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2024-03-18 21:37:40 +08:00
commit c4aef8f3a3
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Plugins/Anton/anton.nut Normal file
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dofile("sqr/Plugins/Anton/antonbuttonclass.nut"); //安图恩按钮类
dofile("sqr/Plugins/Anton/antontownmainbutton.nut"); //安图恩城镇开启攻坚队界面按钮部分
dofile("sqr/Plugins/Anton/antontownmainparty_list.nut"); //安图恩城镇队伍列表部分
dofile("sqr/Plugins/Anton/antontownmainparty_info.nut"); //安图恩城镇队伍信息部分
dofile("sqr/Plugins/Anton/antontownmainparty_req.nut"); //安图恩城镇队伍组队部分
dofile("sqr/Plugins/Anton/antontownmainparty_user.nut"); //安图恩城镇队伍玩家部分
dofile("sqr/Plugins/Anton/antondungeoninfo.nut"); //安图恩开始攻坚主界面按钮
function Anton(obj) {
//判断 查看信息窗口 交易窗口如果开启则隐藏UI
{
if (sq_GetPopupWindowMainCotrol(74) || sq_GetPopupWindowMainCotrol(64)) {
local window = sq_GetPopupWindowMainCotrol(267);
if (window) window.SetVisible(false);
} else {
local window = sq_GetPopupWindowMainCotrol(267);
if (window) window.SetVisible(true);
}
}
//如果不在安图恩区域则不执行
if (L_sq_GetTownIndex() != 18 || L_sq_GetRegionIndex() < 1) return;
//检查自己是否断线重连
if (!getroottable().rawin("AntonDConnect")) {
local AntonDConnect = Json_STL("AntonDConnect");
AntonDConnect.Put("op", 1075);
local str = AntonDConnect.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonDConnect.Delete();
getroottable().rawset("AntonDConnect", true);
}
//安图恩城镇开启攻坚队界面按钮部分
AntonTownMainButtonControl(obj);
//安图恩城镇攻坚队界面 攻坚队队伍列表部分
AntonTownMainControl_PartyList(obj);
//安图恩城镇攻坚队界面 攻坚队队伍信息部分
AntonTownMainControl_PartyInfo(obj);
//安图恩城镇攻坚队界面 攻坚队队伍申请部分
AntonTownMainControl_PartyReq(obj);
//安图恩攻坚副本信息
AntonDungeonInfoControlFunc(obj);
}
function AntonTopDraw(obj) {
local RootTab = getroottable();
//如果不在安图恩区域则不执行
if (L_sq_GetTownIndex() != 18 || L_sq_GetRegionIndex() < 1) return;
//如果界面按钮被点击状态为打开 就运行攻坚队伍列表 绘制
if (RootTab.rawin("ANTONTEAMMAINBUTTON") && RootTab["ANTONTEAMMAINBUTTON"].WindowSwitch == true) {
RootTab["ANTONTOWNMAINCONTROLLIST"].Run(obj);
}
//如果安图恩队伍被点击状态为打开 就运行攻坚队伍信息 绘制
if (RootTab.rawin("ANTONTOWNMAINCONTROLLIST") && RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeam != null) {
RootTab["ANTONTOWNCONTROLINFO"].Run(obj);
}
//如果安图恩攻坚已经开始
if (RootTab.rawin("ANTONDUNGEONINFOCONTROL") && RootTab["ANTONDUNGEONINFOCONTROL"].PageState == 1) {
RootTab["ANTONDUNGEONINFOCONTROL"].Draw(obj);
}
//如果安图恩主界面开启就绘制申请队伍人信息
RootTab["ANTONTOWNMAINCONTROLREQ"].Run(obj);
}

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//HudPro按钮类
class AntonButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
Index = 0;
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
width = null; //可点击宽度
length = null; //可点击高度
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gIndex)
{
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
width = gWidth;
length = gLength;
Index = gIndex;
}
//绘制按钮
function Show()
{
isLBDown();
isRBDown();
if(ClickEnble) //是否开启点击效果
{
if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if(CustomClickEnble) //是否开启自定义点击效果
{
if(isLBDown()) //按下左键并且按钮处于弹起状态
{
if(!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if(RectEnble) //开启悬停效果时
{
if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if(!isInRect()) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if(!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, Index, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool)
{
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool)
{
ClickEnble = bool;
}
//悬停状态
function isInRect()
{
if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown()
{
if(isInRect() && IMouse.GetLButton() == 1)
{
obj.getVar(ButtonName).setBool(0, true);
return true;
}
else return false;
}
//右键按下状态
function isRBDown()
{
if(isInRect() && IMouse.GetRButton() == 2)
{
obj.getVar(ButtonName).setBool(1, true);
return true;
}
else return false;
}
//左键弹起状态
function isLBUp()
{
if(isInRect() && IMouse.GetLButton() == 0) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick()
{
if(isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
//左键单击状态
function isLBActive()
{
if(isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(0) == true)
{
obj.getVar(ButtonName).setBool(0, false);
return true;
}
else return false;
}
//右键单击状态
function isRBActive()
{
if(isInRect() && IMouse.isButtonUpEvent() && obj.getVar(ButtonName).getBool(1) == true)
{
obj.getVar(ButtonName).setBool(1, false);
return true;
}
else return false;
}
//别处点击
function isNotLBActive()
{
if(!isInRect() && IMouse.isButtonUpEvent()) return true;
else return false;
}
//别处右键点击
function isNotRBActive()
{
if(!isInRect() && IMouse.GetRButton() == 2) return true;
else return false;
}
}
//Switch按钮类
class AntonSwitchButtonPro extends SwitchButtonPro
{
obj = null; //Obj对象
State = 0; //按钮状态
ClickEnble = false; //点击效果
ButtonDynamic = false; //动态按钮效果
SwitchState = false; //复选框是否选中
CustomClickEnble = false; //自定义点击效果
CustomClickAnifile = null; //自定义点击效果Ani路径
CustomButtonName = null; //自定义点击效果名称
CustomClickFrame = null; //自定义点击效果Ani编号
CustomClickx = null; //自定义点击效果X坐标
CustomClicky = null; //自定义点击效果Y坐标
RectEnble = false; //悬停效果
RectButtonName = null; //悬停名称
RectBaseAnifile = null; //悬停Ani路径
RectFrame = null; //非动态按钮的悬停调用Ani编号
Rectx = null; //悬停X坐标
Recty = null; //悬停Y坐标
ButtonName = null; //按钮名称
x = null; //X坐标
y = null; //Y坐标
BaseAnifile = null; //调用Ani路径
BaseAnifileFrame = null; //调用的Ani帧数
width = null; //可点击宽度
length = null; //可点击高度
//构造函数
constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength)
{
obj = gObj;
ButtonName = gButtonName;
x = gX;
y = gY;
BaseAnifile = gAnifile;
BaseAnifileFrame = gBaseAnifileFrame;
width = gWidth;
length = gLength;
}
//绘制按钮
function Show()
{
if(ClickEnble) //是否开启点击效果
{
if(isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
{
State = 1; //按键进入按下状态
++y;
}
if(!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
{
State = 0; //按键进入弹起状态
--y;
}
}
if(CustomClickEnble) //是否开启自定义点击效果
{
if(isLBDown()) //按下左键并且按钮处于弹起状态
{
if(!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
}
}
if(RectEnble) //开启悬停效果时
{
if((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
{
//IMouse.SetMouseTask(44);
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
if(!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
{
//IMouse.SetMouseTask(0);
if(!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseAnifileFrame, ButtonName);
else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
}
if(!isInRect() && SwitchState)
{
if(!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
}
}
//设置自定义点击效果
function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
CustomClickEnble = bool; //自定义点击效果
CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
CustomButtonName = gButtonName; //自定义点击效果名称
CustomClickFrame = gFrame; //自定义点击效果Ani编号
CustomClickx = gX; //自定义点击效果X坐标
CustomClicky = gY; //自定义点击效果Y坐标
}
//设置悬停效果
function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame)
{
RectEnble = bool; //悬停效果
RectButtonName = gButtonName; //悬停名称
RectBaseAnifile = gAnifile; //悬停Ani路径
RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
Rectx = gX; //悬停X坐标
Recty = gY; //悬停Y坐标
}
//设置动态按钮
function SetClickEnble(bool)
{
ButtonDynamic = bool;
}
//设置点击效果
function SetClickEnble(bool)
{
ClickEnble = bool;
}
//悬停状态
function isInRect()
{
if(sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
else return false;
}
//左键按下状态
function isLBDown()
{
if(isInRect() && IMouse.GetLButton() == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp()
{
if(isInRect() && IMouse.GetLButton() == 0) return true;
else return false;
}
//左键双击状态
function IsLBDoubleClick()
{
if(isInRect() && IMouse.GetLButton() == 64) return true;
else return false;
}
//左键单击状态
function isLBActive()
{
if(isInRect() && IMouse.isButtonUpEvent()) return true;
else return false;
}
}

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/*
文件名:antontownmainbutton.nut
路径:Plugins/Anton/antontownmainbutton.nut
创建日期:2022-09-04 08:54
文件用途:城镇中打开安图恩攻坚队面板按钮部分
*/
class AntonTeamMainButtonC extends BasicsDrawTool {
ButtonObject = null;
State = 0;
WindowSwitch = false;
//创建队伍和加入队伍事件
function SendPackEvent_JoinTeam_and_CreatTeam(Type) {
local JoinTeam_and_CreatTeam = Json_STL("JoinTeam_and_CreatTeam");
JoinTeam_and_CreatTeam.Put("op", 1025);
local str = JoinTeam_and_CreatTeam.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
JoinTeam_and_CreatTeam.Delete();
}
//退出队伍事件
function SendPackEvent_ExitTeam(Type) {
local ExitTeam = Json_STL("ExitTeam");
ExitTeam.Put("op", 1029);
local str = ExitTeam.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
ExitTeam.Delete();
}
//退出队伍请求
function PartyKickPlayer(chunk) {
print(chunk);
L_sq_SendPackType(13);
L_sq_SendPack();
}
//委任队长事件
function PartyGiveM(chunk) {
local PartyGiveM = Json_STL("PartyGiveM");
PartyGiveM.Put("op", 1023);
local str = PartyGiveM.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
PartyGiveM.Delete();
}
constructor(obj) {
ButtonObject = ButtonPro(obj, "RankSystemMainSwitchButton", 15, 300, "common/training/main/maintab.ani", 39, 35);
ButtonObject.SetRectEnble(true, "RankSystemMainSwitchButtonr", 15, 300, "common/training/main/maintab.ani", 0);
ButtonObject.SetCustomClickEnble(true, "RankSystemMainSwitchButtonc", 15, 300, "common/training/main/maintab.ani", 0);
//安图恩创建队伍和加入队伍事件
SendPackTypeTable.rawset(11, SendPackEvent_JoinTeam_and_CreatTeam);
SendPackTypeTable.rawset(12, SendPackEvent_JoinTeam_and_CreatTeam);
//安图恩退出队伍事件
SendPackTypeTable.rawset(13, SendPackEvent_ExitTeam);
//委任队长事件
SendPackTypeTable.rawset(124, PartyGiveM);
//玩家自己退出队伍
Pack_Control.rawset(1030, PartyKickPlayer);
}
function Run(obj) {
if (State == 0 && !sq_GetPopupWindowMainCotrol(267)) {
ButtonObject.Show();
if (ButtonObject.isLBActive()) {
State = 1;
L_NewWindows("Lenheart", 267, 0x65535);
local GetAntonTeamList = Json_STL("GetAntonTeamList");
GetAntonTeamList.Put("op", 1007);
GetAntonTeamList.Put("Page", 1);
local str = GetAntonTeamList.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamList.Delete();
}
} else if (State == 1 && !sq_GetPopupWindowMainCotrol(267)) {
local RootTab = getroottable();
RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeamFunc = null; //把功能选择页关掉
RootTab["ANTONTOWNMAINCONTROLLIST"].NowSelectTeam = null; //把功能选择页关掉
State = 0;
WindowSwitch = false;
} else if (State == 1 && sq_GetPopupWindowMainCotrol(267)) {
WindowSwitch = true;
}
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONTEAMMAINBUTTON");
function AntonTownMainButtonControl(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONTEAMMAINBUTTON") == false) {
local ANTONTEAMMAINBUTTONOBJ = AntonTeamMainButtonC(obj);
RootTab.rawset("ANTONTEAMMAINBUTTON", ANTONTEAMMAINBUTTONOBJ);
} else {
RootTab["ANTONTEAMMAINBUTTON"].Run(obj);
}
}

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/*
文件名:antontownmainparty_info.nut
路径:Plugins/Anton/antontownmainparty_info.nut
创建日期:2022-09-04 20:09
文件用途:城镇中打开安图恩攻坚队面板攻坚队信息部分
*/
class AntonTownControlInfo_C extends BasicsDrawTool {
X = 424;
Y = 28;
UserUiMap = null; //小队成员UI Map
UserInfoMap = null; //小队成员Info Map
MySelfMap = null; //自己
CaptainControl = false; //攻坚队长主控
function RedAntonPlayerInfo(chunk) {
//Sout("收到包: %L", chunk);
local RootTab = getroottable();
BasicsDrawTool.InitClass("AntonTownUserJson"); //自动判断清空
local JsonObj = Json_STL("AntonTownUserJsonBuffer");
RootTab.rawset("AntonTownUserJson", JsonObj);
RootTab["AntonTownUserJson"].Parse(chunk, 0, false);
//判断是否是攻坚队长主控
RootTab["ANTONTOWNCONTROLINFO"].CaptainControl = RootTab["AntonTownUserJson"].Get("CaptainBool");
//清空自己的信息
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap = {};
//写入自己的信息
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyID", RootTab["AntonTownUserJson"].Get("myself->PartyID"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PartyCaptain", RootTab["AntonTownUserJson"].Get("myself->PartyCaptain"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerGrowTypeJob", RootTab["AntonTownUserJson"].Get("myself->PlayerGrowTypeJob"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerSession", RootTab["AntonTownUserJson"].Get("myself->PlayerSession"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerLevel", RootTab["AntonTownUserJson"].Get("myself->PlayerLevel"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerJob", RootTab["AntonTownUserJson"].Get("myself->PlayerJob"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("PlayerName", RootTab["AntonTownUserJson"].Get("myself->PlayerName"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("CaptainBool", RootTab["AntonTownUserJson"].Get("myself->CaptainBool"));
RootTab["ANTONTOWNCONTROLINFO"].MySelfMap.rawset("isPrepare", RootTab["AntonTownUserJson"].Get("myself->isPrepare"));
//清空小队成员数组
RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap = [];
//写入小队成员信息
for (local i = 0; i < 20; i++) {
local gPartyID = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyID"); //得到队伍ID
if (gPartyID == true || gPartyID == false) break; //如果读不到说明读完了 直接走
local gPartyCaptain = RootTab["AntonTownUserJson"].Get("result->" + i + "->PartyCaptain"); //得到是否为小队队长
local gPlayerGrowTypeJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerGrowTypeJob"); //得到转职职业(String)
local gPlayerSession = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerSession"); //得到世界编号
local gPlayerLevel = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerLevel"); //得到等级
local gPlayerJob = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJob"); //得到基础职业
local gPlayerJobEx = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerJobEx"); //得到基础职业
local gPlayerName = RootTab["AntonTownUserJson"].Get("result->" + i + "->PlayerName"); //得到玩家名字
local gCaptainBool = RootTab["AntonTownUserJson"].Get("result->" + i + "->CaptainBool"); //得到是否为攻坚队队长
local gMaterial = RootTab["AntonTownUserJson"].Get("result->" + i + "->isPrepare"); //得到是否拥有材料
local gCID = RootTab["AntonTownUserJson"].Get("result->" + i + "->CID"); //得到是否拥有材料
local PlayerTab = {
PartyID = gPartyID,
PartyCaptain = gPartyCaptain,
PlayerGrowTypeJob = gPlayerGrowTypeJob,
PlayerSession = gPlayerSession,
PlayerLevel = gPlayerLevel,
PlayerJob = gPlayerJob,
PlayerJobEx = gPlayerJobEx,
PlayerName = gPlayerName,
CaptainBool = gCaptainBool,
Material = gMaterial,
CID = gCID,
}
RootTab["ANTONTOWNCONTROLINFO"].UserInfoMap.append(PlayerTab); //PlayerInfoTable丢进数组
}
}
constructor() {
UserUiMap = []; //小队成员UI Map
UserInfoMap = []; //小队成员Info Map
MySelfMap = {}; //自己
print("AntonTownControl_C ClassObject Succes");
Pack_Control.rawset(1002, RedAntonPlayerInfo);
Pack_Control.rawset(1012, RedAntonPlayerInfo);
UserUiMap.resize(20);
}
function DrawPartyInfo(obj) {
for (local i = 0; i < UserInfoMap.len(); ++i) {
if (!UserUiMap[i]) UserUiMap[i] = AntonUserControl_C("AntonUserPlayer" + i, 308 + ((i % 2) * 223), 97 + ((i / 2) * 42), CaptainControl); //如果用户Map没有被实例化则实例化他
UserUiMap[i].SetPlayerInfo(UserInfoMap[i]);
UserUiMap[i].Run(obj);
}
}
function Show(obj) {
//如果有攻坚队的具体信息才绘制
if (UserInfoMap.len() > 0) {
DrawPartyInfo(obj);
}
}
function Run(obj) {
Show(obj);
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONTOWNCONTROLINFO");
function AntonTownMainControl_PartyInfo(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONTOWNCONTROLINFO") == false) {
local ANTONTOWNCONTROLINFOOBJ = AntonTownControlInfo_C();
RootTab.rawset("ANTONTOWNCONTROLINFO", ANTONTOWNCONTROLINFOOBJ);
}
}

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@@ -0,0 +1,377 @@
/*
文件名:antontownmainpartylist.nut
路径:Plugins/Anton/antontownmainpartylist.nut
创建日期:2022-09-04 09:03
文件用途:城镇中打开安图恩攻坚队面板攻坚队列表部分
*/
class AntonTownMainControl_PartyList_C extends BasicsDrawTool {
X = 37;
Y = 38;
ListUiMap = null; //小队成员UI Map
ListInfoMap = null; //小队成员Info Map
ListCount = null;
NowSelectTeam = null;
NowSelectTeamFunc = null; //当前选择队伍功能
MyTeamId = -1; //我的队伍Id
MyCaptainControl = 0; //我是否为攻坚队长
ReloadingButtonObject = null; //刷新按钮
MyTeamButtonObject = null; //我的队伍按钮
LeftButtonObject = null; //左按钮
RightButtonObject = null; //右按钮
PartyReqButtonObject = null; //申请加入攻坚队伍按钮
PartyExitButtonObject = null; //退出攻坚队伍按钮
PartyStartButtonObject = null; //开始攻坚按钮
Page = 1;
//获取汉字偏移
function GetOffserFromLen(char, offset) {
return (char.len() * offset)
}
function RedAntonListInfo(chunk) {
//Sout("\n\n收到包数据: %L", chunk);
local RootTab = getroottable();
BasicsDrawTool.InitClass("AntonTownListJson"); //自动判断清空
local JsonObj = Json_STL("AntonTownListJsonBuffer");
RootTab.rawset("AntonTownListJson", JsonObj);
RootTab["AntonTownListJson"].Parse(chunk, 0, false);
//清空自己的信息
RootTab["ANTONTOWNMAINCONTROLLIST"].ListInfoMap = [];
//获取自己的攻坚队ID
local gMyTeamId = RootTab["AntonTownListJson"].Get("MyTeamId");
if (gMyTeamId) RootTab["ANTONTOWNMAINCONTROLLIST"].MyTeamId = gMyTeamId;
//获取自己是否为攻坚队队长
local gMyCaptain = RootTab["AntonTownListJson"].Get("MyCaptain");
if (gMyCaptain) RootTab["ANTONTOWNMAINCONTROLLIST"].MyCaptainControl = gMyCaptain;
RootTab["ANTONTOWNMAINCONTROLLIST"].ListCount = RootTab["AntonTownListJson"].Get("ListCount").tointeger();
//写入小队成员信息
for (local i = 0; i < RootTab["ANTONTOWNMAINCONTROLLIST"].ListCount; i++) {
local gTeamId = RootTab["AntonTownListJson"].Get("result->" + i + "->TeamId"); //得到攻坚队伍ID
if (gTeamId == true || gTeamId == false) break; //如果读不到说明读完了 直接走
local gTeamName = RootTab["AntonTownListJson"].Get("result->" + i + "->TeamName"); //得到攻坚队名称
local gState = RootTab["AntonTownListJson"].Get("result->" + i + "->State"); //得到队伍状态
local gTeamPlayerCount = RootTab["AntonTownListJson"].Get("result->" + i + "->TeamPlayerCount"); //得到队伍人数
local ListTab = {
TeamId = gTeamId,
TeamName = gTeamName,
State = gState,
TeamPlayerCount = gTeamPlayerCount,
}
RootTab["ANTONTOWNMAINCONTROLLIST"].ListInfoMap.append(ListTab); //ListTabInfoTable丢进数组
}
}
constructor() {
ListUiMap = [];
ListInfoMap = [];
ListUiMap.resize(10);
Pack_Control.rawset(1008, RedAntonListInfo);
Pack_Control.rawset(1010, RedAntonListInfo);
}
//功能按钮
function FuncButtonC(obj, YposOffset, AniIndex) {
local FuncThis = null;
if (FuncThis == null) {
FuncThis = AntonButtonPro(obj, "" + MyTeamId + FuncThis + "Func", X + 360, Y - 32 + YposOffset, "common/anton/funcbutton.ani", 100, 21, AniIndex);
FuncThis.SetRectEnble(true, "" + MyTeamId + FuncThis + "Func", X + 360, Y - 32 + YposOffset, "common/anton/funcbutton.ani", AniIndex + 1);
FuncThis.SetCustomClickEnble(true, "" + MyTeamId + FuncThis + "FuncSwitchButtonc", X + 360, Y - 32 + YposOffset, "common/anton/funcbutton.ani", AniIndex + 2);
}
FuncThis.Show();
return FuncThis;
}
//绘制背景框
function DrawMainBackGround(obj) {
//绘制主界面
{
T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X, Y, 0, "安图恩队伍列表界面");
}
}
//绘制攻坚队伍页面控制
function DrawPartyListPageConctrl(obj) {
//绘制攻坚队伍数量
local ListMaxPage = (ListCount / 12).tointeger() + 1;
L_Code_STL(Page.tostring() + " / " + ListMaxPage.tostring(), X + 41, Y + 293, 0xFFFFFFFF, 1);
//如果不止1页
if (ListMaxPage > 1) {
//左按钮
{
if (LeftButtonObject == null) {
LeftButtonObject = AntonButtonPro(obj, "AntonPartyListLeftButton", X + 17, Y + 292, "common/anton/new/newbasebutton.ani", 15, 13, 0);
LeftButtonObject.SetRectEnble(true, "AntonPartyListLeftButtonr", X + 17, Y + 292, "common/anton/new/newbasebutton.ani", 1);
LeftButtonObject.SetCustomClickEnble(true, "AntonPartyListLeftButtonc", X + 17, Y + 293, "common/anton/new/newbasebutton.ani", 2);
}
LeftButtonObject.Show();
if (LeftButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
if (Page > 1) --Page;
local GetAntonTeamList = Json_STL("GetAntonTeamList");
GetAntonTeamList.Put("op", 1007);
GetAntonTeamList.Put("Page", Page);
local str = GetAntonTeamList.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamList.Delete();
}
}
//右按钮
{
if (RightButtonObject == null) {
RightButtonObject = AntonButtonPro(obj, "AntonPartyListRightButton", X + 75, Y + 292, "common/anton/new/newbasebutton.ani", 15, 13, 3);
RightButtonObject.SetRectEnble(true, "AntonPartyListRightButtonr", X + 75, Y + 292, "common/anton/new/newbasebutton.ani", 4);
RightButtonObject.SetCustomClickEnble(true, "AntonPartyListRightButtonc", X + 75, Y + 293, "common/anton/new/newbasebutton.ani", 5);
}
RightButtonObject.Show();
if (RightButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
if (Page < ListMaxPage) ++Page;
local GetAntonTeamList = Json_STL("GetAntonTeamList");
GetAntonTeamList.Put("op", 1007);
GetAntonTeamList.Put("Page", Page);
local str = GetAntonTeamList.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamList.Delete();
}
}
}
}
//绘制攻坚队列表信息
function DrawPartyListInfo(obj) {
//已经开始的 0xFF676665 灰色
//可以申请的 0xFFddddea 珍珠白
//可以申请的 0xFF4990aa 定义黄
local Min = 0 + (12 * (Page - 1));
local Max = 12 * Page;
for (local i = Min; i < ListCount % Max; ++i) {
T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X + 15, Y + 61 + (19 * i), 1, "安图恩队伍列表底框" + i);
//阶段
local stage = 5;
if (ListInfoMap[i].State >= 1 && ListInfoMap[i].State <= 3) stage = 6;
if (ListInfoMap[i].State >= 4 && ListInfoMap[i].State <= 5) stage = 7;
if (ListInfoMap[i].State >= 6) stage = 8;
T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X + 18, Y + 62 + (19 * i), stage, "安图恩队伍列表底框" + stage);
local Color = null;
if (ListInfoMap[i].State != 3) {
Color = 0xFF4990aa;
} else {
Color = 0xFF676665;
}
//绘制攻坚队名称
local TeamNameStr = ListInfoMap[i].TeamName;
L_Code_STL(TeamNameStr, X + 60, Y + 64 + (19 * i), Color, 1);
//绘制攻坚队人数
local PlayerCountStr = ListInfoMap[i].TeamPlayerCount + "/20";
L_Code_STL(PlayerCountStr, X + 205, Y + 64 + (19 * i), Color, 1);
ListUiMap[i] = AntonButtonPro(obj, "AntonPartyListSwitchButton" + TeamNameStr, X + 15, Y + 61 + (19 * i), "common/anton/new/newnull.ani", 255, 15, 0);
ListUiMap[i].SetRectEnble(true, "AntonPartyListSwitchButtonr" + TeamNameStr, X + 15, Y + 61 + (19 * i), "common/anton/new/newbaseui.ani", 3);
ListUiMap[i].Show();
if (ListUiMap[i].isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
NowSelectTeam = i;
local GetAntonTeamInfo = Json_STL("GetAntonTeamInfo");
GetAntonTeamInfo.Put("op", 1011);
GetAntonTeamInfo.Put("TeamId", ListInfoMap[i].TeamId);
local str = GetAntonTeamInfo.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamInfo.Delete();
}
//当前选择队伍不为空 并且等于当前的i
if (NowSelectTeam != null && NowSelectTeam == i) {
local Ani = T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X + 15, Y + 61 + (19 * i), 2, "安图恩队伍列表界面当前选中");
}
}
}
//绘制攻坚队列表功能按钮
function DrawPartyListFuncButton(obj) {
//刷新攻坚队
{
if (ReloadingButtonObject == null) {
ReloadingButtonObject = AntonButtonPro(obj, "AntonPartyListReloadingButton", X + 96, Y + 291, "common/anton/new/newbasebutton.ani", 46, 17, 7);
ReloadingButtonObject.SetRectEnble(true, "AntonPartyListReloadingButtonr", X + 96, Y + 291, "common/anton/new/newbasebutton.ani", 8);
ReloadingButtonObject.SetCustomClickEnble(true, "AntonPartyListReloadingButtonc", X + 96, Y + 291, "common/anton/new/newbasebutton.ani", 9);
}
ReloadingButtonObject.Show();
if (ReloadingButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
local GetAntonTeamList = Json_STL("GetAntonTeamList");
GetAntonTeamList.Put("op", 1007);
GetAntonTeamList.Put("Page", Page);
local str = GetAntonTeamList.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamList.Delete();
}
}
//我的攻坚队
{
if (MyTeamId == -1) {
T_DrawStayAni(obj, "common/anton/new/newbasebutton.ani", X + 96 + 48 + 3, Y + 291, 10, "安图恩队伍列表我的攻坚队不可用");
} else {
if (MyTeamButtonObject == null) {
MyTeamButtonObject = AntonButtonPro(obj, "AntonPartyListMyTeamButton", X + 96 + 48 + 3, Y + 291, "common/anton/new/newbasebutton.ani", 97, 23, 11);
MyTeamButtonObject.SetRectEnble(true, "AntonPartyListMyTeamButtonr", X + 96 + 48 + 3, Y + 291, "common/anton/new/newbasebutton.ani", 12);
MyTeamButtonObject.SetCustomClickEnble(true, "AntonPartyListMyTeamButtonc", X + 96 + 48 + 3, Y + 291, "common/anton/new/newbasebutton.ani", 13);
}
MyTeamButtonObject.Show();
if (MyTeamButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
local GetAntonTeamList = Json_STL("GetAntonTeamList");
GetAntonTeamList.Put("op", 1011);
local str = GetAntonTeamList.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
GetAntonTeamList.Delete();
NowSelectTeam = -1;
}
}
}
}
//绘制攻坚队请求按钮
function DrawPartyReqButton(obj) {
if (MyTeamId == -1) {
//申请加入
{
if (PartyReqButtonObject == null) {
PartyReqButtonObject = AntonButtonPro(obj, "AntonPartyListReloadingButton", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 70, 17, 14);
PartyReqButtonObject.SetRectEnble(true, "AntonPartyListReloadingButtonr", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 15);
PartyReqButtonObject.SetCustomClickEnble(true, "AntonPartyListReloadingButtonc", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 16);
}
PartyReqButtonObject.Show();
if (PartyReqButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON4");
local AntonJoinPartyReq = Json_STL("AntonJoinPartyReq");
AntonJoinPartyReq.Put("op", 1003);
AntonJoinPartyReq.Put("TeamId", ListInfoMap[NowSelectTeam].TeamId);
local str = AntonJoinPartyReq.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonJoinPartyReq.Delete();
}
}
} else {
//退出攻坚队
{
if (PartyExitButtonObject == null) {
PartyExitButtonObject = AntonButtonPro(obj, "AntonPartyListReloadingButton", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 70, 17, 17);
PartyExitButtonObject.SetRectEnble(true, "AntonPartyListReloadingButtonr", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 18);
PartyExitButtonObject.SetCustomClickEnble(true, "AntonPartyListReloadingButtonc", X + 636, Y + 500, "common/anton/new/newbasebutton.ani", 19);
}
PartyExitButtonObject.Show();
if (PartyExitButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON4");
local AntonExitPartyReq = Json_STL("AntonExitPartyReq");
AntonExitPartyReq.Put("op", 1005);
local str = AntonExitPartyReq.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonExitPartyReq.Delete();
NowSelectTeam = null; //关闭队伍详细信息显示
MyTeamId = -1; //清空自己的队伍信息
//清除正在攻坚的信息
local RootTab = getroottable();
RootTab.rawdelete("ANTONDUNGEONINFOCONTROL");
}
}
//开始攻坚
{
local RootTab = getroottable();
//如果自己是攻坚队队长 并且 攻坚状态为未开启
if (MyCaptainControl == 1 && RootTab.rawin("ANTONDUNGEONINFOCONTROL") && (RootTab["ANTONDUNGEONINFOCONTROL"].State == -1 || RootTab["ANTONDUNGEONINFOCONTROL"].State == 2)) {
if (PartyStartButtonObject == null) {
PartyStartButtonObject = AntonButtonPro(obj, "AntonPartyListReloadingButton", X + 536, Y + 500, "common/anton/new/newbasebutton.ani", 70, 17, 29);
PartyStartButtonObject.SetRectEnble(true, "AntonPartyListReloadingButtonr", X + 536, Y + 500, "common/anton/new/newbasebutton.ani", 30);
PartyStartButtonObject.SetCustomClickEnble(true, "AntonPartyListReloadingButtonc", X + 536, Y + 500, "common/anton/new/newbasebutton.ani", 31);
}
PartyStartButtonObject.Show();
if (PartyStartButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON4");
local AntonPartyStart = Json_STL("AntonPartyStart");
local op = 1041;
//默认一阶段 如果是二阶段则发1047包二阶段开始
if (RootTab["ANTONDUNGEONINFOCONTROL"].State == 2) op = 1047;
AntonPartyStart.Put("op", op);
local str = AntonPartyStart.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonPartyStart.Delete();
}
}
}
}
}
function Show(obj) {
//绘制背景框
DrawMainBackGround(obj);
//如果没有攻坚队信息 则返回
if (!ListCount || ListCount <= 0) return;
//绘制攻坚队伍页面控制
DrawPartyListPageConctrl(obj);
//绘制攻坚队列表信息
DrawPartyListInfo(obj);
//绘制攻坚队功能按钮
DrawPartyListFuncButton(obj);
//绘制攻坚队请求按钮
DrawPartyReqButton(obj);
}
function Run(obj) {
//绘制类
Show(obj);
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONTOWNMAINCONTROLLIST");
function AntonTownMainControl_PartyList(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONTOWNMAINCONTROLLIST") == false) {
local ANTONTOWNMAINCONTROLLISTOBJ = AntonTownMainControl_PartyList_C();
RootTab.rawset("ANTONTOWNMAINCONTROLLIST", ANTONTOWNMAINCONTROLLISTOBJ);
}
}

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/*
文件名:antontownmainparty_req.nut
路径:Plugins/Anton/antontownmainparty_req.nut
创建日期:2022-09-04 20:11
文件用途:城镇中打开安图恩攻坚队面板攻坚队申请部分
*/
class AntonTownMainControl_PartyReq_C extends BasicsDrawTool {
X = 57;
Y = 385;
ReqList = null;
Page = 1;
NowSelect = 0;
LeftButtonObject = null; //左按钮
RightButtonObject = null; //右按钮
ClossButtonObj = null;
AllowJoinButtonObj = null;
RejectJoinButtonObj = null;
function AntonPartyReqPack(chunk) {
//print(chunk);
local RootTab = getroottable();
BasicsDrawTool.InitClass("AntonPartyReqJson"); //自动判断清空
local JsonObj = Json_STL("AntonPartyReqJson");
RootTab.rawset("AntonPartyReqJson", JsonObj);
RootTab["AntonPartyReqJson"].Parse(chunk, 0, false);
local TabBuffer = {
UID = RootTab["AntonPartyReqJson"].Get("Charac->UID"),
CID = RootTab["AntonPartyReqJson"].Get("Charac->CID"),
CaptainBool = RootTab["AntonPartyReqJson"].Get("Charac->CaptainBool"),
PartyCaptain = RootTab["AntonPartyReqJson"].Get("Charac->PartyCaptain"),
PlayerSession = RootTab["AntonPartyReqJson"].Get("Charac->PlayerSession"),
PartyID = RootTab["AntonPartyReqJson"].Get("Charac->PartyID"),
PlayerLevel = RootTab["AntonPartyReqJson"].Get("Charac->PlayerLevel"),
PlayerName = RootTab["AntonPartyReqJson"].Get("Charac->PlayerName"),
PlayerJob = RootTab["AntonPartyReqJson"].Get("Charac->PlayerJob"),
PlayerJobEx = RootTab["AntonPartyReqJson"].Get("Charac->PlayerJobEx"),
PlayerGrowTypeJob = RootTab["AntonPartyReqJson"].Get("Charac->PlayerGrowTypeJob"),
isPrepare = RootTab["AntonPartyReqJson"].Get("Charac->isPrepare"),
UiButton = null,
}
RootTab["ANTONTOWNMAINCONTROLREQ"].ReqList.append(TabBuffer);
}
constructor() {
ReqList = [];
Pack_Control.rawset(1004, AntonPartyReqPack);
}
//获取汉字偏移
function GetOffserFromLen(char, offset) {
return (char.len() * offset)
}
//绘制申请人具体信息
function DrawReqPlayerInfo(obj) {
//材料准备情况
T_DrawStayAni(obj, "common/anton/material.ani", X + 157, Y - 1, ReqList[NowSelect].isPrepare.tointeger(), "安图恩队伍申请材料准备情况" + ReqList[NowSelect].isPrepare);
//头像
T_DrawStayAni(obj, "common/anton/face/" + ReqList[NowSelect].PlayerJob + "/" + (ReqList[NowSelect].PlayerJobEx % 16) + ".ani", X, Y, 0, "安图恩队伍申请头像编号" + ReqList[NowSelect].PlayerName);
//绘制等级
L_Code_STL("Lv." + ReqList[NowSelect].PlayerLevel, X + 40, Y + 17, 0xFF29708a, 1);
//绘制名字
L_Code_STL(ReqList[NowSelect].PlayerName, X + 40, Y - 1, 0xFF29708a, 1);
//绘制职业名
L_Code_STL(ReqList[NowSelect].PlayerGrowTypeJob, X + 65 + GetOffserFromLen(ReqList[NowSelect].PlayerGrowTypeJob.tostring(), 3), Y + 17, 0xFF29708a, 1);
//绘制信息
L_Code_STL("", X + 200, Y + 75, 0xFF29708a, 1);
}
//绘制申请人列表
function DrawReqPlayerList(obj) {
local Min = 0 + (5 * (Page - 1));
local Max = 5 * Page;
for (local i = Min; i < ReqList.len() % Max; ++i) {
T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X - 5, Y + 53 + (19 * i), 1, "安图恩队伍申请列表底框" + i);
//绘制等级
L_Code_STL("Lv." + ReqList[i].PlayerLevel, X + 3, Y + 56 + (19 * i), 0xFF29708a, 1);
//绘制名字
L_Code_STL(ReqList[i].PlayerName, X + 57, Y + 56 + (19 * i), 0xFF29708a, 1);
//材料准备情况
T_DrawStayAni(obj, "common/anton/material.ani", X + 160, Y + 56 + (19 * i), ReqList[i].isPrepare.tointeger(), "安图恩队伍申请材料准备情况" + ReqList[NowSelect].isPrepare);
ReqList[i].UiButton = AntonButtonPro(obj, "AntonPartyReqListSwitchButton" + ReqList[i].PlayerName, X - 5, Y + 53 + (19 * i), "common/anton/new/newnull.ani", 255, 15, 0);
ReqList[i].UiButton.SetRectEnble(true, "AntonPartyReqListSwitchButtonr" + ReqList[i].PlayerName, X - 5, Y + 53 + (19 * i), "common/anton/new/newbaseui.ani", 3);
ReqList[i].UiButton.Show();
if (ReqList[i].UiButton.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON1");
NowSelect = i;
}
}
T_DrawStayAni(obj, "common/anton/new/newbaseui.ani", X - 5, Y + 53 + (19 * NowSelect), 2, "安图恩队伍申请列表界面当前选中");
}
//绘制申请人页面控制
function DrawReqPlayerListPageConctrl(obj) {
//绘制申请人页面数量
local ListMaxPage = (ReqList.len() / 5).tointeger() + 1;
L_Code_STL(Page.tostring() + " / " + ListMaxPage.tostring(), X + 21, Y + 155, 0xFFFFFFFF, 1);
//如果申请人列表不止1页
if (ListMaxPage > 1) {
//左按钮
{
if (LeftButtonObject == null) {
LeftButtonObject = AntonButtonPro(obj, "AntonPartyReqListLeftButton", X - 3, Y + 154, "common/anton/new/newbasebutton.ani", 15, 13, 0);
LeftButtonObject.SetRectEnble(true, "AntonPartyReqListLeftButtonr", X - 3, Y + 154, "common/anton/new/newbasebutton.ani", 1);
LeftButtonObject.SetCustomClickEnble(true, "AntonPartyReqListLeftButtonc", X - 3, Y + 155, "common/anton/new/newbasebutton.ani", 2);
}
LeftButtonObject.Show();
if (LeftButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
if (Page > 1) --Page;
}
}
//右按钮
{
if (RightButtonObject == null) {
RightButtonObject = AntonButtonPro(obj, "AntonPartyReqListRightButton", X + 55, Y + 154, "common/anton/new/newbasebutton.ani", 15, 13, 3);
RightButtonObject.SetRectEnble(true, "AntonPartyReqListRightButtonr", X + 55, Y + 154, "common/anton/new/newbasebutton.ani", 4);
RightButtonObject.SetCustomClickEnble(true, "AntonPartyReqListRightButtonc", X + 55, Y + 155, "common/anton/new/newbasebutton.ani", 5);
}
RightButtonObject.Show();
if (RightButtonObject.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
if (Page < ListMaxPage) ++Page;
}
}
}
}
//绘制申请人控制按钮
function DrawReqPlayerConctrlButton(obj, Type) {
if (Type == 0) {
T_DrawStayAni(obj, "common/anton/new/newbasebutton.ani", X + 138, Y + 153, 20, "安图恩队伍申请同意不可用");
T_DrawStayAni(obj, "common/anton/new/newbasebutton.ani", X + 138 + 43, Y + 153, 24, "安图恩队伍申请拒绝不可用");
} else {
//同意按钮
{
if (AllowJoinButtonObj == null) {
AllowJoinButtonObj = AntonButtonPro(obj, "AntonAllowJoinButton", X + 138, Y + 153, "common/anton/new/newbasebutton.ani", 40, 17, 21);
AllowJoinButtonObj.SetRectEnble(true, "AntonAllowJoinButtonr", X + 138, Y + 153, "common/anton/new/newbasebutton.ani", 22);
AllowJoinButtonObj.SetCustomClickEnble(true, "AntonAllowJoinButtonc", X + 138, Y + 153, "common/anton/new/newbasebutton.ani", 23);
}
AllowJoinButtonObj.Show();
if (AllowJoinButtonObj.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
local TabBuffer = {
UID = ReqList[NowSelect].UID,
CID = ReqList[NowSelect].CID,
CaptainBool = ReqList[NowSelect].CaptainBool,
PartyCaptain = ReqList[NowSelect].PartyCaptain,
PlayerSession = ReqList[NowSelect].PlayerSession,
PartyID = ReqList[NowSelect].PartyID,
PlayerLevel = ReqList[NowSelect].PlayerLevel,
PlayerJob = ReqList[NowSelect].PlayerJob,
PlayerJobEx = ReqList[NowSelect].PlayerJobEx,
IsPrepare = ReqList[NowSelect].isPrepare,
}
local TabBufferB = {
Charac = TabBuffer,
op = 1013,
}
local ReqStr = Json.Encode(TabBufferB);
L_sq_SendPackType(130);
L_sq_SendPackWChar(ReqStr);
L_sq_SendPack();
ReqList.remove(NowSelect);
}
}
//拒绝按钮
{
if (RejectJoinButtonObj == null) {
RejectJoinButtonObj = AntonButtonPro(obj, "AntonRejectJoinButton", X + 138 + 43, Y + 153, "common/anton/new/newbasebutton.ani", 40, 17, 25);
RejectJoinButtonObj.SetRectEnble(true, "AntonRejectJoinButtonr", X + 138 + 43, Y + 153, "common/anton/new/newbasebutton.ani", 26);
RejectJoinButtonObj.SetCustomClickEnble(true, "AntonRejectJoinButtonc", X + 138 + 43, Y + 153, "common/anton/new/newbasebutton.ani", 27);
}
RejectJoinButtonObj.Show();
if (RejectJoinButtonObj.isLBActive()) {
obj.sq_PlaySound("CLICK_BUTTON2");
ReqList.remove(NowSelect);
}
}
}
}
function Show(obj) {
//绘制申请人具体信息
DrawReqPlayerInfo(obj);
//绘制申请人列表
DrawReqPlayerList(obj);
//绘制申请人页面控制
DrawReqPlayerListPageConctrl(obj);
//绘制申请人控制按钮
DrawReqPlayerConctrlButton(obj, 1);
}
function Run(obj) {
//如果不是自己的界面打开
local RootTab = getroottable();
if(RootTab["ANTONTEAMMAINBUTTON"].State == 0)return;
local ArrSize = ReqList.len();
if (ArrSize > 0) {
Show(obj);
} else DrawReqPlayerConctrlButton(obj, 0);
}
}
local RootTab = getroottable();
RootTab.rawdelete("ANTONTOWNMAINCONTROLREQ");
function AntonTownMainControl_PartyReq(obj) {
local RootTab = getroottable();
if (RootTab.rawin("ANTONTOWNMAINCONTROLREQ") == false) {
local ANTONTOWNMAINCONTROLREQOBJ = AntonTownMainControl_PartyReq_C();
RootTab.rawset("ANTONTOWNMAINCONTROLREQ", ANTONTOWNMAINCONTROLREQOBJ);
}
}

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@@ -0,0 +1,303 @@
/*
文件名:antontownmainparty_user.nut
路径:Plugins/Anton/antontownmainparty_user.nut
创建日期:2022-09-04 20:12
文件用途:城镇中打开安图恩攻坚队面板攻坚队玩家部分
*/
class AntonUserControl_C extends BasicsDrawTool
{
CaptainControl = null; //攻坚队长主控
PartyID = null; //队伍ID
PlayerLevel = null; //玩家等级
PlayerName = null; //玩家名字
PlayerJob = null; //玩家基础职业
PlayerJobEx = null; //玩家转职职业
PlayerGrowTypeJob = null; //玩家转职职业
PlayerSession = null; //玩家世界编号
PartyCaptain = null; //玩家是否小队队长
CaptainBool = null; //是否攻坚队队长
Material = null; //是否拥有材料
CID = null; //玩家CID
CheakPlayerInfoFunc = null;
FuncButtonSwitch = false; //功能界面是否打开
MyName = null;
ButtonObj = null;
X = 0;
Y = 0;
KickoutPlayerButtonObj = null; //踢出玩家按钮
CheckPlayerInfoButtonObj = null; //查看信息按钮
PartyFuncButtonObj = null; //组队按钮
TradingPlayerButtonObj = null; //交易按钮
//获取汉字偏移
function GetOffserFromLen(char, offset)
{
return (char.len() * offset)
}
constructor(gName, gX, gY, gCaptainControl)
{
MyName = gName;
X = gX;
Y = gY;
print("AntonUserControl_C ClassObject Succes");
CaptainControl = gCaptainControl;
}
//设置Player信息
function SetPlayerInfo(InfoTable)
{
PartyID = InfoTable.PartyID; //队伍ID
PlayerLevel = InfoTable.PlayerLevel; //玩家等级
PlayerName = InfoTable.PlayerName; //玩家名字
PlayerJob = InfoTable.PlayerJob; //玩家基础职业
PlayerJobEx = InfoTable.PlayerJobEx; //玩家转职职业
PlayerGrowTypeJob = InfoTable.PlayerGrowTypeJob; //玩家转职职业
PlayerSession = InfoTable.PlayerSession; //玩家世界编号
PartyCaptain = InfoTable.PartyCaptain; //玩家是否小队队长
CaptainBool = InfoTable.CaptainBool; //是否攻坚队队长
Material = InfoTable.Material; //是否拥有材料
CID = InfoTable.CID; //玩家CID
}
function FuncButtonC(obj, YposOffset, AniIndex)
{
local FuncThis = null;
if(FuncThis == null)
{
FuncThis = AntonButtonPro(obj, MyName + FuncThis + "Func", AntonTownControl_C.X + X - 110, AntonTownControl_C.Y + Y - 1 + YposOffset, "common/anton/funcbutton.ani", 100, 21, AniIndex);
FuncThis.SetRectEnble(true, MyName + FuncThis + "Func", AntonTownControl_C.X + X - 110, AntonTownControl_C.Y + Y - 1 + YposOffset, "common/anton/funcbutton.ani", AniIndex + 1);
FuncThis.SetCustomClickEnble(true, FuncThis + "FuncSwitchButtonc", AntonTownControl_C.X + X - 110, AntonTownControl_C.Y + Y - 1 + YposOffset, "common/anton/funcbutton.ani", AniIndex + 2);
}
FuncThis.Show();
return FuncThis;
}
//绘制功能按键
function DrawFucButton(obj)
{
if(FuncButtonSwitch) //功能函数开关
{
local Ypos = 0; //初始偏移
{ //邀请组队
if(PartyID == 0)
{
local CheakPlayer = FuncButtonC(obj, Ypos, 12);
if(CheakPlayer.isLBActive())
{
L_sq_SendPackType(10);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(0);
L_sq_SendPackDWord(1);
L_sq_SendPackWord(0);
L_sq_SendPack();
}
Ypos += 21;
}
}
{ //查看信息
local CheakPlayer = FuncButtonC(obj, Ypos, 0);
if(CheakPlayer.isLBActive())
{
L_sq_SendPackType(8);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(3);
L_sq_SendPack();
}
Ypos += 21;
}
{ //交易
local TradingPlayer = FuncButtonC(obj, Ypos, 6);
if(TradingPlayer.isLBActive())
{
L_sq_SendPackType(10);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(1);
L_sq_SendPackDWord(22053);
L_sq_SendPack();
}
Ypos += 21;
}
}
}
//绘制主Ani
function DrawMainAni(obj)
{
if(ButtonObj == null)
{
ButtonObj = AntonButtonPro(obj, MyName, AntonTownControl_C.X + X, AntonTownControl_C.Y + Y, "common/anton/user.ani", 329, 17, 0);
ButtonObj.SetRectEnble(true, MyName + "SwitchButtonr", AntonTownControl_C.X + X - 8, AntonTownControl_C.Y + Y - 8, "common/anton/user.ani", 2);
}
ButtonObj.Show();
//绘制队伍
T_DrawStayAni(obj, "common/anton/partytype.ani", AntonTownControl_C.X + X + 6, AntonTownControl_C.Y + Y + 2, PartyID + 1, "安图恩队伍编号" + PartyID, 1.0);
//绘制材料准备情况
T_DrawStayAni(obj, "common/anton/material.ani", AntonTownControl_C.X + X + 272, AntonTownControl_C.Y + Y + 2, Material.tointeger(), "安图恩材料准备情况" + Material, 1.0);
}
//绘制头像
function DrawFaceAni(obj)
{
T_DrawStayAni(obj, "common/anton/face/" + PlayerJob + "/" + (PlayerJobEx % 16) + ".ani", X, Y, 0, "安图恩头像编号" + PlayerName);
//如果是攻坚队长主控
if(CaptainControl && !CaptainBool)
{
KickoutPlayerButtonObj = AntonButtonPro(obj, "AntonPartyKickoutButton" + PlayerName.tostring(), X - 9, Y - 10, "common/anton/new/newnull.ani", 38, 39, 0);
KickoutPlayerButtonObj.SetRectEnble(true, "AntonPartyKickoutButtonr" + PlayerName.tostring(), X - 9, Y - 10, "common/anton/new/newfunc.ani", 0);
KickoutPlayerButtonObj.Show();
if(KickoutPlayerButtonObj.isLBActive())
{
obj.sq_PlaySound("CLICK_BUTTON1");
local AntonKickoutPartyPlayer = Json_STL("AntonKickoutPartyPlayer");
AntonKickoutPartyPlayer.Put("op", 1015);
AntonKickoutPartyPlayer.Put("TCID", CID);
local str = AntonKickoutPartyPlayer.GetString();
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
AntonKickoutPartyPlayer.Delete();
}
}
}
//绘制名字
function DrawPlayerName(obj)
{
L_Code_STL(PlayerName.tostring(), X + 40, Y - 1, 0xFF4990aa, 1);
}
//绘制等级
function DrawPlayerLevel(obj)
{
L_Code_STL("Lv." + PlayerLevel, X + 40, Y + 17, 0xFF29708a, 1);
}
//绘制职业名字
function DrawPlayerGrowTypeName(obj)
{
L_Code_STL(PlayerGrowTypeJob, X + 65 + GetOffserFromLen(PlayerLevel.tostring(), 3), Y + 17, 0xFF29708a, 1);
}
//绘制队伍图标
function DrawPlayerPartyType(obj)
{
if(CaptainBool == true)
{
T_DrawStayAni(obj, "common/anton/partytype.ani", X + 133, Y - 1, 0, "安图恩队伍编号队长");
}
else T_DrawStayAni(obj, "common/anton/partytype.ani", X + 133, Y - 1, PartyID + 1, "安图恩队伍编号" + PartyID);
}
//绘制材料准备情况
function DrawPlayerMaterial(obj)
{
T_DrawStayAni(obj, "common/anton/material.ani", X + 157, Y - 1, Material.tointeger(), "安图恩材料准备情况" + Material.tostring());
}
//绘制交互功能按钮
function DrawPlayerFunc(obj)
{
//绘制查看信息按钮
{
if(!CheckPlayerInfoButtonObj)
{
CheckPlayerInfoButtonObj = AntonButtonPro(obj, "AntonCheckPlayerInfoButton", X + 153, Y + 12, "common/anton/new/newfunc.ani", 16, 16, 1);
CheckPlayerInfoButtonObj.SetRectEnble(true, "AntonCheckPlayerInfoButtonr", X + 153, Y + 12, "common/anton/new/newfunc.ani", 2);
CheckPlayerInfoButtonObj.SetCustomClickEnble(true, "AntonCheckPlayerInfoButtonr", X + 153, Y + 13, "common/anton/new/newfunc.ani", 2);
}
CheckPlayerInfoButtonObj.Show();
if(CheckPlayerInfoButtonObj.isLBActive())
{
obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(8);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(3);
L_sq_SendPack();
}
}
//绘制交易按钮
{
if(!TradingPlayerButtonObj)
{
TradingPlayerButtonObj = AntonButtonPro(obj, "AntonTradingPlayerButton", X + 171, Y + 12, "common/anton/new/newfunc.ani", 16, 16, 3);
TradingPlayerButtonObj.SetRectEnble(true, "AntonTradingPlayerButtonr", X + 171, Y + 12, "common/anton/new/newfunc.ani", 4);
TradingPlayerButtonObj.SetCustomClickEnble(true, "AntonTradingPlayerButtonr", X + 171, Y + 13, "common/anton/new/newfunc.ani", 4);
}
TradingPlayerButtonObj.Show();
if(TradingPlayerButtonObj.isLBActive())
{
obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(10);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(1);
L_sq_SendPackDWord(22053);
L_sq_SendPack();
}
}
//绘制组队按钮
{
if(!PartyFuncButtonObj)
{
PartyFuncButtonObj = AntonButtonPro(obj, "AntonPartyFuncButton", X + 189, Y + 12, "common/anton/new/newfunc.ani", 16, 16, 5);
PartyFuncButtonObj.SetRectEnble(true, "AntonPartyFuncButtonr", X + 189, Y + 12, "common/anton/new/newfunc.ani", 6);
PartyFuncButtonObj.SetCustomClickEnble(true, "AntonPartyFuncButtonr", X + 189, Y + 13, "common/anton/new/newfunc.ani", 6);
}
PartyFuncButtonObj.Show();
if(PartyFuncButtonObj.isLBActive())
{
obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(10);
L_sq_SendPackWord(PlayerSession);
L_sq_SendPackByte(0);
L_sq_SendPackDWord(1);
L_sq_SendPackWord(0);
L_sq_SendPack();
}
}
}
function Show(obj)
{
//绘制头像
DrawFaceAni(obj);
//绘制名字
DrawPlayerName(obj);
//绘制等级
DrawPlayerLevel(obj);
//绘制职业名字
DrawPlayerGrowTypeName(obj);
//绘制队伍图标
DrawPlayerPartyType(obj);
//绘制材料准备情况
DrawPlayerMaterial(obj);
//绘制交互功能按钮
DrawPlayerFunc(obj);
}
function Run(obj)
{
Show(obj);
}
}