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Start/Example/12.md
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Start/Example/12.md
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## 在线泡点 (贡献者: 邪神)
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> 首先我们先在dp_s文件夹中建立一个项目文件夹 MyProject 方便管理
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> 然后我们建立一个新文件 在线泡点.nut 用于编写我们的代码
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> 然后我们在在线泡点.nut中写入以下代码
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```
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//贡献者: 邪神
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//tips:发放点券或代表可在配置中填写数值,如两个选项都填写大于0的数值则点券代币都会发放,如填写0则不会发放
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RewardCera <- 0; // 每分钟XX点券
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RewardCeraPoint <- 10; // 每分钟XX代币
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total_cera_reward <- {}; // 存储每个玩家的累计点券奖励
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total_ceraPoint_reward <- {}; // 存储每个玩家的累计代币奖励
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function Online_rewards() {
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local OnlinePlayerList = World.GetOnlinePlayer();
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foreach(SUser in OnlinePlayerList) {
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// 点券奖励处理
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if (RewardCera > 0) {
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if (!(SUser.GetUID() in total_cera_reward)) {
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total_cera_reward[SUser.GetUID()] <- 0;
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}
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total_cera_reward[SUser.GetUID()] += RewardCera;
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SUser.SendNotiPacketMessage("活跃奖励获得: " + RewardCera + "点券, 累计获得: " + total_cera_reward[SUser.GetUID()] + "点券", 14);
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SUser.RechargeCera(RewardCera);
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}
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// 代币奖励处理
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if (RewardCeraPoint > 0) {
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if (!(SUser.GetUID() in total_ceraPoint_reward)) {
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total_ceraPoint_reward[SUser.GetUID()] <- 0;
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}
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total_ceraPoint_reward[SUser.GetUID()] += RewardCeraPoint;
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SUser.SendNotiPacketMessage("活跃奖励获得: " + RewardCeraPoint + "代币, 累计获得: " + total_ceraPoint_reward[SUser.GetUID()] + "代币", 14);
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SUser.RechargeCeraPoint(RewardCeraPoint);
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}
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}
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}
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//默认为1分钟发放一次泡点
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Timer.SetCronTask(function() {
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Online_rewards();
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}, "/1 * * * *");
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```
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> 最后我们回到dp_s文件夹中,打开Main.nut 加载我们刚才编写的逻辑
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```
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sq_RunScript("MyProject/在线泡点.nut");
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```
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> 至此一个简单的在线泡点的逻辑就写完了
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