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This commit is contained in:
446
Plugins/NewUpgrade/NewUpgrade.nut
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446
Plugins/NewUpgrade/NewUpgrade.nut
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/*
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文件名:NewUpgrade.nut
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路径:Plugins/NewUpgrade/NewUpgrade.nut
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创建日期:2023-03-06 13:14
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文件用途:新版强化系统
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*/
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//HudPro按钮类
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class UpgradeButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class UpgradeWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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//Y坐标
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Y = null;
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YMouseSw = true;
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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function Show(obj) {
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//sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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}
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}
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class UpgradeC extends BasicsDrawTool {
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BaseX = 0;
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BaseY = 0;
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State = false;
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Sw = false;
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WindowObj = null;
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EquObj = null;
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//所需材料组
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NedItemArr = null;
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//幸运值
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Lucky_Value = 0;
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//幸运值回调
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function GetLuckyValue(Chunk) {
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local Buffer = Json_STL("UpgradeGetEquInfo");
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("UpgradeObj")) {
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RootTab["UpgradeObj"].Lucky_Value = Buffer.Get("lucky_value");
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}
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}
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//当前对象信息回调
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function GetEquInfo(Chunk) {
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local Buffer = Json_STL("UpgradeGetEquInfo");
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("UpgradeObj")) {
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RootTab["UpgradeObj"].EquObj = null;
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RootTab["UpgradeObj"].NedItemArr = [];
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if (Buffer.Get("ok")) {
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RootTab["UpgradeObj"].EquObj = {
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id = Buffer.Get("id"),
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name = Buffer.Get("name"),
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grade = Buffer.Get("grade"),
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upgrade = Buffer.Get("upgrade"),
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pos = Buffer.Get("pos"),
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}
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local Size = Buffer.Get("size");
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if (Size && Size > 0) {
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for (local i = 0; i < Size; i++) {
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local barr = {
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name = Buffer.Get("upgradeitem->" + i + "->name"),
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id = Buffer.Get("upgradeitem->" + i + "->id"),
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count = Buffer.Get("upgradeitem->" + i + "->count"),
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rarity = Buffer.Get("upgradeitem->" + i + "->rarity"),
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}
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RootTab["UpgradeObj"].NedItemArr.append(barr);
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}
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}
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}
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}
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}
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constructor() {
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//注册装备信息回调
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Pack_Control.rawset(20018006, GetEquInfo);
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Pack_Control.rawset(20018008, GetLuckyValue);
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NedItemArr = [];
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}
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//获取汉字偏移
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function GetOffserFromLen(char, offset) {
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return (char.len() * offset)
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}
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//获取装备名称颜色
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function GetEquColor(rarity) {
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switch (rarity) {
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case 0:
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return 0xFFFFFFFF;
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case 1:
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return 0xFFEDD568;
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case 2:
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return 0xFFFF6BB3;
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case 3:
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return 0xFFF000FF;
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case 4:
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return 0xFF00B1FF;
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}
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}
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function CallBack(x, y) {
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//同步坐标
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BaseX = x;
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BaseY = y;
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//背包打开时才绘制
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State = true;
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//开关绘制
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local obj = sq_GetMyMasterCharacter();
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local OpenButton = UpgradeButtonPro(obj, "UpgradeOpenButton", BaseX - 550, BaseY - 300, "common/buffswitching/main.ani", 26, 26, 11);
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OpenButton.SetRectEnble(true, "UpgradeOpenButtonr", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 12);
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OpenButton.SetCustomClickEnble(true, "UpgradeOpenButtonc", BaseX - 550 - 4, BaseY - 300 - 4, "common/buffswitching/main.ani", 13);
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OpenButton.Show();
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//开关按钮
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if (OpenButton.isLBActive()) {
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if (Sw == false) {
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Sw = true;
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L_sq_SendPackType(130);
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L_sq_SendPackWChar("{\"op\":20018007}");
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L_sq_SendPack();
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} else {
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Sw = false;
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}
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}
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}
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function Encode(Table) {
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local Size = Table.len();
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local Pos = 0;
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local Str = "{";
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foreach(Key, Value in Table) {
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++Pos;
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Str += "\"";
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Str += Key.tostring();
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Str += "\"";
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Str += ":";
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if (typeof(Value) == "string") {
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Str += "\"";
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Str += Value;
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Str += "\"";
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} else Str += Value;
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if (Pos != Size) Str += ",";
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}
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Str += "}";
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return Str;
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}
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function DrawMain(obj) {
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local BX = BaseX - 550 - 710;
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local BY = BaseY + 86 - 420;
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{ //底图层绘制
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//窗口
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T_DrawStayAni(obj, "common/new_upgrade/main.ani", BX, BY, 0, "UpgradeSystemMain");
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//窗口标题
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L_sq_DrawCode("强化系统", BX + 200, BY + 3, sq_RGBA(230, 200, 155, 250), 0, 0);
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}
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{ //装备信息绘制
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if (EquObj) {
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local CodeColor = GetEquColor(EquObj.grade);
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L_Sq_DrawItem(BX + 211, BY + 73, EquObj.id, 1, 0, 0, 0);
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L_sq_DrawCode(EquObj.name.tostring(), BX + 224 - GetOffserFromLen(EquObj.name.tostring(), 2), BY + 56, CodeColor, 0, 0);
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L_sq_DrawCode("当前等级:" + EquObj.upgrade.tostring(), BX + 196, BY + 107, sq_RGBA(230, 200, 155, 250), 0, 0);
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}
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if (NedItemArr) {
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foreach(Pos, ItemObject in NedItemArr) {
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L_Sq_DrawItem(BX + 28 + (230 * (Pos % 2)), BY + 190 + ((35 * (Pos / 2))), ItemObject.id, ItemObject.count, 0, 0, 0);
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local ICodeColor = GetEquColor(ItemObject.rarity);
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L_sq_DrawCode(ItemObject.name, BX + 62 + (230 * (Pos % 2)), BY + 198 + ((35 * (Pos / 2))), ICodeColor, 0, 0);
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//Sout("名称: %L" , ItemObject.name);
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}
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}
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}
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{ //幸运值绘制
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L_sq_DrawCode("当前幸运值: " + Lucky_Value + " / 100", BX + 170, BY + 370, 0xFF00B1FF, 0, 0);
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}
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{ //强化按钮
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local UpGradeButton = UpgradeButtonPro(obj, "UpGradeButton", BX + 193, BY + 393, "common/new_upgrade/main.ani", 58, 24, 1);
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UpGradeButton.SetRectEnble(true, "UpGradeButtonr", BX + 193, BY + 393, "common/new_upgrade/main.ani", 2);
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UpGradeButton.SetCustomClickEnble(true, "UpGradeButtonc", BX + 193, BY + 394, "common/new_upgrade/main.ani", 2);
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UpGradeButton.Show();
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if (UpGradeButton.isLBActive()) {
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if (EquObj && NedItemArr) {
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local GoUpGradePack = Json_STL("GoUpGradePack");
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GoUpGradePack.Put("op", 20018011);
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local EquInfo = Encode(EquObj);
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GoUpGradePack.Put("EquInfo", EquInfo);
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local NedItemInfoPack = Json_STL("NedItemInfoPack");
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foreach(Pos, ItemObject in NedItemArr) {
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NedItemInfoPack.Put("NedItemInfo" + Pos, Encode(ItemObject));
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}
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//local NedItemInfo = Json_STL.Encode(NedItemArr);
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GoUpGradePack.Put("NedItemInfo", NedItemInfoPack.GetString());
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GoUpGradePack.Put("Luckyvalue", Lucky_Value);
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NedItemInfoPack.Delete();
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local str = GoUpGradePack.GetString();
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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GoUpGradePack.Delete();
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}
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}
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}
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}
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function Proc(obj) {
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//绘制主界面
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if (State && Sw) {
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if (WindowObj) {
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DrawMain(obj);
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WindowObj.Show(obj);
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} else {
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WindowObj = UpgradeWindow(0, 0, 800, 600, 10);
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}
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} else {
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if (WindowObj && WindowObj.YMouseSw == false) {
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IMouse.ReleaseMouseClick();
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WindowObj.YMouseSw = true;
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}
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}
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}
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}
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//强化系统
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function UpgradeSystem(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("UpgradeObj")) {
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local Cobj = UpgradeC();
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RootTab.rawset("UpgradeObj", Cobj);
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} else {
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RootTab["UpgradeObj"].Proc(obj);
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RootTab["UpgradeObj"].State = false;
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}
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}
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//回调函数
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function Sq_UpgradeCallBack(x, y) {
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local RootTab = getroottable();
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if (RootTab.rawin("UpgradeObj")) {
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RootTab["UpgradeObj"].CallBack(x, y);
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}
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}
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Reference in New Issue
Block a user