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29
character/atmage/windstrike/po_wind_strike.nut
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29
character/atmage/windstrike/po_wind_strike.nut
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// setCustomData
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function setCustomData_po_ATWindStrike(obj, receiveData)
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{
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if(!obj)
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return;
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local attackBonusRate = receiveData.readDword();// 奢问溘(%)
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local power = receiveData.readDword(); // 奢问溘+
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local upForce = receiveData.readWord(); // 嗥办朝 ?
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local attackInfo = sq_GetCurrentAttackInfo(obj);
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sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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sq_SetCurrentAttackPower(attackInfo, power);
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sq_SetCurrentAttacknUpForce(attackInfo, upForce);
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}
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function onEndCurrentAni_po_ATWindStrike(obj)
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{
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if(!obj)
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return;
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if(obj.isMyControlObject())
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{
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sq_SendDestroyPacketPassiveObject(obj);
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}
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}
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187
character/atmage/windstrike/wind_strike.nut
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187
character/atmage/windstrike/wind_strike.nut
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function checkExecutableSkill_WindStrike(obj) {
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if (!obj) return false;
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local isUse = obj.sq_IsUseSkill(SKILL_WIND_STRIKE);
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if (isUse) {
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obj.sq_AddSetStatePacket(STATE_WIND_STRIKE, STATE_PRIORITY_USER, false);
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return true;
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}
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return false;
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}
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// function onSetState_upperslash(obj)
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// {
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// print(123123);
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// return false;
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// }
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// 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝 模蝶缣怃 籀葬腌栖棻.)
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function checkCommandEnable_WindStrike(obj) {
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if (!obj) return false;
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local state = obj.sq_GetState();
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if (state == STATE_STAND)
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return true;
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if (state == STATE_ATTACK) {
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// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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return obj.sq_IsCommandEnable(SKILL_WIND_STRIKE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE);
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}
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return true;
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}
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// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
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function onSetState_WindStrike(obj, state, datas, isResetTimer) {
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if (!obj) return;
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE);
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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function onEndCurrentAni_WindStrike(obj) {
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onKeyFrameFlag_WindStrike(obj, flagIndex) {
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if (!obj)
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return false;
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local isMyControlObject = obj.sq_IsMyControlObject();
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// ?螃葬 螃粽薛? 当撩
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if (isMyControlObject && flagIndex == 1) {
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local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0);
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local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1);
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local attackBonusRate = obj.sq_GetBonusRateWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢问溘1(%)
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local power = obj.sq_GetPowerWithPassive(SKILL_WIND_STRIKE, STATE_WIND_STRIKE, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0);
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//local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate);
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local upForce = obj.sq_GetLevelData(2);
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obj.sq_StartWrite();
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//obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX);
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obj.sq_WriteDword(attackBonusRate); // attackBonusRate
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obj.sq_WriteDword(power); // power
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obj.sq_WriteWord(upForce); // upForce
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obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0);
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}
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return true;
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}
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IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "character/atmage/windstrike/wind_strike1.nut", "windstrike1", 1, 1);
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IRDSQRCharacter.pushPassiveObj("Character/ATMage/WindStrike/po_wind_strike1.nut", 24357);
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function checkExecutableSkill_windstrike1(obj) {
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print(123123);
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if (!obj) return false;
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local isUse = obj.sq_IsUseSkill(243);
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if (isUse) {
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obj.sq_AddSetStatePacket(243, STATE_PRIORITY_USER, false);
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return true;
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}
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return false;
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}
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// function onSetState_upperslash(obj)
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// {
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// print(123123);
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// return false;
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// }
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// 蝶???夔 ??? ?勒? ??朝 ???栖?. true? 葬??? 蝶? ??夔? ???陛 ?栖?. (嫦翕?勒 state朝 模蝶?? ?葬?栖?.)
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function checkCommandEnable_windstrike1(obj) {
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print(2222);
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if (!obj) return false;
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local state = obj.sq_GetState();
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if (state == STATE_STAND)
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return true;
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if (state == STATE_ATTACK) {
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// 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20]
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return obj.sq_IsCommandEnable(243); // 念????朝 ?姜蝶?? 警?? 陛??栖?. 蒙机濠:姜霞? [2012.04.20] obj.sq_IsCommandEnable(SKILL_WIND_STRIKE);
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}
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return true;
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}
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// state? 撮??? ???煎 ???? ?栖?. ?? 葬模蝶? 撮??栖?.
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function onSetState_windstrike1(obj, state, datas, isResetTimer) {
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if (!obj) return;
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obj.sq_StopMove();
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obj.sq_SetCurrentAnimation(CUSTOM_ANI_WIND_STRIKE);
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obj.sq_SetStaticSpeedInfo(SPEED_TYPE_ATTACK_SPEED, SPEED_TYPE_ATTACK_SPEED,
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SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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}
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function onEndCurrentAni_windstrike1(obj) {
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obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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}
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function onKeyFrameFlag_windstrike1(obj, flagIndex) {
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if (!obj)
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return false;
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local isMyControlObject = obj.sq_IsMyControlObject();
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// ??葬 ??薛? ??
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if (isMyControlObject && flagIndex == 1) {
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local xPosMin = obj.sq_GetIntData(SKILL_WIND_STRIKE, 0);
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local xPosMax = obj.sq_GetIntData(SKILL_WIND_STRIKE, 1);
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local attackBonusRate = obj.sq_GetBonusRateWithPassive(243, 243, SKL_LVL_COLUMN_IDX_0, 1.0); // 奢??1(%)
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local power = obj.sq_GetPowerWithPassive(243, 243, SKL_LVL_COLUMN_IDX_1, SKL_LVL_COLUMN_IDX_0, 1.0);
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//local power = obj.sq_GetSkillPowerWithAttackBonusRate(SKILL_WIND_STRIKE, 1, attackBonusRate);
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local upForce = obj.sq_GetLevelData(2);
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obj.sq_StartWrite();
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//obj.sq_WriteWord(EARTHQUAKE_ROCK_MAX);
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obj.sq_WriteDword(attackBonusRate); // attackBonusRate
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obj.sq_WriteDword(power); // power
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obj.sq_WriteWord(upForce); // upForce
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obj.sq_SendCreatePassiveObjectPacket(24201, 0, 120, 1, 0);
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}
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return true;
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}
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