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95
include/SqrReg_Party.hpp
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95
include/SqrReg_Party.hpp
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#pragma once
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#include "squirrel.h"
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#include "sqstdaux.h"
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#include "sqstdblob.h"
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#include "sqstdio.h"
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#include "sqstdmath.h"
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#include "sqstdstring.h"
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#include "sqstdsystem.h"
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#include <iostream>
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template <typename R, typename A, typename... ARG>
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R CallParty(A call_addr, const ARG... arguments)
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{
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if (!call_addr)
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{
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return R();
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}
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const auto control = reinterpret_cast<R (*)(ARG...)>(call_addr);
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try
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{
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return control(arguments...);
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}
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catch (...)
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{
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}
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return R();
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}
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typedef int (*__CreateParty)(void *CParty, void *CUser);
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static SQInteger Party_CreateParty(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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SQUserPointer User;
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sq_getuserpointer(v, 3, &User);
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((__CreateParty)0x0859B1BE)(P, User);
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return 0;
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}
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typedef int (*__SetPartyInfoUI)(void *CParty, int code);
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static SQInteger Party_SetPartyInfoUI(HSQUIRRELVM v) // 设置队伍信息UI可以不写 创出来空的 要写的话要搞个指针 写入很多参数
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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((__SetPartyInfoUI)0x0859B234)(P, 0x44d672e);
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return 0;
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}
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typedef int (*__JoinParty)(void *CParty, void *CUser);
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static SQInteger Party_JoinParty(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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SQUserPointer User;
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sq_getuserpointer(v, 3, &User);
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((__JoinParty)0x0859B2B6)(P, User);
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return 0;
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}
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typedef int (*__SendPartyIpInfo)(void *CParty);
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static SQInteger Party_SendPartyIpInfo(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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((__SendPartyIpInfo)0x0859CEA2)(P);
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return 0;
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}
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// 获取战斗对象
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static SQInteger Party_GetBattle_Field(HSQUIRRELVM v)
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{
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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sq_pushuserpointer(v, P + 2852);
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return 1;
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}
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static SQInteger register_Party_func(HSQUIRRELVM v, SQFUNCTION f, const char *fname)
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{
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sq_pushroottable(v);
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sq_pushstring(v, fname, -1);
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sq_newclosure(v, f, 0); // create a new function
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sq_newslot(v, -3, SQFalse);
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sq_pop(v, 1); // pops the root table
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}
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static void RegisterParty(HSQUIRRELVM v)
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{
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// 创建队伍
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register_Party_func(v, Party_CreateParty, _SC("Sq_Party_CreateParty"));
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// 设置队伍信息UI
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register_Party_func(v, Party_SetPartyInfoUI, _SC("Sq_Party_SetPartyInfoUI"));
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// 让玩家加入队伍
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register_Party_func(v, Party_JoinParty, _SC("Sq_Party_JoinParty"));
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// 广播队伍玩家IP
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register_Party_func(v, Party_SendPartyIpInfo, _SC("Sq_Party_SendPartyIpInfo"));
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// 获取副本编号
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register_Party_func(v, Party_GetBattle_Field, _SC("Sq_Party_GetBattle_Field"));
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}
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