111
This commit is contained in:
323
character/atmage/attack/attack.nut
Normal file
323
character/atmage/attack/attack.nut
Normal file
@@ -0,0 +1,323 @@
|
||||
|
||||
|
||||
// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
|
||||
function onSetState_Attack(obj, state, datas, isResetTimer)
|
||||
{
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
local skillLevel = obj.sq_GetSkillLevel(SKILL_ICE_ELEMENTAL_ATTACK);
|
||||
|
||||
// 热樯羹蒂 寡锡挤.
|
||||
if (skillLevel > 0)
|
||||
{
|
||||
// 橾奁 奢问卫, 擅戏煎 瞪霞 籀葬
|
||||
obj.setAttackXVelocity(250);
|
||||
obj.setAttackXAccel(-1000);
|
||||
obj.setAttackXVelocityFast(400);
|
||||
obj.setAttackXAccelFast(-1000);
|
||||
|
||||
// 晦狱晦 熨湿 瞳辨
|
||||
obj.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),obj.getState());
|
||||
sq_SetCurrentAttackInfo(obj, sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
else
|
||||
{
|
||||
// 热樯羹蒂 寡办虽 强懊棻贼 薯濠葬缣怃 葆彻掘 卫瞪
|
||||
obj.setAttackXVelocity(0);
|
||||
obj.setAttackXAccel(0);
|
||||
obj.setAttackXVelocityFast(0);
|
||||
obj.setAttackXAccelFast(0);
|
||||
local element = obj.getThrowElement();
|
||||
local attackIndex = obj.getAttackIndex();
|
||||
playSoundForAtmageAttack(obj, element, attackIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function onAfterSetState_Attack(obj, state, datas, isResetTimer)
|
||||
{
|
||||
if (!obj) return;
|
||||
|
||||
// 热樯羹 蝶鉴击 寡锡棻贼, ?颤 缣栖诡桧暮桧 夥莘
|
||||
// 葆彻掘紫 嫦饵肾虽 强挤.
|
||||
local iceElementalAttackSkillLevel = obj.sq_GetSkillLevel(SKILL_ICE_ELEMENTAL_ATTACK);
|
||||
|
||||
|
||||
if (state == STATE_ATTACK && iceElementalAttackSkillLevel <= 0)
|
||||
{
|
||||
// ?颤 桧??蒂 称樯棻.
|
||||
// 勘溥毡朝 帼? 蝶鉴 樯策蝶 塽 怃粽 蝶才桧?缣 评塭怃 尔罹虽朝 桧??陛 棻荤 (楼撩缣评塭怃 称朝 桧??陛 棻荤)
|
||||
local element = obj.getThrowElement();
|
||||
local attackIndex = obj.getAttackIndex();
|
||||
|
||||
// 楼撩嫦翕 appendage缣 勘溥毡朝虽 羹觼?.
|
||||
// 楼撩嫦翕缣 勘溥毡虽 强棻贼 鼠楼撩 ?颤陛 嫦饵脾
|
||||
local appendage = obj.GetSquirrelAppendage("Character/ATMage/ElementalChange/ap_ATMage_Elemental_Change.nut");
|
||||
if (!appendage || !appendage.isValid())
|
||||
element = ENUM_ELEMENT_NONE;
|
||||
|
||||
if (attackIndex == 0)
|
||||
{
|
||||
if (element == ENUM_ELEMENT_FIRE)
|
||||
{ // ?楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack1_fire_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack1_fire_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_WATER)
|
||||
{ // 热楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack1_water_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack1_water_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_DARK)
|
||||
{ // 檩楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack1_dark_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack1_dark_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_LIGHT)
|
||||
{ // 赀楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack1_light_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack1_light_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_NONE)
|
||||
{ // 鼠楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack1_none_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack1_none_dodge.ani"), 0, 0);
|
||||
}
|
||||
}
|
||||
else if (attackIndex == 1)
|
||||
{
|
||||
if (element == ENUM_ELEMENT_FIRE)
|
||||
{ // ?楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack2_fire_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack2_fire_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_WATER)
|
||||
{ // 热楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack2_water_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack2_water_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_DARK)
|
||||
{ // 檩楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack2_dark_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack2_dark_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_LIGHT)
|
||||
{ // 赀楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack2_light_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack2_light_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_NONE)
|
||||
{ // 鼠楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack2_none_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack2_none_dodge.ani"), 0, 0);
|
||||
}
|
||||
}
|
||||
else if (attackIndex == 2)
|
||||
{
|
||||
if (element == ENUM_ELEMENT_FIRE)
|
||||
{ // ?楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack3_fire_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack3_fire_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_WATER)
|
||||
{ // 热楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack3_water_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack3_water_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_DARK)
|
||||
{ // 檩楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack3_dark_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack3_dark_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_LIGHT)
|
||||
{ // 赀楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack3_light_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack3_light_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_NONE)
|
||||
{ // 鼠楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack3_none_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack3_none_dodge.ani"), 0, 0);
|
||||
}
|
||||
}
|
||||
else if (attackIndex == 3)
|
||||
{
|
||||
if (element == ENUM_ELEMENT_FIRE)
|
||||
{ // ?楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack4_fire_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/fire/attack4_fire_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_WATER)
|
||||
{ // 热楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack4_water_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/water/attack4_water_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_DARK)
|
||||
{ // 檩楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack4_dark_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/dark/attack4_dark_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_LIGHT)
|
||||
{ // 赀楼撩
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack4_light_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/light/attack4_light_dodge.ani"), 0, 0);
|
||||
}
|
||||
else if (element == ENUM_ELEMENT_NONE)
|
||||
{
|
||||
obj.sq_AddStateLayerAnimation(1, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack4_none_normal.ani"), 0, 0);
|
||||
obj.sq_AddStateLayerAnimation(2, obj.sq_CreateCNRDAnimation("Effect/Animation/ATAttack/attack4_none_dodge.ani"), 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createMiniMagicCircle(obj, xPos, zPos, shotDirection, bonusDamage) // direction 0:姜贼 1:渠陕摹 2:?钦)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
if (obj.sq_IsMyControlObject()) {
|
||||
|
||||
// 葆彻掘羹 当撩嫔纂
|
||||
local direction = sq_GetDirection(obj);
|
||||
local x = sq_GetDistancePos(obj.getXPos(), direction, xPos);
|
||||
local y = sq_GetDistancePos(obj.getYPos(), ENUM_DIRECTION_DOWN, 1);
|
||||
local z = sq_GetDistancePos(obj.getZPos(), ENUM_DIRECTION_UP, zPos);
|
||||
// 擒除暧 嵘紫晦栋桧 毡挤.
|
||||
// 奢问濠
|
||||
// 嫦饵 嫔纂(x,y,z)
|
||||
// 陛煎 嫦饵陕 (0桧贼 擅戏煎 嫦饵, 30桧贼 螃艇薹 30紫煎 嫦饵)
|
||||
// 撮煎 嫦饵陕 (0桧贼 擅戏煎 嫦饵, -30桧贼 嬴楚薹 30紫煎 嫦饵)
|
||||
// 陛煎 譆渠 尔姜陕 (?薹 寞?)
|
||||
// 撮煎 譆渠 尔姜陕 (?薹 寞?)
|
||||
// 瞳娄暧 譆渠 剪葬. -1桧贼 薯? 桡挤
|
||||
// x蹴 譆渠 饵姜剪葬
|
||||
// 奢问 梦蝶暧 x蹴 觼晦
|
||||
// 奢问 梦蝶暧 y蹴 觼晦
|
||||
// 奢问 梦蝶暧 z蹴 觼晦
|
||||
|
||||
local activeObject;
|
||||
local searchAngleH = 0;
|
||||
local searchAngleV = 0;
|
||||
local passiveObjectIndex = 0;
|
||||
|
||||
if(shotDirection == 0)
|
||||
{ // 姜贼
|
||||
//activeObject = sq_FindShootingTarget(obj, x, y, z, 0, 0, 10, 10, -1, 1000, 1000, 250, 100);
|
||||
local distance = 1000;
|
||||
local angle = 20;
|
||||
activeObject = findAngleTarget(obj, distance, angle, 100); // 睡瓣笛 赅晔暧 瞳 匐仪
|
||||
searchAngleH = 30;
|
||||
searchAngleV = 15;
|
||||
passiveObjectIndex = 24202;
|
||||
|
||||
// 翱楼嫦饵朝 当梯亿朝 伪虽虏, 棻艇 螃粽薛?陛 嫦饵脾 (钟帼瞪暧 舱?击 嫡晦阳侥)
|
||||
if (obj.getState() == STATE_MULTI_SHOT)
|
||||
passiveObjectIndex = 24266;
|
||||
}
|
||||
else if(shotDirection == 1) {// 渠陕摹
|
||||
activeObject = sq_FindShootingTarget(obj, x, y, z, 0, 0, 4, 4, -1, 300, 100, 50, 100);
|
||||
searchAngleH = 5;
|
||||
searchAngleV = 5;
|
||||
passiveObjectIndex = 24207;
|
||||
|
||||
// 翱楼嫦饵朝 当梯亿朝 伪虽虏, 棻艇 螃粽薛?陛 嫦饵脾 (钟帼瞪暧 舱?击 嫡晦阳侥)
|
||||
if (obj.getState() == STATE_MULTI_SHOT)
|
||||
passiveObjectIndex = 24271;
|
||||
}
|
||||
else if(shotDirection == 2) { // ?钦
|
||||
activeObject = sq_FindShootingTarget(obj, x, y, z, 0, 0, 4, 4, -1, 300, 100, 50, 100);
|
||||
searchAngleH = 5;
|
||||
searchAngleV = 5;
|
||||
passiveObjectIndex = 24228;
|
||||
|
||||
// 翱楼嫦饵朝 当梯亿朝 伪虽虏, 棻艇 螃粽薛?陛 嫦饵脾 (钟帼瞪暧 舱?击 嫡晦阳侥)
|
||||
if (obj.getState() == STATE_MULTI_SHOT)
|
||||
passiveObjectIndex = 24276;
|
||||
}
|
||||
else {
|
||||
printc("error! magic ball create shotDirection error");
|
||||
return;
|
||||
}
|
||||
|
||||
// 楼撩嫦翕 appendage缣 勘溥毡朝虽 羹觼?.
|
||||
// 楼撩嫦翕缣 勘溥毡虽 强棻贼 鼠楼撩 ?颤陛 嫦饵脾
|
||||
local horizonAngle = 0.0;
|
||||
local verticalAngle = 0.0;
|
||||
if (activeObject != NULL) {
|
||||
local maxDistance = abs(activeObject.getXPos() - x);
|
||||
horizonAngle = sq_GetShootingHorizonAngle(activeObject, y, 0, searchAngleH, maxDistance);
|
||||
verticalAngle = sq_GetShootingVerticalAngle(activeObject, z, 0, searchAngleV, maxDistance, 300);
|
||||
}
|
||||
|
||||
local appendage = obj.GetSquirrelAppendage("Character/ATMage/ElementalChange/ap_ATMage_Elemental_Change.nut");
|
||||
if (appendage && appendage.isValid()) {
|
||||
local element = obj.getThrowElement();
|
||||
passiveObjectIndex = passiveObjectIndex + 1 + element;
|
||||
}
|
||||
|
||||
obj.sq_StartWrite();
|
||||
obj.sq_WriteFloat(horizonAngle);
|
||||
obj.sq_WriteFloat(verticalAngle);
|
||||
obj.sq_WriteDword(bonusDamage);
|
||||
obj.sq_SendCreatePassiveObjectPacket(passiveObjectIndex, 0, xPos, 1, zPos);
|
||||
}
|
||||
}
|
||||
|
||||
// 奢问卫 葆彻 掘羹蒂 当撩?棻.
|
||||
function onKeyFrameFlag_Attack(obj, flagIndex)
|
||||
{
|
||||
if(!obj)
|
||||
return false;
|
||||
local isMyControlObject = obj.sq_IsMyControlObject();
|
||||
|
||||
// 奢问?阳葆棻 葆彻 掘羹蒂 当撩?棻.
|
||||
// 勘溥毡朝 帼?缣 评塭怃 当撩 肾横螳捡 ? ?卫粽 螃粽薛?陛 棻荤(楼撩)
|
||||
//
|
||||
local xPos = 0, zPos = 0;
|
||||
|
||||
local attackIndex = obj.getAttackIndex();
|
||||
if (attackIndex == 0)
|
||||
{
|
||||
xPos = 65, zPos = 59;
|
||||
}
|
||||
else if (attackIndex == 1)
|
||||
{
|
||||
xPos = 60, zPos = 71;
|
||||
}
|
||||
else if (attackIndex == 2)
|
||||
{
|
||||
xPos = 55, zPos = 58;
|
||||
}
|
||||
else if (attackIndex == 3)
|
||||
{
|
||||
xPos = 65, zPos = 36;
|
||||
}
|
||||
|
||||
if (flagIndex == 1)
|
||||
{
|
||||
// 葆彻掘羹蒂 当撩?棻.
|
||||
createMiniMagicCircle(obj, xPos, zPos, 0, 0); // direction 0:姜贼 1:渠陕摹 2:?钦
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function playSoundForAtmageAttack(obj, elementalType, attackCount)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local elementalName = "MWSHOT_0";
|
||||
if (elementalType == ENUM_ELEMENT_FIRE)
|
||||
elementalName = "FIRESHOT_0";
|
||||
else if (elementalType == ENUM_ELEMENT_WATER)
|
||||
elementalName = "ICESHOT_0";
|
||||
else if (elementalType == ENUM_ELEMENT_DARK)
|
||||
elementalName = "DARKSHOT_0";
|
||||
else if (elementalType == ENUM_ELEMENT_LIGHT)
|
||||
elementalName = "LIGHTSHOT_0";
|
||||
|
||||
obj.sq_PlaySound(elementalName + (attackCount+1));
|
||||
}
|
||||
440
character/atmage/attack/po_magic_ball.nut
Normal file
440
character/atmage/attack/po_magic_ball.nut
Normal file
@@ -0,0 +1,440 @@
|
||||
function setCustomData_po_ATMagicBallLightMultiShot(obj, receiveData)
|
||||
{
|
||||
setCustomData_po_ATMagicBallLight(obj, receiveData);
|
||||
}
|
||||
|
||||
function setCustomData_po_ATMagicBallDarkMultiShot(obj, receiveData)
|
||||
{
|
||||
setCustomData_po_ATMagicBallDark(obj, receiveData);
|
||||
}
|
||||
|
||||
function setCustomData_po_ATMagicBallWaterMultiShot(obj, receiveData)
|
||||
{
|
||||
setCustomData_po_ATMagicBallWater(obj, receiveData);
|
||||
}
|
||||
|
||||
function setCustomData_po_ATMagicBallFireMultiShot(obj, receiveData)
|
||||
{
|
||||
setCustomData_po_ATMagicBallFire(obj, receiveData);
|
||||
}
|
||||
|
||||
function setCustomData_po_ATMagicBallNoneMultiShot(obj, receiveData)
|
||||
{
|
||||
setCustomData_po_ATMagicBallNone(obj, receiveData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 葆彻掘羹 - 赀楼撩
|
||||
function setCustomData_po_ATMagicBallLight(obj, receiveData)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local horizonAngle = receiveData.readFloat();
|
||||
local verticalAngle = receiveData.readFloat();
|
||||
if (sq_BinaryGetReadSize() < receiveData.getSize())
|
||||
{
|
||||
// 奢问溘 掸?
|
||||
local attackBonusRate = receiveData.readDword();
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
// ??赝暧 桧翕 陕紫蒂 亵瞰?
|
||||
obj.sq_SetMoveParticle("Particle/ATMagicBallLightMove.ptl", horizonAngle, verticalAngle);
|
||||
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
|
||||
particleCreater.Restart(0);
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail1.ptl");
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail2.ptl");
|
||||
obj.sq_SetObjectParticlePos(0, -1, 0);
|
||||
}
|
||||
|
||||
|
||||
// 葆彻掘羹 - 檩楼撩
|
||||
function setCustomData_po_ATMagicBallDark(obj, receiveData)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local horizonAngle = receiveData.readFloat();
|
||||
local verticalAngle = receiveData.readFloat();
|
||||
local attackBonusRate = 0;
|
||||
if (sq_BinaryGetReadSize() < receiveData.getSize())
|
||||
{
|
||||
// 奢问溘 掸?
|
||||
attackBonusRate = receiveData.readDword();
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
local mage = obj.getTopCharacter();
|
||||
if (!mage)
|
||||
return;
|
||||
|
||||
local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
//attackBonusRate = sq_GetAttackBonusRate(skill, 6, 1.0) + attackBonusRate;
|
||||
attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 6, 1.0) + attackBonusRate;
|
||||
|
||||
sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackBonusRate);
|
||||
|
||||
// 檩楼撩暧 唳办缚 ?嫦桧 嫦当?虽 强晦阳侥缣 鼻鹧桧鼻击 掘羹缣 夥煎 勘横遽棻.
|
||||
local changeStatusLevel = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 7, skillLevel);// 7.荡舆 溯涟
|
||||
local changeStatusProb = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 8, skillLevel);// 8.荡舆 ?睦(0.1%)
|
||||
changeStatusProb /= 10;
|
||||
local changeStatusDuration = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 9, skillLevel);// 9.荡舆 虽楼卫除
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetChangeStatusIntoAttackInfo(attackInfo, 0, ACTIVESTATUS_CURSE, changeStatusProb, changeStatusLevel, changeStatusDuration);
|
||||
|
||||
|
||||
// ??赝暧 桧翕 陕紫蒂 亵瞰?
|
||||
obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMove.ptl", horizonAngle, verticalAngle);
|
||||
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
|
||||
particleCreater.Restart(0);
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail1.ptl");
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail2.ptl");
|
||||
obj.sq_SetObjectParticlePos(0, -1, 0);
|
||||
}
|
||||
|
||||
|
||||
// 葆彻掘羹 - 热楼撩
|
||||
function setCustomData_po_ATMagicBallWater(obj, receiveData)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local horizonAngle = receiveData.readFloat();
|
||||
local verticalAngle = receiveData.readFloat();
|
||||
if (sq_BinaryGetReadSize() < receiveData.getSize())
|
||||
{
|
||||
// 奢问溘 掸?
|
||||
local attackBonusRate = receiveData.readDword();
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
// ??赝暧 桧翕 陕紫蒂 亵瞰?
|
||||
|
||||
obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMove.ptl", horizonAngle, verticalAngle);
|
||||
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTail", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
|
||||
particleCreater.Restart(0);
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail1.ptl");
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail2.ptl");
|
||||
obj.sq_SetObjectParticlePos(0, -1, 0);
|
||||
}
|
||||
|
||||
|
||||
// 葆彻掘羹 - ?楼撩
|
||||
function setCustomData_po_ATMagicBallFire(obj, receiveData)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local horizonAngle = receiveData.readFloat();
|
||||
local verticalAngle = receiveData.readFloat();
|
||||
if (sq_BinaryGetReadSize() < receiveData.getSize())
|
||||
{
|
||||
// 奢问溘 掸?
|
||||
local attackBonusRate = receiveData.readDword();
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
// ??赝暧 桧翕 陕紫蒂 亵瞰?
|
||||
|
||||
obj.sq_SetMoveParticle("Particle/ATMagicBallFireMove.ptl", horizonAngle, verticalAngle);
|
||||
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallFireTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
|
||||
particleCreater.Restart(0);
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail1.ptl");
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail2.ptl");
|
||||
obj.sq_SetObjectParticlePos(0, -1, 0);
|
||||
}
|
||||
|
||||
// 葆彻掘羹 - 鼠楼撩
|
||||
function setCustomData_po_ATMagicBallNone(obj, receiveData)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
local horizonAngle = receiveData.readFloat();
|
||||
local verticalAngle = receiveData.readFloat();
|
||||
if (sq_BinaryGetReadSize() < receiveData.getSize())
|
||||
{
|
||||
// 奢问溘 掸?
|
||||
local attackBonusRate = receiveData.readDword();
|
||||
local attackInfo = sq_GetCurrentAttackInfo(obj);
|
||||
sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
// ??赝暧 桧翕 陕紫蒂 亵瞰?
|
||||
obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMove.ptl", horizonAngle, verticalAngle);
|
||||
local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
|
||||
particleCreater.Restart(0);
|
||||
obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTail.ptl");
|
||||
obj.sq_SetObjectParticlePos(0, -1, 0);
|
||||
|
||||
local mage = obj.getTopCharacter();
|
||||
if (!mage)
|
||||
return;
|
||||
|
||||
// 晦狱晦 熨湿 瞳辨
|
||||
mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());
|
||||
sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
|
||||
}
|
||||
|
||||
|
||||
function onAttack_po_ATMagicBallNone(obj, damager, boundingBox, isStuck)
|
||||
{ // ?颤 鼠楼撩
|
||||
if (!obj)
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ?楼撩 ?嫦 螃粽薛? 当撩
|
||||
function createFireExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
|
||||
{
|
||||
if (!obj)
|
||||
return 0;
|
||||
|
||||
if(!damager)
|
||||
return 0;
|
||||
|
||||
local mage = obj.getTopCharacter();
|
||||
|
||||
if (!mage)
|
||||
return 0;
|
||||
|
||||
if (obj.isMyControlObject())
|
||||
{
|
||||
// 嬴桧蛊 翱翕 偃嫦
|
||||
// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
|
||||
local var = obj.getVar();
|
||||
local bonusRate = 1.0;
|
||||
if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
|
||||
{
|
||||
local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
|
||||
bonusRate = rate.tofloat() / 100.0;
|
||||
}
|
||||
|
||||
|
||||
local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 1, bonusRate);
|
||||
local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 0);
|
||||
local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
|
||||
|
||||
local x = sq_GetCenterXPos(boundingBox);
|
||||
local y = damager.getYPos() + 1;
|
||||
local z = sq_GetCenterZPos(boundingBox);
|
||||
|
||||
sq_BinaryStartWrite()
|
||||
sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦
|
||||
sq_BinaryWriteWord(totalDamage); // 等嘐虽
|
||||
//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
|
||||
print(" x:" + x + " y:" + y + " z:" + z);
|
||||
sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
|
||||
|
||||
//sq_SendDestroyPacketPassiveObject(obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallFireMultiShot(obj, damager, boundingBox, isStuck)
|
||||
{ // 翱楼 葆彻掘 ?楼撩
|
||||
createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallFire(obj, damager, boundingBox, isStuck)
|
||||
{ // ?颤 ?楼撩
|
||||
createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// 热楼撩 ?嫦 螃粽薛? 当撩
|
||||
function createWaterExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
|
||||
{
|
||||
if (!obj)
|
||||
return 0;
|
||||
|
||||
if(!damager)
|
||||
return 0;
|
||||
|
||||
local mage = obj.getTopCharacter();
|
||||
if (!mage)
|
||||
return 0;
|
||||
|
||||
if (obj.isMyControlObject())
|
||||
{
|
||||
// 嬴桧蛊 翱翕 偃嫦
|
||||
// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
|
||||
local var = obj.getVar();
|
||||
local bonusRate = 1.0;
|
||||
if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
|
||||
{
|
||||
local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
|
||||
bonusRate = rate.tofloat() / 100.0;
|
||||
}
|
||||
|
||||
local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
//local attackBonusRate = sq_GetAttackBonusRate(skill, 2, 1.0);
|
||||
local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 2, bonusRate);
|
||||
local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 1);
|
||||
|
||||
local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
|
||||
|
||||
local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 3, skillLevel);
|
||||
local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 4, skillLevel);
|
||||
local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 5, skillLevel);
|
||||
|
||||
local x = sq_GetCenterXPos(boundingBox);
|
||||
local y = damager.getYPos() + 1;
|
||||
local z = sq_GetCenterZPos(boundingBox);
|
||||
|
||||
|
||||
sq_BinaryStartWrite()
|
||||
sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦
|
||||
sq_BinaryWriteWord(totalDamage); // 等嘐虽
|
||||
sq_BinaryWriteByte(ACTIVESTATUS_FREEZE);// 彩念 鼻鹧桧鼻
|
||||
prob = prob / 10.0;
|
||||
sq_BinaryWriteFloat(prob.tofloat()); // ?睦 (0.1%)
|
||||
sq_BinaryWriteFloat(power.tofloat()); // 溯涟
|
||||
sq_BinaryWriteDword(validTime); // 虽楼卫除
|
||||
//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
|
||||
|
||||
sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallWaterMultiShot(obj, damager, boundingBox, isStuck)
|
||||
{ // 翱楼 葆彻掘 ?楼撩
|
||||
createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallWater(obj, damager, boundingBox, isStuck)
|
||||
{
|
||||
// ?颤 热楼撩
|
||||
createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
|
||||
return 0;
|
||||
}
|
||||
|
||||
function onAttack_po_ATMagicBallDark(obj, damager, boundingBox, isStuck)
|
||||
{ // ?颤 檩楼撩
|
||||
if (!obj)
|
||||
return 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// 赀楼撩 ?嫦 螃粽薛? 当撩
|
||||
function createLightExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
|
||||
{
|
||||
if(!damager)
|
||||
return 0;
|
||||
|
||||
if (!obj)
|
||||
return 0;
|
||||
|
||||
local mage = obj.getTopCharacter();
|
||||
if (!mage)
|
||||
return 0;
|
||||
|
||||
if (obj.isMyControlObject())
|
||||
{
|
||||
// 嬴桧蛊 翱翕 偃嫦
|
||||
// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
|
||||
local var = obj.getVar();
|
||||
local bonusRate = 1.0;
|
||||
if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
|
||||
{
|
||||
local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
|
||||
bonusRate = rate.tofloat() / 100.0;
|
||||
}
|
||||
|
||||
local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
|
||||
//local attackBonusRate = sq_GetAttackBonusRate(skill, 10, 1.0);
|
||||
local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 10, bonusRate);
|
||||
local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 2);
|
||||
|
||||
// 鼻鹧桧鼻 溯涟, ?睦, 虽楼卫除
|
||||
local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 11, skillLevel);
|
||||
local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 12, skillLevel);
|
||||
local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 13, skillLevel);
|
||||
local damage = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 14, skillLevel);
|
||||
local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
|
||||
|
||||
local x = sq_GetCenterXPos(boundingBox);
|
||||
local y = damager.getYPos() + 1;
|
||||
local z = sq_GetCenterZPos(boundingBox);
|
||||
|
||||
|
||||
sq_BinaryStartWrite()
|
||||
sq_BinaryWriteWord(sizeRate); // ?嫦暧 觼晦
|
||||
sq_BinaryWriteWord(totalDamage); // 等嘐虽
|
||||
sq_BinaryWriteByte(ACTIVESTATUS_LIGHTNING); // 马瞪 鼻鹧桧鼻
|
||||
prob = prob / 10.0;
|
||||
sq_BinaryWriteFloat(prob.tofloat()); // ?睦 (0.1%)
|
||||
sq_BinaryWriteFloat(power.tofloat()); // 溯涟
|
||||
sq_BinaryWriteDword(validTime); // 虽楼卫除
|
||||
sq_BinaryWriteDword(damage); // 马瞪 等嘐虽
|
||||
//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
|
||||
|
||||
print(" x:" + x + " y:" + y + " z:" + z);
|
||||
sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallLight(obj, damager, boundingBox, isStuck)
|
||||
{
|
||||
createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
|
||||
// ?嫦 当撩
|
||||
function onAttack_po_ATMagicBallLightMultiShot(obj, damager, boundingBox, isStuck)
|
||||
{
|
||||
createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
function procAppend_po_ATMagicBallNone(obj)
|
||||
{
|
||||
}
|
||||
|
||||
| ||||