
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GetAllTeamCall();
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}
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}
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}
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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//鼠标滚轮时间回调
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function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
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switch (Flag) {
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//下
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case 0: {
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if (Page<(((PartyList.len() / PageMaxCount)))) Page++;
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break;
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}
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//上
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case 1: {
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if (Page > 0) Page--;
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break;
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}
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}
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LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
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}
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}
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Reference in New Issue
Block a user