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@@ -336,7 +336,7 @@ class Lenheart_Character_Info_ClassC extends LenheartNewUI_Windows {
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GetMyInfoFlag = false;
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}
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if (!WindowX || !OldWindowAddress) return;
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if (!WindowX) return;
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if (!GetMyInfoFlag) {
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GetMyInfoFlag = true;
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@@ -347,41 +347,39 @@ class Lenheart_Character_Info_ClassC extends LenheartNewUI_Windows {
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SendPackEx(T);
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}
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X = L_sq_RA(OldWindowAddress + 0x14);
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Y = L_sq_RA(OldWindowAddress + 0x18);
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X = Base_X;
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Y = Base_Y;
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}
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Base_X = 0;
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Base_Y = 0;
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OldWindowAddress = null;
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function SyncState(Address) {
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local WindowX = sq_GetPopupWindowMainCotrol(74);
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local WindowAddress = L_sq_GetWindowById(74);
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if (!WindowX || !WindowAddress) return false;
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//确定是个人信息窗口才执行逻辑 并且返回true 不执行原逻辑
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if (Address - WindowAddress <= 0x50000 && L_sq_RA(Address + 0x34) == 4089) {
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OldWindowAddress = Address;
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local obj = sq_getMyCharacter();
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RealShow(obj);
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Visible = true;
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return true;
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}
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function SyncState(Args) {
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Base_X = Args[0] + 800;
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Base_Y = Args[1] - 174;
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local obj = sq_getMyCharacter();
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RealShow(obj);
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Visible = true;
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}
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}
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DrawCodeCallBackFunc.Rindro_Character_Info <- function(Args) {
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if (getroottable().rawin("Lenheart_Character_Info_Class_Obj")) {
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local MyWindow = getroottable().rawget("Lenheart_Character_Info_Class_Obj");
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MyWindow.SyncState(Args);
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}
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}
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//个人信息窗口逻辑
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function L_Character_Info_Window(WindowObject) {
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//返回Flase 原逻辑继续执行 返回Tue 原逻辑终止执行
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local Flag = false;
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if (getroottable().rawin("Lenheart_Character_Info_Class_Obj")) {
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local MyWindow = getroottable().rawget("Lenheart_Character_Info_Class_Obj");
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local Ret = MyWindow.SyncState(WindowObject);
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if (Ret) Flag = true;
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}
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return Flag;
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// //返回Flase 原逻辑继续执行 返回Tue 原逻辑终止执行
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// local Flag = false;
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// if (getroottable().rawin("Lenheart_Character_Info_Class_Obj")) {
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// local MyWindow = getroottable().rawget("Lenheart_Character_Info_Class_Obj");
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// local Ret = MyWindow.SyncState(WindowObject);
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// if (Ret) Flag = true;
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// }
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// return Flag;
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}
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getroottable().rawdelete("Lenheart_Character_Info_Class_Obj");
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@@ -122,13 +122,19 @@ class Lenheart_EachC extends LenheartNewUI_Windows {
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function InitNpcButton() {
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Childrens = [];
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if (NPC_ButtonMap.rawin(NPC_Index)) {
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NPC_ButtonMap[NPC_Index](this);
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foreach(Func in NPC_ButtonMap[NPC_Index]) {
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Func(this);
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}
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}
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this.Visible = true;
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}
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function AddEachForNpc(Index, Func) {
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NPC_ButtonMap.rawset(Index, Func);
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if (NPC_ButtonMap.rawin(Index)) {
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NPC_ButtonMap[Index].append(Func);
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return;
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}
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NPC_ButtonMap.rawset(Index, [Func]);
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}
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function RemoveEachForNpc(Index) {
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@@ -23,11 +23,26 @@ class R_Mouse {
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function Lock() {
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_Rindro_Cusor_.UseState = 1;
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L_sq_WAB(0x1B46886, 1);
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//技能描述窗口
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Sq_Memory_WriteByteArr(L_sq_I2P(0x4CC47E), [0xE9, 0xA0, 0x00, 0x00, 0x00, 0x90]);
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//物品描述窗口
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Sq_Memory_WriteByteArr(L_sq_I2P(0xF63DDA), [0x90, 0x90, 0x90, 0x90, 0x90, 0x90]);
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//buff信息描述窗口
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Sq_Memory_WriteByteArr(L_sq_I2P(0x4BF532), [0x90, 0x90, 0x90, 0x90]);
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//原生商城 个人信息等按钮的悬停
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L_sq_WAB(0x4C4690, 0xC3);
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//活动图标的悬停
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L_sq_WAB(0x11C6510, 0xC3);
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}
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//解锁鼠标
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function UnLock() {
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_Rindro_Cusor_.UseState = 0;
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L_sq_WAB(0x1B46886, 0);
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Sq_Memory_WriteByteArr(L_sq_I2P(0x4CC47E), [0x39, 0x05, 0xE0, 0xF6, 0xA3, 0x01]);
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Sq_Memory_WriteByteArr(L_sq_I2P(0xF63DDA), [0x56, 0xE8, 0x10, 0xFE, 0xFF, 0xFF]);
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Sq_Memory_WriteByteArr(L_sq_I2P(0x4BF532), [0x75, 0x07, 0x32, 0xC0]);
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L_sq_WAB(0x4C4690, 0x55);
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L_sq_WAB(0x11C6510, 0x55);
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}
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//获取鼠标工作类型
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function GetType() {
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