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Start/Example/11.md
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Start/Example/11.md
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## 通关时间播报 (贡献者: 邪神)
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> 首先我们先在dp_s文件夹中建立一个项目文件夹 MyProject 方便管理
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> 然后我们建立一个新文件 通关时间播报.nut 用于编写我们的代码
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> 然后我们在通关时间播报.nut中写入以下代码
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```
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//贡献者: 邪神
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ClearTimeMsg <- "玩家[%s]通关<%s>[%s]耗时:[%s]";
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//难度对应难度名称
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dungeon_diff_Map <- {
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"0": "普通级",
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"1": "冒险级",
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"2": "王者级",
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"3": "地狱级",
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"4": "英雄级"
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};
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//通关时间回调
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Cb_CParty_SetBestClearTime_Enter_Func.ClearTime <- function(args) {
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local PartyObj = Party(args[0]);
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local dungeon_diff = args[2];
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local clearTime = args[3];
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local Bfobj = PartyObj.GetBattleField();
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local DgnObj = Bfobj.GetDgn();
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local Dungeon_Name = DgnObj.GetName();
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local diff_name = dungeon_diff_Map[(dungeon_diff).tostring()];
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local MemberNames = [];
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for (local i = 0; i < 4; ++i) {
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local SUser = PartyObj.GetUser(i);
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if (SUser) {
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local name = SUser.GetCharacName();
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MemberNames.push(name);
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}
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}
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local joinedNames = join(MemberNames, ", ");
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local time = formatMilliseconds(clearTime);
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World.SendNotiPacketMessage(format(ClearTimeMsg, joinedNames, diff_name, Dungeon_Name, time), 0);
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}
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function join(array, delimiter) {
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local result = "";
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for (local i = 0; i < array.len(); ++i) {
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if (i > 0) {
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result += delimiter;
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}
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result += array[i];
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}
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return result;
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}
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//毫秒转换
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function formatMilliseconds(ms) {
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local str = "";
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local minutes = ms / 60000;
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local seconds = (ms % 60000) / 1000;
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local milliseconds = (ms % 1000) / 10;
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if (minutes > 0) {
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str = minutes + "分" +
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(seconds < 10 ? "0" : "") + seconds + "秒" +
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(milliseconds < 10 ? "0" : "") + milliseconds;
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} else {
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str = seconds + "秒" +
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(milliseconds < 10 ? "0" : "") + milliseconds;
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}
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return str;
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}
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```
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> 最后我们回到dp_s文件夹中,打开Main.nut 加载我们刚才编写的逻辑
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```
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sq_RunScript("MyProject/通关时间播报.nut");
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```
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> 至此一个简单的通关时间播报的逻辑就写完了
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