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Project/Fiendwar copy/FiendwarPlayerInteractive.nut
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227
Project/Fiendwar copy/FiendwarPlayerInteractive.nut
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/*
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文件名:FiendwarPlayerInteractive.nut
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路径:Plugins/Fiendwar/FiendwarPlayerInteractive.nut
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创建日期:2024-04-02 10:55
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文件用途:超时空玩家交互
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*/
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//角色交互按钮需要传递参数所以重写
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class FiendwarPlayerInteractive_BaseButton extends LenheartNewUI_BaseButton {
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OnShow = null;
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constructor(X, Y, W, H, Path, Idx) {
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LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
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}
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//鼠标左键弹起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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Y--;
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if (isLBDown && OnClick) {
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OnClick();
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}
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isLBDown = false;
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local Each = LenheartNewUI_CreateWindow(FiendwarHallPlayerInteractiveC, "超时空玩家交互", X, Y, 100, 21, 0);
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Each.Visible = false;
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}
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function Show(obj) {
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//不可用
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if (State == 8) {
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L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
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} else {
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//按下
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if (isLBDown) {
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Y++;
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L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y);
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}
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//悬停
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else if (isInRect) {
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L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y);
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}
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//普通
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else {
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L_sq_DrawImg(Path, 0, X, Y);
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}
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}
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if (OnShow) OnShow(X, Y);
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}
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}
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//角色交互类
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class FiendwarHallPlayerInteractiveC extends LenheartNewUI_Windows {
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// DeBugMode = true;
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//信息对象
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InfoObj = null;
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//初始化Flag 初始化以后才显示
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InitInfoFlag = false;
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//有多少个标签
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InitIndexFlag = 1;
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//头像框颜色
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HandBoxColor = [
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0xff717272,
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0xff7b2a29,
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0xff874e0d,
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0xff8b8108,
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0xff658e2d,
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0xff0f5c8a,
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0xff27238f,
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0xff4e2491,
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0xff932586,
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]
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//X Y 裁切开始X Y 裁切结束X Y
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OffsetArr = [
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//男鬼剑士
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[45, 103, 230, 231],
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//女格斗家
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[56, 102, 235, 279],
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//男神枪手
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[52, 130, 238, 246],
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//女魔法师
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[55, 87, 234, 293],
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//男圣职者
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[42, 115, 223, 200],
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//女神枪手
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[52, 119, 226, 209],
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//暗夜使者
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[56, 102, 225, 226],
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//男格斗家
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[50, 114, 239, 216],
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//男魔法师
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[54, 103, 236, 276],
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//黑暗武士
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[46, 102, 229, 232],
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//缔造者
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[56, 86, 235, 293],
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]
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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}
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//初始化信息
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function InitInfo() {
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Childrens = [];
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//还原标签数量
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InitIndexFlag = 1;
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//还原高度
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Height = 21;
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//还原可见性
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Visible = true;
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//置顶窗口
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ResetFocus();
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RegisterWidget();
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InitInfoFlag = true;
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}
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function RegisterWidget() {
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//是团长才能委任 并且不是我自己 并且我们在同一个攻坚队
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if (FiendwarTotal.GetInstance().IsCaptain && !("IsMyself" in InfoObj) && FiendwarTotal.GetInstance().MyPartyId == InfoObj.PartyId) {
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//委任团长按钮
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local GiveMasterButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
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GiveMasterButton.OnShow = function(X, Y) {
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L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2);
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L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
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}
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GiveMasterButton.OnClick = function() {
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}.bindenv(this);
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AddChild(GiveMasterButton);
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InitIndexFlag++;
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Height += 21;
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}
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//查看信息按钮
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local CheckInfoButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
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CheckInfoButton.OnShow = function(X, Y) {
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L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2);
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L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
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}
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CheckInfoButton.OnClick = function() {
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local obj = sq_GetMyMasterCharacter();
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//obj.sq_PlaySound("CLICK_BUTTON1");
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L_sq_SendPackType(8);
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L_sq_SendPackWord(InfoObj.PlayerSession);
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L_sq_SendPackByte(3);
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L_sq_SendPack();
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getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
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}.bindenv(this);
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AddChild(CheckInfoButton);
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InitIndexFlag++;
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Height += 21;
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if (!("IsMyself" in InfoObj)) {
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//交易按钮
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local TransactionButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
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TransactionButton.OnShow = function(X, Y) {
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L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2);
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L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
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}
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TransactionButton.OnClick = function() {
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local obj = sq_GetMyMasterCharacter();
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//obj.sq_PlaySound("CLICK_BUTTON1");
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L_sq_SendPackType(10);
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L_sq_SendPackWord(InfoObj.PlayerSession);
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L_sq_SendPackByte(1);
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L_sq_SendPackDWord(22053);
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L_sq_SendPack();
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getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
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}.bindenv(this);
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AddChild(TransactionButton);
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InitIndexFlag++;
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Height += 21;
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if (FiendwarTotal.GetInstance().IsCaptain && FiendwarTotal.GetInstance().MyPartyId == InfoObj.PartyId) {
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//攻坚队员强退按钮
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local KickMemberButton = FiendwarPlayerInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4);
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KickMemberButton.OnShow = function(X, Y) {
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L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2);
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L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
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}
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KickMemberButton.OnClick = function() {
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local obj = sq_GetMyMasterCharacter();
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//obj.sq_PlaySound("CLICK_BUTTON1");
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local T = {
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op = 20063021,
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teamsId = InfoObj.PartyId,
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charCid = InfoObj.Cid
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}
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Rindro_BaseToolClass.SendPackEx(T);
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}.bindenv(this);
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AddChild(KickMemberButton);
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InitIndexFlag++;
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Height += 21;
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}
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}
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}
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function Show(obj) {
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if (!InitInfoFlag) return;
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L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y);
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//绘制角色名
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L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1);
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//绘制头像
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foreach(AvatarObj in InfoObj.EquVos) {
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local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0] - 40;
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local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1];
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setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
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L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos);
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releaseClip(); //裁切结束
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}
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LenheartNewUI_Windows.Show(obj);
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}
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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}
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