This commit is contained in:
2025-05-27 21:24:22 +08:00
parent e1528c41bb
commit d71fc5c822
126 changed files with 11382 additions and 1202 deletions

View File

@@ -14,17 +14,30 @@ class NewWorldMapC extends LenheartNewUI_Windows {
//是否可见
// Visible = false;
//世界
World = null;
//区域
Region = null;
//当前自身所在世界
SelfMapWorld = 0;
//当前自身所在区域
SelfMapRegion = 0;
//当前地图浏览区域
MapRegion = -1;
//Img
WorldMapImg = null;
StepImg = null;
Ani = null;
Timer = Clock();
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Region = [];
World = [];
//注册控件
RegisterWidget();
@@ -34,32 +47,71 @@ class NewWorldMapC extends LenheartNewUI_Windows {
// printT(Region);
LoadImg();
}
function LoadImg() {
WorldMapImg = Rindro_Image("worldmap.img");
StepImg = {};
}
function InitData() {
local RegionLst = R_Utils.GetScriptFileReader("region/region.lst");
if (RegionLst) {
local IO = Sq_Point2Blob(L_sq_P2I(RegionLst.Buffer.C_Object), RegionLst.Size);
local i = 2;
while (i< RegionLst.Size) {
if ((RegionLst.Size - i) >= 10) {
IO.seek(i + 6); //内容指示位
local FindKey = IO.readn('i');
local Key = Rindro_Script.GetBinString(FindKey);
if (Key) {
local StrFilePath = "region/" + Key.tolower();
InitRegion(StrFilePath);
}
} else break;
i += 10;
}
InitMiniMap();
//读取世界
local WorldLst = R_Utils.GetLstArr("region/world.lst", "region/");
foreach(Path in WorldLst) {
InitWorld(Path);
}
//读取区域
local RegionLst = R_Utils.GetLstArr("region/region.lst", "region/");
foreach(Path in RegionLst) {
InitRegion(Path);
}
//读取小地图
InitMiniMap();
}
function InitWorld(Path) {
local Data = R_Utils.GetFileTableByHandle(Path, function(DataT, IO, i) {
local str = Rindro_Script.UnpackData(IO, i);
i += 5;
//城镇编号
if (str == "[areas]") {
DataT.Areas <- [];
while (true) {
local Ret = Rindro_Script.UnpackData(IO, i);
i += 5;
if (Ret == "[/areas]") break;
DataT.Areas.append((Ret.tointeger() - 9));
}
}
//背景
else if (str == "[background]") {
DataT.Background <- {};
DataT.Background.path <- Rindro_Script.UnpackData(IO, i);
i += 5;
DataT.Background.frame <- Rindro_Script.UnpackData(IO, i).tointeger() - 9;
i += 5;
}
//坐标
else if (str == "[pos]") {
local Index = Rindro_Script.UnpackData(IO, i).tointeger() - 9;
i += 5;
local Path = Rindro_Script.UnpackData(IO, i);
i += 5;
DataT["pos_" + Index] <- [];
DataT["pos_" + Index].append(Path);
while (true) {
local Ret = Rindro_Script.UnpackData(IO, i);
i += 5;
if (Ret == "[/pos]") break;
DataT["pos_" + Index].append((Ret.tointeger() - 9));
}
}
return i;
}.bindenv(this));
World.append(Data);
printT(Data);
}
function InitRegion(Path) {
@@ -123,6 +175,7 @@ class NewWorldMapC extends LenheartNewUI_Windows {
local Ret = Rindro_Script.UnpackData(IO, i);
i += 5;
if (Ret == "[/image]") break;
Ret = Ret.slice(1, -1);
local imgpath = Rindro_Script.UnpackData(IO, i);
i += 5;
@@ -138,6 +191,7 @@ class NewWorldMapC extends LenheartNewUI_Windows {
} else break;
}
}
Region[Pos].Data <- Data;
}
}
}
@@ -152,16 +206,18 @@ class NewWorldMapC extends LenheartNewUI_Windows {
}
Timer = Clock();
function GetMoveOffset(L, R) {
return (-L) + (L.tofloat() * (R.tofloat() / 100.0)).tointeger()
}
//绘制主界面
function DrawMain(obj) {
local Config = Region[SelfMapRegion];
//绘制背景
WorldMapImg.DrawExPng(0, 0, -83, 0, 0xffffffff, 0.84, 0.84);
//绘制地图背景
DrawLogic(Config);
local UniRate = sq_GetAccel(0, 100, Clock() - Timer, 1000);
local AccRate = sq_GetAccel(0, 100, Clock() - Timer, 1000, true);
@@ -200,16 +256,128 @@ class NewWorldMapC extends LenheartNewUI_Windows {
WorldMapImg.DrawExPng(7, 20, 470, 0, sq_RGBA(255, 255, 255, ((UniRate.tofloat() / 100.0) * 255.0).tointeger()), 0.6, 0.6);
WorldMapImg.DrawExPng(6, 39 + newRelX, 489 + newRelY, sq_ToRadian(-angle.tofloat()), 0xffffffff, 0.6, 0.6);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function GetImgObject(path) {
if (!(StepImg.rawin(path))) StepImg.rawset(path, Rindro_Image(path));
return StepImg[path];
}
// 环绕数法判断点是否在多边形内
function IsPointInPolygonWindingNumber(x, y, polygon) {
local windingNumber = 0;
local n = polygon.len();
for (local i = 0; i< n; ++i) {
local x1 = polygon[i][0];
local y1 = polygon[i][1];
local x2 = polygon[(i + 1) % n][0];
local y2 = polygon[(i + 1) % n][1];
if (y1 <= y) {
if (y2 > y && ((x2 - x1) * (y - y1) - (x - x1) * (y2 - y1) > 0)) {
windingNumber++;
}
} else {
if (y2 <= y && ((x2 - x1) * (y - y1) - (x - x1) * (y2 - y1)< 0)) {
windingNumber--;
}
}
}
return windingNumber != 0;
}
//绘制世界
function DrawWorld(Config) {
local MapCurIndex = SelfMapWorld;
local BackgroundData = World[MapCurIndex].Background;
local UniRate = sq_GetAccel(0, 250, Clock() - Timer, 1500);
local BackgroundDataImgObj = GetImgObject(BackgroundData.path);
BackgroundDataImgObj.DrawExPng(BackgroundData.frame, 0, -60, 0, sq_RGBA(255, 255, 255, UniRate), 1.32, 1.32);
foreach(index in World[MapCurIndex].Areas) {
// print(index);
if (!(World[MapCurIndex].rawin("pos_" + index))) continue;
local Config = World[MapCurIndex]["pos_" + index];
local BackgroundDataImgObj = GetImgObject(Config[0]);
local PointArr = [];
for (local i = 4; i< Config.len(); i += 2) {
local Buf = [];
Buf.append(Config[i]);
Buf.append(Config[i + 1]);
PointArr.append(Buf);
}
if (IsPointInPolygonWindingNumber(IMouse.GetXPos().tofloat(), IMouse.GetYPos().tofloat(), PointArr)) {
BackgroundDataImgObj.DrawExPng(Config[1], Config[2], Config[3] - 60, 0, sq_RGBA(255, 255, 255, UniRate), 1.32, 1.32);
}
foreach(pos in PointArr) {
L_sq_DrawImg("interface/windowcommon.img", 50, pos[0], pos[1]);
}
}
}
//绘制区域
function DrawArea(Config) {
}
//绘制城镇地图
function DrawTownMap(Config) {
// local UniRate = sq_GetAccel(250, 0, Clock() - 3000 - Timer, 1000);
// local BackgroundData = Config.Data.Image.background;
// if (!(StepImg.rawin(BackgroundData.path))) StepImg.rawset(BackgroundData.path, Rindro_Image(BackgroundData.path));
// StepImg[BackgroundData.path].DrawExPng(BackgroundData.frame, 0, -8, 0, sq_RGBA(255, 255, 255, UniRate), 1.0, 1.055);
}
//绘制逻辑
function DrawLogic(Config) {
//绘制世界
DrawWorld(Config);
//绘制区域
DrawArea(Config);
//绘制城镇
DrawTownMap(Config);
}
//同步自身现在在哪个地图区域
function SyncSelfMapRegion() {
local Town = L_sq_GetTownIndex();
foreach(AreaIndex, Areaobj in Region) {
foreach(TownIndex, Townobj in Areaobj.Towns) {
if (TownIndex == Town) {
SelfMapRegion = AreaIndex;
}
}
}
}
//同步自身现在在哪个地图世界
function SyncSelfMapWorld() {
foreach(WorldIndex, Worldobj in World) {
foreach(AreaIndex, Areaobj in Worldobj.Areas) {
if (AreaIndex == SelfMapRegion) {
SelfMapWorld = WorldIndex;
}
}
}
}
//逻辑入口
function Proc(obj) {
SyncSelfMapRegion();
SyncSelfMapWorld();
LenheartNewUI_Windows.SyncPos(X, Y);
}