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Project/Luke/Rindro_Luke_PartyMemberInfo.nut
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192
Project/Luke/Rindro_Luke_PartyMemberInfo.nut
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/*
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文件名:Rindro_Luke_PartyMemberInfo.nut
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路径:Plugins/New_Luke/Rindro_Luke_PartyMemberInfo.nut
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创建日期:2024-07-15 22:52
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文件用途:卢克队伍横条
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*/
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//队员显示类
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class Rindro_LukePartyInfoMemberC extends LenheartNewUI_CommonUi {
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X = 0;
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Y = 0;
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Width = null;
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Height = null;
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InfoObj = null;
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//构造时间
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ConstructorTime = null;
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//选中状态
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SelectState = false;
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//攻坚状态
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OffensiveState = 0;
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//头像框的颜色
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HandBoxColor = [
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0xff717272,
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0xff7b2a29,
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0xff874e0d,
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0xff8b8108,
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0xff658e2d,
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0xff0f5c8a,
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0xff27238f,
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0xff4e2491,
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0xff932586,
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]
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//X Y 裁切开始X Y 裁切结束X Y
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OffsetArr = [
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//男鬼剑士
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[56, 112, 220, 222],
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//女格斗家
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[54, 103, 240, 278],
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//男神枪手
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[55, 130, 236, 246],
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//女魔法师
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[57, 88, 234, 291],
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//男圣职者
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[57, 124, 208, 190],
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//女神枪手
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[56, 119, 226, 209],
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//暗夜使者
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[56, 117, 225, 212],
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//男格斗家
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[56, 118, 233, 212],
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//男魔法师
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[54, 103, 236, 276],
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//黑暗武士
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[56, 112, 220, 222],
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//缔造者
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[57, 88, 234, 291],
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]
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constructor(gInfoObj) {
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ConstructorTime = Clock();
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InfoObj = gInfoObj;
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this.Width = 458;
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this.Height = 21;
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this.OnClick = function() {
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//还原其他 选中自己
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foreach(Obj in Parent.MembersList) {
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Obj.SelectState = false;
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}
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SelectState = !SelectState;
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local win = LenheartNewUI_CreateWindow(Rindro_LukePartyFormation, "卢克我的队伍编队窗口", 105, 40, 294, 192, 18);
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//编队状态
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if (win.PartyMarkFlag != -1) {
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//并且是属于我的攻坚队的成员
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if (RinDro_Luke_Obj.MyRaidTeamId == InfoObj.PartyId) {
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local gnum = win.PartyMarkFlag + 1;
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if (gnum == 100) gnum = 0;
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local T = {
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op = 20084015,
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teamsId = InfoObj.PartyId,
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cidNew = InfoObj.Cid,
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num = gnum
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}
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SendPackEx(T);
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win.PartyMarkFlag = -1;
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R_Mouse.SetType(0);
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win.ResetFocus();
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return;
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}
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//点了其他队伍成员要还原编队状态
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else {
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win.PartyMarkFlag = -1;
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R_Mouse.SetType(0);
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}
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}
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local Interactive = LenheartNewUI_CreateWindow(Rindro_LukePlayerInteractiveC, "卢克玩家交互", 0, 0, 100, 21, 0);
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//改变鼠标坐标
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Interactive.X = MousePos_X;
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Interactive.Y = MousePos_Y;
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//赋值对象参数
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Interactive.InfoObj = InfoObj;
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//对象不是我
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if (InfoObj.Cid == RinDro_Luke_Obj.MyCid) {
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Interactive.InfoObj.IsMyself <- true;
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}
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//刷新UI
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Interactive.InitInfo();
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}
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LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
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//如果没有材料要建立一个购买材料的Button 并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字
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/*
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local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter());
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local Name2 = "夜刃";
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Name == Name2 失败了
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*/
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// if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) {
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// }
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}
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function Show(obj) {
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// print(this);
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//绘制底槽
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L_sq_DrawImg("hud/rindroanton.img", 12, X, Y);
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//绘制队伍编号
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L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1);
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sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]);
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//绘制队长头像
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foreach(AvatarObj in InfoObj.EquVos) {
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local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0];
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local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
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setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
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L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
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releaseClip(); //裁切结束
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}
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if (InfoObj.Captain) L_sq_DrawImg("hud/rindroanton.img", 18, X + 42, Y + 1);
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//绘制等级
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L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制角色名
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L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制职业名
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L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
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//离线了
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if (InfoObj.ExitTime > 0) {
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local DrawTime = InfoObj.ExitTime - (Clock() - ConstructorTime);
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local seconds = (DrawTime / 1000) % 60; // 计算秒数
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local minutes = (DrawTime / (1000 * 60)) % 60; // 计算分钟数
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local DrawTimeStr = format("%02d分%02d秒", minutes, seconds);
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L_sq_DrawCode(DrawTimeStr, X + 306 - LenheartTextClass.GetStringLength(DrawTimeStr) / 2, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
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}
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//通关次数
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else if (InfoObj.ClearanceCount > 0) {
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L_sq_DrawCode((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax), X + 306 - LenheartTextClass.GetStringLength((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax)) / 2, Y + 5, sq_RGBA(250, 250, 181, 255), 0, 1);
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} else if (InfoObj.StkHasFlag) {
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L_sq_DrawImg("hud/rindroantonstk.img", 0, X + 280, Y + 3);
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} else {
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L_sq_DrawImg("hud/rindroantonstk.img", 1, X + 280, Y + 3);
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}
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if (SelectState) {
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L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
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}
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if (isInRect) {
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L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
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}
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}
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MousePos_X = 0;
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MousePos_Y = 0;
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//鼠标事件回调
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function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) {
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this.MousePos_X = gMousePos_X;
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this.MousePos_Y = gMousePos_Y;
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LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y);
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}
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}
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