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2024-03-18 21:37:40 +08:00
commit c4aef8f3a3
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SUB_STATE_ICEMAN_0 <- 0
SUB_STATE_ICEMAN_1 <- 1
SUB_STATE_ICEMAN_2 <- 2
SUB_STATE_ICEMAN_3 <- 3
SUB_STATE_ICEMAN_4 <- 4
SUB_STATE_ICEMAN_WAIT <- 5
function checkExecutableSkill_IceMan(obj)
{
if(!obj) return false;
local b_useskill = obj.sq_IsUseSkill(SKILL_ICEMAN);
if(b_useskill) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_0); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
return true;
}
return false;
}
function checkCommandEnable_IceMan(obj)
{
if(!obj) return false;
local state = obj.sq_GetState();
if(state == STATE_ATTACK) {
// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
return obj.sq_IsCommandEnable(SKILL_ICEMAN);
}
return true;
}
function onSetState_IceMan(obj, state, datas, isResetTimer)
{
if(!obj) return;
local substate = obj.sq_GetVectorData(datas, 0);
obj.setSkillSubState(substate);
obj.sq_StopMove();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
obj.getVar("state").clear_ct_vector();
obj.getVar("state").push_ct_vector();
local t = obj.getVar("state").get_ct_vector(0);
t.Reset();
t.Start(10000,0);
obj.getVar().clear_vector();
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
obj.getVar().push_vector(0);
if(substate == SUB_STATE_ICEMAN_0)
{
//ICEBLADE_CAST
obj.sq_PlaySound("ICEBLADE_CAST");
local offsetX = 100;
offsetX = obj.sq_GetDistancePos(posX, obj.sq_GetDirection(), offsetX);
local vX = obj.sq_GetIntData(SKILL_ICEMAN, 0); // 0. 葆彻霞 桧翕楼紫
local vY = 0;
obj.sq_AddAimPointMark(offsetX, posY, vX, vY);
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN1);
}
else if(substate == SUB_STATE_ICEMAN_WAIT)
{
local dstX = obj.sq_GetVectorData(datas, 1);
obj.getVar("dash").clear_vector();
obj.getVar("dash").push_vector(dstX); //
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN6);
}
else if(substate == SUB_STATE_ICEMAN_1)
{
// 颤啃? 陛舒晦
print(" sub_state_1");
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN2);
}
else if(substate == SUB_STATE_ICEMAN_2)
{
// 殖溥陛晦
local dstX = obj.getVar("dash").get_vector(0);
obj.getVar("dash").push_vector(posX); // ?营 x : i: 1
obj.getVar("dash").push_vector(posY); // ?营 y : i: 2
local disX = sq_Abs(dstX - posX);
local disY = posY;
if(dstX > posX)
{
obj.setDirection(ENUM_DIRECTION_RIGHT);
}
else
{
obj.setDirection(ENUM_DIRECTION_LEFT);
}
disX = disX - 120;
if(disX <= 0)
disX = 0;
obj.getVar("dash").push_vector(disX); // x蹴 桧翕剪葬 : i: 3
obj.getVar("dash").push_vector(disY); // y蹴 桧翕剪葬 : i: 4
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN3);
}
else if(substate == SUB_STATE_ICEMAN_3) {
// 阳葬晦
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN4);
obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICEMAN);
local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
obj.sq_SetCurrentAttackBonusRate(multiHitAttackRate);
//CUSTOM_ATTACK_INFO_ICEMAN
// 觼煎栖赝 蒙机 翱颤楼紫陛 殖塭韩 热 毡蝗栖棻.
local currentAni = sq_GetCurrentAnimation(obj);
if(currentAni)
{
local multiHitSpeed100Rate = obj.sq_GetIntData(SKILL_ICEMAN, 2); // 2. 翱颤楼紫
currentAni.setSpeedRate(multiHitSpeed100Rate.tofloat());
}
//setSpeedRate
}
else if(substate == SUB_STATE_ICEMAN_4) {
// ?嫦
obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN5);
}
}
function prepareDraw_IceMan(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
}
function onProc_IceMan(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
local pAni = obj.sq_GetCurrentAni();
local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
local currentT = sq_GetCurrentTime(pAni);
local sq_var = obj.getVar();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
if(substate == SUB_STATE_ICEMAN_0)
{ // 颤啃? 僭仪
if(obj.isMyControlObject())
{
local targetTime = obj.sq_GetIntData(SKILL_ICEMAN, 1); // 1. 葆彻霞戏煎 颤啃陛栋 卫除
print( " targetTime:" + targetTime);
if(currentT > targetTime)
{
local skillLevel = sq_GetSkillLevel(obj, SKILL_ICEMAN);
local value = 0;
local freezeRate = obj.sq_GetLevelData(SKILL_ICEMAN,
SKL_LVL_COLUMN_IDX_0, skillLevel); // 彩念?徽(%)
local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
local smashAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN,
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_2, 1.0); //2.鬼颤奢问溘(%)
local expPower = obj.sq_GetPowerWithPassive(SKILL_ICEMAN,
STATE_ICEMAN, SKL_LVL_COLUMN_IDX_3, -1, 1.0); //3.鼠伞虽朝 橡挤晦菅 奢问溘(+)
sq_BinaryStartWrite();
sq_BinaryWriteDword(freezeRate); //
sq_BinaryWriteDword(multiHitAttackRate); //
sq_BinaryWriteDword(smashAttackRate); //
sq_BinaryWriteDword(expPower); //
local aimPosX = obj.sq_GetAimPosX(posX, posY, true);
local offsetX = aimPosX - posX;
if (offsetX < 0)
{
offsetX = -offsetX;
}
local offsetY = -1;
obj.sq_SendCreatePassiveObjectPacket(24255, 0, offsetX, offsetY, 0); // 陴彻饵 嬴桧蝶裔 葆彻霞
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_WAIT); // substate撮?
obj.sq_IntVectPush(aimPosX); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
}
}
}
else if(substate == SUB_STATE_ICEMAN_WAIT)
{
local t = obj.getVar("state").get_ct_vector(0);
local currentT = t.Get();
if(currentT > 620)
//if(currentT > 880)
{
if(obj.isMyControlObject())
{
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_1); //
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
}
}
}
else if(substate == SUB_STATE_ICEMAN_1) {
// 颤啃? 陛舒晦
if(!obj.getVar().get_vector(0))
{
if(frmIndex >= 4)
{
obj.sq_PlaySound("MW_ICEMAN");
obj.getVar().set_vector(0, 1);
}
}
}
else if(substate == SUB_STATE_ICEMAN_2)
{
// 殖溥陛晦
local dash_t = pAni.getDelaySum(false); //
local srcX = obj.getVar("dash").get_vector(1); // 卫蒙x
local srcY = obj.getVar("dash").get_vector(2); // 卫蒙y
local dis_x_len = obj.getVar("dash").get_vector(3); // 识 桧翕剪葬
local dis_y_len = obj.getVar("dash").get_vector(4); // y蹴 桧翕剪葬
local v = sq_GetAccel(0, dis_x_len, currentT, dash_t, true);
//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, dash_t);
local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
//local dstY = srcY + my;
sq_setCurrentAxisPos(obj, 0, dstX);
//sq_setCurrentAxisPos(obj, 1, dstY);
}
else if(substate == SUB_STATE_ICEMAN_3)
{
// 阳葬晦
local isHit = false;
local particleX = sq_GetXPos(obj);
local particleY = sq_GetYPos(obj);
local particleZ = sq_GetZPos(obj);
local offsetLen = 140;
if(frmIndex >= 1 && !obj.getVar().get_vector(0))
{
isHit = true;
offsetLen = 140;
obj.getVar().set_vector(0, 1);
}
if(frmIndex >= 4 && !obj.getVar().get_vector(1))
{
isHit = true;
offsetLen = 114;
obj.getVar().set_vector(1, 1);
}
if(frmIndex >= 8 && !obj.getVar().get_vector(2))
{
isHit = true;
offsetLen = 90;
obj.getVar().set_vector(2, 1);
}
if(frmIndex >= 11 && !obj.getVar().get_vector(3))
{
isHit = true;
offsetLen = 150;
obj.getVar().set_vector(3, 1);
}
if(frmIndex >= 16 && !obj.getVar().get_vector(4))
{
isHit = true;
offsetLen = 85;
obj.getVar().set_vector(4, 1);
}
if(isHit)
{
obj.resetHitObjectList();
particleX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen);
sq_SetMyShake(obj,2,100);
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManPoleD2",
"PassiveObject/Character/Mage/Particle/ATIceManPoleDestroy.ptl", obj);
particleCreater.Restart(0);
particleCreater.SetPos(particleX, particleY + 5, particleZ + 65);
sq_AddParticleObject(obj, particleCreater);
}
}
else if(substate == SUB_STATE_ICEMAN_4) {
// ?嫦
}
}
function onProcCon_IceMan(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
if(substate == SUB_STATE_ICEMAN_0)
{
local disX = sq_GetDistancePos(obj.getXPos(), sq_GetDirection(obj), 50);
local iPX = obj.sq_GetAimPosX(obj.getXPos(), posY, false);
if (sq_GetDirection(obj) == ENUM_DIRECTION_LEFT)
{
if (disX < iPX)
{
obj.sq_SetAimPointMarkPosition(disX, posY);
}
}
if (sq_GetDirection(obj) == ENUM_DIRECTION_RIGHT)
{
if (disX > iPX)
{
obj.sq_SetAimPointMarkPosition(disX, posY);
}
}
}
else if(substate == SUB_STATE_ICEMAN_1) {
// SUB_STATE_ICEMAN_1 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ICEMAN_2) {
// SUB_STATE_ICEMAN_2 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ICEMAN_3) {
// SUB_STATE_ICEMAN_3 怃粽蝶才桧? 蒙机
}
else if(substate == SUB_STATE_ICEMAN_4) {
// SUB_STATE_ICEMAN_4 怃粽蝶才桧? 蒙机
}
}
function onEndCurrentAni_IceMan(obj)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(!obj.isMyControlObject())
return;
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
if(substate == SUB_STATE_ICEMAN_0)
{
}
else if(substate == SUB_STATE_ICEMAN_1) {
//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_2); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
}
else if(substate == SUB_STATE_ICEMAN_2) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_3); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
}
else if(substate == SUB_STATE_ICEMAN_3) {
obj.sq_IntVectClear();
obj.sq_IntVectPush(SUB_STATE_ICEMAN_4); // substate撮?
obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
}
else if(substate == SUB_STATE_ICEMAN_4) {
sq_SimpleMoveToNearMovablePos(obj,200);
obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
}
}
function onKeyFrameFlag_IceMan(obj, flagIndex)
{
if(!obj) return false;
local substate = obj.getSkillSubState();
return false;
}
function onEndState_IceMan(obj, new_state)
{
if(!obj) return;
local substate = obj.getSkillSubState();
if(new_state != STATE_ICEMAN)
obj.sq_RemoveAimPointMark();
}

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function setCustomData_po_ATIceManMagicCircle(obj, reciveData)
{
if(!obj) return;
//sq_BinaryWriteDword(freezeRate); //
//sq_BinaryWriteDword(multiHitAttackRate); //
//sq_BinaryWriteDword(smashAttackRate); //
//sq_BinaryWriteDword(expPower); //
local freezeRate = reciveData.readDword(); //
local multiHitAttackRate = reciveData.readDword(); //
local smashAttackRate = reciveData.readDword(); //
local expPower = reciveData.readDword(); //
obj.getVar("freezeRate").clear_vector(); //
obj.getVar("freezeRate").push_vector(freezeRate);
obj.getVar("attack").clear_vector(); //
obj.getVar("attack").push_vector(multiHitAttackRate);
obj.getVar("attack").push_vector(smashAttackRate);
obj.getVar("attack").push_vector(expPower);
obj.getVar("state").clear_vector(); // state vector
obj.getVar("state").push_vector(0);
obj.getVar("flag").clear_vector();
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("flag").push_vector(0);
obj.getVar("casting").clear_obj_vector();
local pChr = obj.getTopCharacter();
print(" pChr:" + pChr);
sq_SetCurrentDirection(obj, obj.getDirection());
if(obj.isMyControlObject())
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
function destroy_po_ATIceManMagicCircle(obj)
{
if(!obj)
return;
destroyObjectByVar(obj, "casting");
destroyObject(obj);
}
function setState_po_ATIceManMagicCircle(obj, state, datas)
{
if(!obj) return;
local pChr = obj.getTopCharacter();
local passiveState = state;
obj.getVar("state").set_vector(0, passiveState);
local x = sq_GetXPos(obj);
local y = sq_GetYPos(obj);
local z = sq_GetZPos(obj);
obj.getVar("state").clear_ct_vector();
obj.getVar("state").push_ct_vector();
// 蟾晦?
local t = obj.getVar("state").get_ct_vector(0);
t.Reset();
t.Start(10000,0);
local posX = obj.getXPos();
local posY = obj.getYPos();
local posZ = obj.getZPos();
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local ani = obj.getCustomAnimation(0);
obj.setCurrentAnimation(ani);
local pooledBackObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_back.ani", false,
posX, posY - 1, 0);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/casting_base_front.ani", false,
posX, posY + 2, 0);
obj.getVar("casting").push_obj_vector(pooledBackObj);
obj.getVar("casting").push_obj_vector(pooledFrontObj);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_00.ani", true,
posX, posY + 2, 0);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/01_casting/02_roadappear_dodge_f_00.ani", true,
posX, posY - 1, 0);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{
//pChr.setDirection(
local ani = obj.getCustomAnimation(1);
obj.setCurrentAnimation(ani);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/pole_base.ani", false, posX, posY, 0);
obj.getVar().push_obj_vector(pooledFrontObj); // index 2
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/02_pole/dust/19smoke_dodge_11.ani", true,
posX, posY + 1, 0);
//
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
{ // 橡挤?惚 1
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local attackInfo = sq_GetCustomAttackInfo(obj, 0);
sq_SetCurrentAttackInfo(obj, attackInfo);
////////////////////////////////////////////////////////
// 涧觼铮桧粽 跷陛
local pooledObj = null;
pooledObj = sq_CreateDrawOnlyObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/common/18_shockwave_dodge_0.ani",
ENUM_DRAWLAYER_BOTTOM, true);
pooledObj.setCurrentPos(posX, posY, 0);
sq_AddObject(obj, pooledObj, OBJECTTYPE_DRAWONLY, false);
////////////////////////////////////////////////////////
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_0.ani", false, posX, posY, 0);
destroyObject(obj);
obj.getVar().push_obj_vector(pooledFrontObj);
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD0", "PassiveObject/Character/Mage/Particle/ATIceManDestroy0.ptl", obj);
//
particleCreater.Restart(0);
particleCreater.SetPos(posX, posY + 5, posZ);
sq_AddParticleObject(obj, particleCreater);
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
local particle = obj.getVar().GetparticleCreaterMap("AtIceManD1", "PassiveObject/Character/Mage/Particle/ATIceManDestroy1.ptl", obj);
//
particle.Restart(0);
particle.SetPos(posX, posY + 5, 55);
sq_AddParticleObject(obj, particle);
local atk = sq_GetCurrentAttackInfo(obj);
local smashAttackRate = obj.getVar("attack").get_vector(1);
sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
if(obj.isMyControlObject())
{
// ?贼?娄
local fScreen = sq_flashScreen(obj,0,80,0,80, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
sq_addFlashScreen(fScreen, 0, 400, 240, 150, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
//
sq_SetMyShake(obj,4,300);
}
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
{ // 橡挤?惚 2
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_1.ani", false,
posX, posY, 0);
destroyObject(obj);
obj.getVar().push_obj_vector(pooledFrontObj);
// 旋煎办
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/dust/19smoke_dodge_00.ani", true,
posX, posY + 1, 0);
//
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local atk = sq_GetCurrentAttackInfo(obj);
local smashAttackRate = obj.getVar("attack").get_vector(1);
sq_SetCurrentAttackBonusRate(atk, smashAttackRate);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_5)
{ // 橡挤?惚 3
local ani = obj.getCustomAnimation(2);
obj.setCurrentAnimation(ani);
local attackInfo = sq_GetCustomAttackInfo(obj, 1);
sq_SetCurrentAttackInfo(obj, attackInfo);
local pooledFrontObj = createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/destroy_base_2.ani", false,
posX, posY, 0);
destroyObject(obj);
local frontObj = obj.getVar("casting").get_obj_vector(0);
local backObj = obj.getVar("casting").get_obj_vector(1);
if(frontObj)
{
frontObj.setValid(false);
}
if(backObj)
{
backObj.setValid(false);
}
obj.getVar("casting").remove_obj_vector(frontObj);
obj.getVar("casting").remove_obj_vector(backObj);
obj.getVar().push_obj_vector(pooledFrontObj);
// 旋煎办
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/02_broken/23_glow_dodge.ani", true,
posX, posY + 1, 0);
local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManD2", "PassiveObject/Character/Mage/Particle/ATIceManDestroy2.ptl", obj);
//
particleCreater.Restart(0);
particleCreater.SetPos(posX, posY + 5, 55);
sq_AddParticleObject(obj, particleCreater);
// 试虽
createAnimationPooledObject(obj,
"PassiveObject/Character/Mage/Animation/ATIceMan/03_destroy/03_broken_02/dust/19smoke_dodge_00.ani", true,
posX, posY + 1, 0);
//
if(obj.isMyControlObject())
{
sq_SetMyShake(obj,4,300);
}
local atk = sq_GetCurrentAttackInfo(obj);
local expPower = obj.getVar("attack").get_vector(2);
sq_SetCurrentAttackPower(atk, expPower);
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
{ // 葆彻霞饷薯
print(" passiveState == PASSIVEOBJ_SUB_STATE_6");
local ani = obj.getCustomAnimation(3);
obj.setCurrentAnimation(ani);
}
//local radiusRate = (radius100Rate.tofloat() / 100.0);
//local size = (sq_GetAniRealImageSize(currentAni, ENUM_DIRECTION_RIGHT) / 2) + 60;
}
function procAppend_po_ATIceManMagicCircle(obj)
{
if(!obj) return;
local pChr = obj.getTopCharacter();
if(!pChr)
{
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj);
return;
}
}
local passiveState = obj.getVar("state").get_vector(0);
if(pChr.getState() != STATE_ICEMAN)
{
if(passiveState <= PASSIVEOBJ_SUB_STATE_3)
{
if(obj.isMyControlObject())
{
sq_SendDestroyPacketPassiveObject(obj);
return;
}
}
}
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local sendState = false;
local castingObj = obj.getVar("casting").get_obj_vector(0);
if(castingObj)
{
local isEnd = sq_IsEnd(castingObj.getCurrentAnimation());
if(isEnd)
{
if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_1)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex > 1)
{
//print(" pass");
sendState = true;
}
}
//
}
}
else
{
//print(" castingObj is null");
sendState = true;
}
if(obj.isMyControlObject())
{
if(sendState)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
}
else if(passiveState > PASSIVEOBJ_SUB_STATE_1 && passiveState < PASSIVEOBJ_SUB_STATE_6)
{ // 橡挤当撩, 橡挤?惚
//PASSIVEOBJ_SUB_STATE_2 // 橡挤当撩
//PASSIVEOBJ_SUB_STATE_3 // 橡挤?惚 - 梱虏?贼
//PASSIVEOBJ_SUB_STATE_4 // 橡挤?惚 - ?惚1
//PASSIVEOBJ_SUB_STATE_5 // 橡挤?惚 - ?惚2
local sendState = false;
local castingObj = obj.getVar().get_obj_vector(0);
if(castingObj)
{
local isEnd = sq_IsEnd(castingObj.getCurrentAnimation()); // index 2
if(isEnd)
{
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{ // 橡挤当撩桧 赅舒 部陬击 阳
if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
//print( " now:" + frmIndex);
if(frmIndex > 5)
{
sendState = true;
}
}
}
else
{
sendState = true;
}
}
else
{ // 拥栖诡桧暮桧 寰部陬击 阳
if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{ // 晦菅娄 跺桧 ?溯歜 翕晦?
if(pChr.getSkillSubState() == SUB_STATE_ICEMAN_3)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex <= 18)
{
local poleObj = obj.getVar().get_obj_vector(2); // index 2
if(poleObj)
{
local poleFrmIndex = sq_GetCurrentFrameIndex(poleObj);
if(poleFrmIndex != frmIndex)
{
sq_SetAnimationFrameIndex(poleObj.getCurrentAnimation(), frmIndex);
}
}
}
}
else if(pChr.getState() == STATE_ICEMAN && pChr.getSkillSubState() >= SUB_STATE_ICEMAN_4)
{
local frmIndex = sq_GetCurrentFrameIndex(pChr);
if(frmIndex > 5)
sendState = true;
}
}
}
}
else
{
sendState = true;
}
if(obj.isMyControlObject())
{
if(sendState)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(passiveState + 1, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
}
}
}
function onChangeSkillEffect_po_ATIceManMagicCircle(obj, skillIndex, reciveData)
{
if(!obj) return;
}
function onDestroyObject_po_ATIceManMagicCircle(obj, object)
{
if(!obj) return;
}
function onKeyFrameFlag_po_ATIceManMagicCircle(obj, flagIndex)
{
}
function onEndCurrentAni_po_ATIceManMagicCircle(obj)
{
if(!obj) return;
if(!obj.isMyControlObject())
return;
local passiveState = obj.getVar("state").get_vector(0);
if(passiveState == PASSIVEOBJ_SUB_STATE_0)
{
local pIntVec = sq_GetGlobalIntVector();
sq_IntVectorClear(pIntVec);
sq_IntVectorPush(pIntVec, 0);
obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_3)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_4)
{
}
else if(passiveState == PASSIVEOBJ_SUB_STATE_6)
{ // 饷薯
print(" passiveState == PASSIVEOBJ_SUB_STATE_6 destroy");
sq_SendDestroyPacketPassiveObject(obj);
}
}
function onAttack_po_ATIceManMagicCircle(obj, damager, boundingBox, isStuck)
{
if(!obj)
return 0;
local pChr = obj.getTopCharacter();
if(!pChr)
return 0;
local active_damager = sq_GetCNRDObjectToActiveObject(damager);
if(!active_damager)
return 0;
local passiveState = obj.getVar("state").get_vector(0);
if(passiveState == PASSIVEOBJ_SUB_STATE_1)
{
local rand = sq_getRandom(0, 100);
local rate = obj.getVar("freezeRate").get_vector(0);
print(" rate:" + rate + " rand" + rand);
// 桧楼?徽桧 剩横陛捡 桧楼马模 横?蛤虽蒂 勘横鄹栖棻..
if(rand <= obj.getVar("freezeRate").get_vector(0))
{
CNSquirrelAppendage.sq_AppendAppendage(damager, pChr, SKILL_ICEMAN,
true, "Character/ATMage/IceMan/ap_ATIceManMagicCircle.nut", true);
}
}
return 0;
}